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python - 区分组中的对象

转载 作者:行者123 更新时间:2023-12-04 15:09:02 25 4
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在名为powerUpGroup 的组中,有两个对象:speedUpjumpUP。以下代码检查 player 对象是否与组中的任何对象发生碰撞:

for eachPowerUp in powerUpGroup:        
if pygame.sprite.spritecollide(eachPowerUp, playerGroup, False) :
eachPowerUp.kill()

假设我希望程序在玩家与speedUp 对象发生碰撞时打印“Speed increased”。根据上面的代码,如果 speedUpjumpUP 都将打印消息,因为它们在同一组中。在不创建新组的情况下,python 是否有办法识别它们是运行某些代码的不同对象?

最佳答案

如果 speedUpjumpUp 是不同的类,您应该在它们的类中实现它们的行为(something something something something polymorphism):

speepUp 类应该包含用于加速(或它所做的任何事情)和触发次要效果(比如向玩家显示内容和将其自身从游戏中移除)的代码,以及 jumpUp 类应该做同样的事情。当然,您可以深入抽象的兔子洞,但让我们保持简单。

这是一个小例子:

import pygame
from random import choice

class Actor(pygame.sprite.Sprite):
def __init__(self, color, pos, *grps):
super().__init__(*grps)
self.image = pygame.Surface((64, 64))
self.image.fill(color)
self.rect = self.image.get_rect(topleft=pos)

def update(self, events, dt):
pass

class Player(Actor):
def __init__(self, *grps):
super().__init__('dodgerblue', (400, 300), *grps)
self.pos = pygame.Vector2(self.rect.topleft)
self.dir = pygame.Vector2((0, 0))
self.speed = 300

def update(self, events, dt):
pressed = pygame.key.get_pressed()
self.dir.x, self.dir.y = (0, 0)
if pressed[pygame.K_d]: self.dir += ( 1, 0)
if pressed[pygame.K_a]: self.dir += (-1, 0)
if pressed[pygame.K_s]: self.dir += ( 0, 1)
if pressed[pygame.K_w]: self.dir += ( 0, -1)

if self.dir.length() > 0:
self.dir.normalize()

self.pos += self.dir * self.speed * dt
self.rect.topleft = self.pos


class PowerUp(Actor):
def __init__(self, color, pos, player, *grps):
super().__init__(color, pos, *grps)
self.player = player

def apply(self):
pass

def update(self, events, dt):
if pygame.sprite.collide_rect(self, self.player):
self.apply()
self.kill()

class SpeedUp(PowerUp):
def __init__(self, player, *grps):
super().__init__('yellow', (100, 100), player, *grps)

def apply(self):
print('Speed Up')
self.player.speed += 200

class ColorChange(PowerUp):
def __init__(self, player, *grps):
super().__init__('purple', (600, 300), player, *grps)

def apply(self):
print('ColorChange!')
self.player.image.fill(choice(['green', 'blue', 'yellow', 'grey']))

def main():
pygame.init()
screen = pygame.display.set_mode((800, 600))
clock, dt = pygame.time.Clock(), 0
sprites = pygame.sprite.Group()
player = Player(sprites)
SpeedUp(player, sprites)
ColorChange(player, sprites)
while True:
events = pygame.event.get()
for e in events:
if e.type == pygame.QUIT:
return
screen.fill('black')
sprites.draw(screen)
sprites.update(events, dt)
pygame.display.flip()
dt = clock.tick(120)/1000

if __name__ == '__main__':
main()

enter image description here

关于python - 区分组中的对象,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/65556939/

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