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javascript - 当第 3 个人加入聊天时,webrtc 视频聊天不起作用

转载 作者:行者123 更新时间:2023-12-04 17:17:04 25 4
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我第一次尝试使用 webrtc 进行视频聊天应用程序,我希望每次聊天最多 3 个人......我的代码适用于 2 人聊天

但是一旦第 3 个人加入聊天,一切都出错了......我在页面中得到多个视频标签,但没有一个来自第 3 个梨......我将不胜感激大多数教程涵盖的任何指示或建议2人聊天

这里是工作地址​​

https://chate-test-3000.herokuapp.com/

这是我的代码

const PEARS = [];
var video_counter = 0 ;
const STREAMES = [] ;

var myVideoArea = document.querySelector('#myvideo');

var configuration = {
'iceServers': [{
'url': 'stun:stun.l.google.com:19302'
}]
};
var rtcPeerConn;

const ROOM = 'caht1';
const SIGNAL_ROOM = 'newsingal1234567898765';

io = io.connect("" , {transports:['websocket']});
io.emit('ready' , { chat_room : ROOM , signaling_room : SIGNAL_ROOM});


io.emit('signal' , { text :'ready for video ? ' , room : SIGNAL_ROOM , type : 'user_here'});
io.on('signlaing_message' , function(data){

console.log('signal recived');
console.log(data);

if(!PEARS.includes(data.pear_id))
{
console.log('adding new pear --- ' , data.pear_id);
PEARS.push(data.pear_id);
startSignaling(data.pear_id);
}

if (data.type != "user_here")
{
var message = JSON.parse(data.message);
if (message.sdp) {
rtcPeerConn.setRemoteDescription(new RTCSessionDescription(message.sdp), function () {
// if we received an offer, we need to answer
if (rtcPeerConn.remoteDescription.type == 'offer') {
rtcPeerConn.createAnswer(sendLocalDesc, logError);
}
}, logError);
}
else {
rtcPeerConn.addIceCandidate(new RTCIceCandidate(message.candidate));
}
}

})


function startSignaling(pear_id) {


if(!rtcPeerConn)
rtcPeerConn = new RTCPeerConnection(configuration);

// send any ice candidates to the other peer
rtcPeerConn.onicecandidate = function (evt) {
if (evt.candidate)
io.emit('signal',{"type":"ice candidate", "message": JSON.stringify({ 'candidate': evt.candidate }), "room":SIGNAL_ROOM});
displaySignalMessage("completed that ice candidate...");
};

// let the 'negotiationneeded' event trigger offer generation
rtcPeerConn.onnegotiationneeded = function () {
displaySignalMessage("on negotiation called");
rtcPeerConn.createOffer(sendLocalDesc, logError);
}

// once remote stream arrives, show it in the remote video element
rtcPeerConn.ontrack = function (evt) {
displaySignalMessage("going to add their stream...");

video_counter++ ;
let vid = 'video-box-'+video_counter ;
console.log('adding new STREAM !!')
console.log('###### streams ' , evt.streams);

if(!STREAMES.includes(evt.streams[0].id))
{
STREAMES.push(evt.streams[0].id);
$('#video-wrapper').append(`<video data-id="${evt.streams[0].id}" id="${vid}" autoplay loop autobuffer muted playsinline controls></video>`);
console.log(' video length ..... ' , $('#video-wrapper').find('#'+vid).length );
var theirVideoArea = $('#video-wrapper').find('#'+vid)[0];
console.log(theirVideoArea);
theirVideoArea.srcObject = evt.streams[0] ;
theirVideoArea.play();
}

};

// get a local stream, show it in our video tag and add it to be sent
navigator.getUserMedia = navigator.getUserMedia || navigator.webkitGetUserMedia || navigator.mozGetUserMedia;
navigator.getUserMedia({
'audio': true,
'video': true
}, function (stream) {
displaySignalMessage("going to display my stream...");

myVideoArea.srcObject = stream
myVideoArea.play();

for (const track of stream.getTracks()) {
rtcPeerConn.addTrack(track, stream);
}

}, logError);

