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javafx - 如何使用 ColorAdjust 设置目标颜色?

转载 作者:行者123 更新时间:2023-12-04 15:42:50 24 4
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情况

我有一个带有圆形的图像,该图像填充了从白色到黑色/透明度的径向渐变。它用作粒子,需要在其生命周期内着色。

问题

我正在使用 ColorAdjust 将不同的颜色应用于图像。问题是颜色不是我想要的样子。如果我使用绿色作为目标颜色,我会得到一个粉红色的球。

问题

如何计算 ColorAdjust 的色调值以匹配给定的目标颜色?或者有没有更好的方法来为图像着色?我不能使用形状本身,因为使用 ImageView 比使用形状快得多。

代码

这是代码。问题很可能是色调只是与当前颜色的差异:

import javafx.application.Application;
import javafx.scene.Node;
import javafx.scene.Scene;
import javafx.scene.SnapshotParameters;
import javafx.scene.effect.ColorAdjust;
import javafx.scene.image.Image;
import javafx.scene.image.ImageView;
import javafx.scene.image.WritableImage;
import javafx.scene.layout.HBox;
import javafx.scene.paint.Color;
import javafx.scene.paint.CycleMethod;
import javafx.scene.paint.RadialGradient;
import javafx.scene.paint.Stop;
import javafx.scene.shape.Circle;
import javafx.stage.Stage;


public class Main extends Application {

@Override
public void start(Stage primaryStage) {

HBox root = new HBox();

// create alpha masked image
Image image = createImage(createAlphaMaskedBall(200));

// create original imageview
ImageView original = new ImageView( image);

// create imageview with color adjustment
ImageView modified = new ImageView( image);

// colorAdjust effect
ColorAdjust colorAdjust = new ColorAdjust();

// set saturation to 1, otherwise hue won't have an effect
colorAdjust.setSaturation(1);

// define target color
Color targetColor = Color.GREEN;

// calculate hue: map from [0,360] to [-1,1]; TODO: here's the problem
double hue = map( targetColor.getHue(), 0, 360, -1, 1);

colorAdjust.setHue(hue);

// apply color adjustment
modified.setEffect(colorAdjust);

root.getChildren().addAll( original, modified);

Scene scene = new Scene(root,1024,500, Color.BLACK);
primaryStage.setScene(scene);
primaryStage.show();

}

/**
* Snapshot an image out of a node, consider transparency.
* @param node
* @return
*/
public static Image createImage( Node node) {

WritableImage wi;

SnapshotParameters parameters = new SnapshotParameters();
parameters.setFill(Color.TRANSPARENT);

int imageWidth = (int) node.getBoundsInLocal().getWidth();
int imageHeight = (int) node.getBoundsInLocal().getHeight();

wi = new WritableImage( imageWidth, imageHeight);
node.snapshot(parameters, wi);

return wi;

}

/**
* Create an alpha masked ball with gradient colors from White to Black/Transparent. Used e. g. for particles.
*
* @param radius
* @return
*/
public static Node createAlphaMaskedBall( double radius) {

Circle ball = new Circle(radius);

RadialGradient gradient1 = new RadialGradient(0,
.1,
0,
0,
radius,
false,
CycleMethod.NO_CYCLE,
new Stop(0, Color.WHITE.deriveColor(1,1,1,1)),
new Stop(1, Color.BLACK.deriveColor(1,1,1,0)));

ball.setFill(gradient1);

return ball;
}

public static double map(double value, double start, double stop, double targetStart, double targetStop) {
return targetStart + (targetStop - targetStart) * ((value - start) / (stop - start));
}

public static void main(String[] args) {
launch(args);
}
}

和截图:

enter image description here

非常感谢你的帮助!

编辑:

解决方案

使用 RGB slider 和 José 解决方案的工作扩展版本,适用于那些想要玩弄它的人:
import javafx.application.Application;
import javafx.beans.value.ChangeListener;
import javafx.beans.value.ObservableValue;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.geometry.Insets;
import javafx.scene.Node;
import javafx.scene.Scene;
import javafx.scene.SnapshotParameters;
import javafx.scene.control.ComboBox;
import javafx.scene.control.ContentDisplay;
import javafx.scene.control.Label;
import javafx.scene.control.ListCell;
import javafx.scene.control.ListView;
import javafx.scene.control.Slider;
import javafx.scene.effect.ColorAdjust;
import javafx.scene.image.Image;
import javafx.scene.image.ImageView;
import javafx.scene.image.WritableImage;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.GridPane;
import javafx.scene.layout.HBox;
import javafx.scene.paint.Color;
import javafx.scene.paint.CycleMethod;
import javafx.scene.paint.RadialGradient;
import javafx.scene.paint.Stop;
import javafx.scene.shape.Circle;
import javafx.scene.shape.Rectangle;
import javafx.stage.Stage;
import javafx.util.Callback;

