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python - 如何使用pygame在迷宫中随机移动物体?

转载 作者:行者123 更新时间:2023-12-04 15:11:06 27 4
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这是吃 bean 人的代码。我已经有一个移动的吃 bean 人和与幽灵的碰撞,但我不知道如何让它们在 map 上随机移动。我不需要他们追逐吃 bean 人,只是在 map 上随机滑动并在撞到墙上时改变方向。我还想知道如何让吃 bean 人在与幽灵相撞时死去。

import pygame

pygame.init()
tela = pygame.display.set_mode((1000, 560))
jogo = True


class Tabuleiro:
def __init__(self, tela, x, y):
self.x = x
self.y = y
self.tela = tela
self.maze = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1],
[1, 0, 1, 1, 0, 1, 3, 1, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 0, 1],
[1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 1],
[1, 0, 1, 0, 1, 1, 0, 1, 1, 0, 0, 1, 1, 0, 1, 1, 0, 1, 0, 1],
[1, 0, 2, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1],
[1, 0, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 0, 1],
[1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1],
[1, 0, 1, 1, 0, 1, 0, 1, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 0, 1],
[1, 0, 0, 0, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]

def show(self):
for col in range(20):
for lin in range(11):
if self.maze[lin][col] == 1:
self.tela.fill((255, 255, 255), rect=[self.x + col * 50, self.y + lin * 50, 50, 50])
if self.maze[lin][col] == 2:
self.tela.fill((255, 255, 0), rect=[self.x + col * 50 + 12, self.y + lin * 50 + 12, 25, 25])
if self.maze[lin][col] == 3:
self.tela.fill((255, 0, 0), rect=[self.x + col * 50 + 12, self.y + lin * 50 + 12, 25, 25])

def findFirst(self, number):
for row, rowlist in enumerate(self.maze):
for col, cell in enumerate(rowlist):
if cell == number:
return row, col
return None, None

def testIndex(self, row, col):
if row == None or col == None:
return False
if 0 <= row < len(self.maze) and 0 <= col < len(self.maze[row]):
return True
return False

def isFieldEqual(self, row, col, number):
if self.testIndex(row, col):
return self.maze[row][col] == number
return False

def swapFileds(self, row1, col1, row2, col2):
if self.testIndex(row1, col1) and self.testIndex(row2, col2):
self.maze[row1][col1], self.maze[row2][col2] = self.maze[row2][col2], self.maze[row1][col1]


maze = Tabuleiro(tela, 10, 10)

while jogo:

row, col = maze.findFirst(2)

for event in pygame.event.get():
if event.type == pygame.QUIT:
jogo = False

if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
if maze.isFieldEqual(row, col - 1, 0):
maze.swapFileds(row, col - 1, row, col)
if event.key == pygame.K_RIGHT:
if maze.isFieldEqual(row, col + 1, 0):
maze.swapFileds(row, col + 1, row, col)
if event.key == pygame.K_UP:
if maze.isFieldEqual(row - 1, col, 0):
maze.swapFileds(row, col, row - 1, col)
if event.key == pygame.K_DOWN:
if maze.isFieldEqual(row + 1, col, 0):
maze.swapFileds(row + 1, col, row, col)

tela.fill(0)
maze.show()
pygame.display.update()

这是针对学校项目的,因此不必如此复杂。谢谢!

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