}


function sendLocalDesc(desc) {
rtcPeerConn.setLocalDescription(desc, function () {
displaySignalMessage("sending local description");
io.emit('signal',{"type":"SDP", "message": JSON.stringify({ 'sdp': rtcPeerConn.localDescription }), "room":SIGNAL_ROOM});
}, logError);
}

function logError(error) {
$('#error-area').append(`<div> ${error.name} : ${error.message}</div>`);
}

function displaySignalMessage(text ){
$('#signal-area').append(`<div>${text}</div>`);
}

我还使用一个简单的 nodejs 服务器发送信号并使用 socket.io 连接到服务器

------------------------ 编辑 - PEER.JS ----------------

这是我切换到 peerjs 后的代码

const SIGNAL_ROOM = 'zxsingalroom';
var MY_PEER_ID = '' ;
const CurrentPeers = [] ;
io = io.connect("" , {transports:['websocket']});
io.emit('ready' , { chat_room : ROOM , signaling_room : SIGNAL_ROOM});



var peer = new Peer({
config: {'iceServers': [
{ url: 'stun:stun.l.google.com:19302' },
]} /* Sample servers, please use appropriate ones */
});

peer.on('open', function(id) {
console.log('My peer ID is: ' + id);
MY_PEER_ID = id ;
io.emit('peer_id_offer' , { chat_room : ROOM , id : id});
});

peer.on('call' , function (call) {


navigator.mediaDevices.getUserMedia({ video : true , audio : true })
.then((stream) => {

call.answer(stream);
call.on('stream' , function(remoteStream){
if(!CurrentPeers.includes(call.peer))
{
CurrentPeers.push(call.peer);
addRemoteVideo(remoteStream);
}

})


})
.catch( (e)=>{
console.log('error2' , e );
});

})


io.on('peer_id_recived' , function(data){

console.log(`peer id recived : `);
console.log(data);


for (let [key, value] of Object.entries(data.peer_ids)) {
if(value.peer_id != MY_PEER_ID)
{
callPeer(value.peer_id);
}
}

});


function callPeer( id )
{
console.log('calling peers 1 .... ');
navigator.mediaDevices.getUserMedia({ video : true , audio : true })
.then( (stream) => {
console.log('calling peers 2 .... ' + id);
addOurVideo(stream);

let call = peer.call(id , stream);
console.log( typeof call);
call.on('stream' , function(remoteStream){
console.log('calling peers 3 .... ');
if(!CurrentPeers.includes(call.peer))
{
CurrentPeers.push(call.peer);
addRemoteVideo(remoteStream);
}

})
})
.catch( (e)=>{
console.log('error1' , e );
});
}

function addRemoteVideo(stream){

console.log(' adding remote stream!!!');
let total_perrs = CurrentPeers.length ;
let vid = `video-box-${total_perrs}`;

$('#video-wrapper').append(`<video id="${vid}" autoplay loop autobuffer muted playsinline controls></video>`);
var theirVideoArea = $('#video-wrapper').find('#'+vid)[0];
theirVideoArea.srcObject = stream ;
theirVideoArea.play();

}
function addOurVideo(stream){

console.log(' adding our stream');
var ourVideArea = $('#video-wrapper').find('#our-video')[0];
ourVideArea.srcObject = stream ;
ourVideArea.play();

}

最佳答案

您应该使用某种 P2P 或媒体服务器来处理来自不同客户端的多个同时连接 PeerJS 是一个不错的选择。对于 WebRTC:ICE 失败,添加一个 TURN 服务器并查看 about:webrtc 以了解更多详细信息 错误正是它所说的 STUN 服务器用于创建连接但是如果无法建立 P2P 连接,则回退是所有通信都通过 TURN 服务器,因此它们需要高资源和带宽。TURN 服务器通常不是免费的,但可能会解决您的问题的一个开源选项是使用 COTURN 服务器 https://github.com/coturn/coturn你应该把下面的示例配置放在你的 PeerJS 选项中

"iceServers": [
{
"urls": "stun:vc.example.com:3478"
},
{
"urls": "turn:vc.example.com:3478",
"username": "coturnUser",
"credential": "coturnUserPassword"
}
],

您可以在 urls 之前指定 "iceTransportPolicy": "relay" 以仅使用中继服务器(无 P2P)

关于javascript - 当第 3 个人加入聊天时,webrtc 视频聊天不起作用,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/68457678/

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