/**
* Modify ColorAdjust so that a given target color is matched.
*/
public class Main extends Application {

Color[] presetColors = new Color[] {Color.RED, Color.GREEN, Color.BLUE, Color.YELLOW, Color.MAGENTA, Color.CYAN, Color.DODGERBLUE, Color.LIGHTGREY, Color.DARKGRAY, Color.BLACK, Color.WHITE, Color.BROWN};

Color targetColor;

Rectangle referenceColorRectangle; // display target color as reference (rgb)
ColorAdjust colorAdjust;
Slider redSlider;
Slider greenSlider;
Slider blueSlider;
ComboBox<Color> colorComboBox;

@Override
public void start(Stage primaryStage) {

BorderPane root = new BorderPane();

// content
// -------------------------

HBox content = new HBox();
content.setStyle("-fx-background-color:black");

// create alpha masked image
Image image = createImage(createAlphaMaskedBall(100));

// create original imageview
ImageView original = new ImageView( image);

// create imageview with color adjustment
ImageView modified = new ImageView( image);

// colorAdjust effect
colorAdjust = new ColorAdjust();
modified.setEffect(colorAdjust);

content.getChildren().addAll( original, modified);

// toolbar
// -------------------------
GridPane toolbar = new GridPane();

// presets: show colors as rectangles in the combobox list, as hex color in the combobox selection
colorComboBox = new ComboBox<>();
colorComboBox.getItems().addAll( presetColors);

colorComboBox.setOnAction(new EventHandler<ActionEvent>() {

@Override
public void handle(ActionEvent event) {

updateSliders();

}

});
colorComboBox.setCellFactory(new Callback<ListView<Color>, ListCell<Color>>() {
@Override
public ListCell<Color> call(ListView<Color> p) {
return new ListCell<Color>() {
private final Rectangle rectangle;
{
setContentDisplay(ContentDisplay.GRAPHIC_ONLY);
rectangle = new Rectangle(100, 10);
}

@Override
protected void updateItem(Color item, boolean empty) {
super.updateItem(item, empty);

if (item == null || empty) {
setGraphic(null);
} else {
rectangle.setFill(item);
setGraphic(rectangle);
}
}
};
}
});

// sliders, value is initialized later
redSlider = createSlider( 0,255, 0);
greenSlider = createSlider( 0,255, 0);
blueSlider = createSlider( 0,255, 0);

// reference rectangle in rgb
referenceColorRectangle = new Rectangle( 0, 0, 100, 100);
referenceColorRectangle.setStroke(Color.BLACK);

// listener: get new target color from sliders and apply it
ChangeListener<Number> listener = new ChangeListener<Number>() {

@Override
public void changed(ObservableValue<? extends Number> observable, Number oldValue, Number newValue) {

updateColor();

}

};

redSlider.valueProperty().addListener(listener);
greenSlider.valueProperty().addListener(listener);
blueSlider.valueProperty().addListener(listener);

// add nodes to gridpane
toolbar.addRow(0, new Label( "Preset"), colorComboBox);
toolbar.addRow(1, new Label( "Red"), redSlider);
toolbar.addRow(2, new Label( "Green"), greenSlider);
toolbar.addRow(3, new Label( "Blue"), blueSlider);

toolbar.add(referenceColorRectangle, 2, 0, 1, 4);

// margin for all gridpane nodes
for( Node node: toolbar.getChildren()) {
GridPane.setMargin(node, new Insets(5,5,5,5));
}

// layout
root.setTop(toolbar);
root.setCenter(content);

// create scene
Scene scene = new Scene(root,800,400, Color.BLACK);

primaryStage.setScene(scene);
primaryStage.show();

// set height of combobox list
colorComboBox.lookup(".list-view").setStyle("-fx-pref-height: 200");

// select 1st color and implicitly initialize the sliders and colors
colorComboBox.getSelectionModel().selectFirst();

