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haskell - 为什么我的 Haskell 程序这么慢? Haskell 编程,人生游戏

转载 作者:行者123 更新时间:2023-12-04 18:18:48 26 4
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我正在阅读“Haskell 编程”一书(第二版),并注意到“生命游戏”示例在经过一些迭代后变得非常慢(看起来每次迭代都以指数方式变慢)。我对它进行了分析,但在 prof 中看不到任何可疑的东西文件。

我可能遗漏了一些明显的东西,你能帮我弄清楚它是什么吗?

这是我的代码:

import System.IO

main = do
hSetBuffering stdout NoBuffering
life glider

type Position = (Int, Int)

type Board = [Position]

width :: Int
width = 10

height :: Int
height = 10

glider :: Board
glider = [(4,2),(2,3),(4,3),(3,4),(4,4)]

clear :: IO ()
clear = putStr "\ESC[2J"

writeAt :: Position -> String -> IO ()
writeAt position text = do
goto position
putStr text

goto :: Position -> IO ()
goto (x, y) = putStr ("\ESC[" ++ (show y) ++ ";" ++ (show x) ++ "H")

showCells :: Board -> IO ()
showCells board = sequence_ [writeAt singlePosition "0" | singlePosition <- board]

isAlive :: Board -> Position -> Bool
isAlive board position = elem position board

isEmpty :: Board -> Position -> Bool
isEmpty board position = not (isAlive board position)

neighbors :: Position -> [Position]
neighbors (x, y) =
[(x - 1, y - 1),
(x, y - 1),
(x + 1, y - 1),
(x - 1, y),
(x + 1, y),
(x - 1, y + 1),
(x, y + 1),
(x + 1, y + 1)]

wrap :: Position -> Position
wrap (x, y) =
(((x - 1) `mod` width) + 1,
((y - 1) `mod` height) + 1)

numberOfLiveNeighbors :: Board -> Position -> Int
numberOfLiveNeighbors board = length . filter (isAlive board) . neighbors

survivors :: Board -> [Position]
survivors board =
[singlePosition |
singlePosition <- board,
elem (numberOfLiveNeighbors board singlePosition) [2, 3]]

births :: Board -> [Position]
births board =
[singlePosition |
singlePosition <- removeDuplicates (concat (map neighbors board)),
isEmpty board singlePosition,
numberOfLiveNeighbors board singlePosition == 3]

removeDuplicates :: Eq a => [a] -> [a]
removeDuplicates [] = []
removeDuplicates (x:xs) = x:filter (/= x) xs

nextGeneration :: Board -> Board
nextGeneration board = (survivors board) ++ (births board)

life :: Board -> IO ()
life board = do
clear
showCells board
_ <- getChar
life (nextGeneration board)

这是 prof文件:
    Mon Apr 29 08:57 2019 Time and Allocation Profiling Report  (Final)

Main.exe +RTS -p -RTS

total time = 0.00 secs (0 ticks @ 1000 us, 1 processor)
total alloc = 83,504 bytes (excludes profiling overheads)

COST CENTRE MODULE SRC %time %alloc

writeAt Main Main.hs:(30,1)-(32,15) 0.0 6.3
showCells Main Main.hs:38:1-82 0.0 1.8
life Main Main.hs:(86,1)-(90,31) 0.0 2.3
goto Main Main.hs:35:1-68 0.0 11.2
clear Main Main.hs:27:1-24 0.0 12.5
CAF GHC.IO.Exception <entire-module> 0.0 2.3
CAF GHC.IO.Handle.FD <entire-module> 0.0 62.4


individual inherited
COST CENTRE MODULE SRC no. entries %time %alloc %time %alloc

MAIN MAIN <built-in> 109 0 0.0 0.8 0.0 100.0
CAF GHC.TopHandler <entire-module> 165 0 0.0 0.1 0.0 0.1
CAF GHC.IO.Handle.FD <entire-module> 145 0 0.0 62.4 0.0 62.4
CAF GHC.IO.Exception <entire-module> 143 0 0.0 2.3 0.0 2.3
CAF GHC.IO.Encoding.CodePage <entire-module> 136 0 0.0 0.2 0.0 0.2
CAF GHC.IO.Encoding <entire-module> 135 0 0.0 0.1 0.0 0.1
CAF Main <entire-module> 116 0 0.0 0.1 0.0 8.9
clear Main Main.hs:27:1-24 220 1 0.0 0.4 0.0 0.4
glider Main Main.hs:24:1-40 226 1 0.0 0.0 0.0 0.0
main Main Main.hs:(9,1)-(11,15) 218 1 0.0 0.1 0.0 8.4
life Main Main.hs:(86,1)-(90,31) 222 1 0.0 0.2 0.0 8.3
showCells Main Main.hs:38:1-82 225 1 0.0 1.8 0.0 8.1
writeAt Main Main.hs:(30,1)-(32,15) 228 5 0.0 0.7 0.0 6.3
goto Main Main.hs:35:1-68 230 5 0.0 5.6 0.0 5.6
main Main Main.hs:(9,1)-(11,15) 219 0 0.0 0.0 0.0 25.2
clear Main Main.hs:27:1-24 221 0 0.0 11.0 0.0 11.0
life Main Main.hs:(86,1)-(90,31) 223 0 0.0 2.0 0.0 14.2
clear Main Main.hs:27:1-24 224 0 0.0 1.1 0.0 1.1
showCells Main Main.hs:38:1-82 227 0 0.0 0.0 0.0 11.1
writeAt Main Main.hs:(30,1)-(32,15) 229 0 0.0 5.6 0.0 11.1
goto Main Main.hs:35:1-68 231 0 0.0 5.6 0.0 5.6

最佳答案

我打印了 length board只需几步,它就达到了 >1000 个元素。很可能,您那里有许多重复项不断累积。

确实,您在这里忘记了递归调用:

removeDuplicates :: Eq a => [a] -> [a]
removeDuplicates [] = []
removeDuplicates (x:xs) = x:filter (/= x) (removeDuplicates xs)
-- ^^^^^^^^^^^^^^^^^^^ --

在此之后,程序变得更快了。

请注意,对板使用列表是非常不理想的,应该使用数组/向量代替。尽管如此,这里的瓶颈还是成倍增加的重复数量,即使使用列表,对于相当小的董事会来说仍然可以接受。

关于haskell - 为什么我的 Haskell 程序这么慢? Haskell 编程,人生游戏,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/55899839/

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