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physics - jMonkeyEngine:BetterCharacterControl 总是弹跳

转载 作者:行者123 更新时间:2023-12-04 18:07:50 25 4
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我创建了 2 个 Spartials 并将一个设置为 RigidBodyControl,第二个设置为 BetterCharacterControl。两者都是大小为 (10f, 1f, 10f) 和 (0.5f,0.5f,0.5f) 的盒子。

 floor = createFloor();
CollisionShape sceneShape = CollisionShapeFactory.createMeshShape(floor);
landscape = new RigidBodyControl(sceneShape, 0);
floor.addControl(landscape);
rootNode.attachChild(floor);

character = createCharacter();
player = new BetterCharacterControl(1F,1F,0.01f);
character.addControl(player);
rootNode.attachChild(character);

bulletAppState.getPhysicsSpace().add(landscape);
bulletAppState.getPhysicsSpace().add(character);
landscape.setPhysicsLocation(new Vector3f(0,-4,5));
player.warp(new Vector3f(0,0,0));

现在,如果我运行它……角色会在地板上弹跳,我不知道为什么。不过,如果我使用标准的 CharacterControl,它就可以工作。我知道字符框与形状不匹配,但我想这不应该是问题所在。

提前致谢!

最佳答案

您是否尝试打开调试?

bulletAppState = new BulletAppState();
bulletAppState.setThreadingType(BulletAppState.ThreadingType.PARALLEL);
stateManager.attach(bulletAppState);
bulletAppState.setDebugEnabled(true);

使用调试可以帮助您查看碰撞形状。

关于physics - jMonkeyEngine:BetterCharacterControl 总是弹跳,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/22506892/

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