}

private void updateColor() {

// create target color
targetColor = Color.rgb( (int) redSlider.getValue(), (int) greenSlider.getValue(), (int) blueSlider.getValue());

// update reference
referenceColorRectangle.setFill(targetColor);

// update colorAdjust
// see http://stackoverflow.com/questions/31587092/how-to-use-coloradjust-to-set-a-target-color
double hue = map( (targetColor.getHue() + 180) % 360, 0, 360, -1, 1);
colorAdjust.setHue(hue);

// use saturation as it is
double saturation = targetColor.getSaturation();
colorAdjust.setSaturation(saturation);

// we use WHITE in the masked ball creation => inverse brightness
double brightness = map( targetColor.getBrightness(), 0, 1, -1, 0);
colorAdjust.setBrightness(brightness);

// System.out.println("Target color: " + targetColor + ", hue 0..360: " + targetColor.getHue() + ", hue 0..1: " + hue);

}

private void updateSliders() {

Color referenceColor = colorComboBox.getValue();

redSlider.setValue( map( referenceColor.getRed(), 0, 1, 0, 255));
greenSlider.setValue( map( referenceColor.getGreen(), 0, 1, 0, 255));
blueSlider.setValue( map( referenceColor.getBlue(), 0, 1, 0, 255));

}

private Slider createSlider( double min, double max, double value) {

Slider slider = new Slider( min, max, value);
slider.setPrefWidth(600);
slider.setShowTickLabels(true);
slider.setShowTickMarks(true);

return slider;
}

/**
* Snapshot an image out of a node, consider transparency.
* @param node
* @return
*/
public static Image createImage( Node node) {

WritableImage wi;

SnapshotParameters parameters = new SnapshotParameters();
parameters.setFill(Color.TRANSPARENT);

int imageWidth = (int) node.getBoundsInLocal().getWidth();
int imageHeight = (int) node.getBoundsInLocal().getHeight();

wi = new WritableImage( imageWidth, imageHeight);
node.snapshot(parameters, wi);

return wi;

}

/**
* Create an alpha masked ball with gradient colors from White to Black/Transparent. Used e. g. for particles.
*
* @param radius
* @return
*/
public static Node createAlphaMaskedBall( double radius) {

Circle ball = new Circle(radius);

RadialGradient gradient1 = new RadialGradient(0,
0,
0,
0,
radius,
false,
CycleMethod.NO_CYCLE,
new Stop(0, Color.WHITE.deriveColor(1,1,1,1)),
new Stop(1, Color.WHITE.deriveColor(1,1,1,0)));

ball.setFill(gradient1);

return ball;
}

public static double map(double value, double start, double stop, double targetStart, double targetStop) {
return targetStart + (targetStop - targetStart) * ((value - start) / (stop - start));
}

public static void main(String[] args) {
launch(args);
}
}

enter image description here

或解决方案的简短版本:
double hue = map( (targetColor.getHue() + 180) % 360, 0, 360, -1, 1);
colorAdjust.setHue(hue);

// use saturation as it is
double saturation = targetColor.getSaturation();
colorAdjust.setSaturation(saturation);

// we use WHITE in the masked ball creation => inverse brightness
double brightness = map( targetColor.getBrightness(), 0, 1, -1, 0);
colorAdjust.setBrightness(brightness);

最佳答案

如果您查看圆圈中心的颜色(纯白色,100% 不透明度),作为应用 ColorAdust 的结果效果,你有洋红色 #ff00ffff .

您正在应用的颜色的色调值为 120 ( Color.GREEN.getHue() ),如果您创建此颜色:

Color color = Color.hsb(120,1,1);
System.out.println(color);

它将打印 #00ff00ff ,它是绿色(100% 不透明度),在 R、G、B 方面正好是相反的颜色。

基于此,你可以反过来做:如果你想要绿色作为结果,你需要将初始颜色设置为洋红色,色调值为 300:
targetColor = Color.web("#ff00ffff");

如果您查看色轮:

color hue

你会注意到它们是截然相反的颜色,分开 180º。

因此,作为一般规则,您可以将 180º 添加到要显示的色调颜色。
double hue = map( targetColor.getHue()+180, 0, 360, -1, 1);

在我的测试中,我添加了一个 slider 来检查它:

enter image description here

关于javafx - 如何使用 ColorAdjust 设置目标颜色?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/31587092/

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