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我有一个数据网格控件,我在其中使用名为 FastShadow 的自定义效果,它就像一个光晕。
我希望效果在其边界之外发光,这样很好,但是当我在顶部绘制另一个形状时,我不希望这个形状受到影响。在本例中,它是绿色/蓝色矩形。
如您所见,这些矩形形状因发光效果而变色。后面没有发光效果的看起来还不错。
这是 XAML:
<Window x:Class="test.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:test"
mc:Ignorable="d"
Name="myMainWindow"
SizeToContent="Width"
DataContext="{Binding RelativeSource={RelativeSource Self}}"
Title="Profit Tracker"
WindowStyle="None"
Topmost="True"
Height="426">
<Window.Resources>
<Style x:Key="DataGridColumnSeparatorStyle" TargetType="DataGridCell">
<Setter Property="Template">
<Setter.Value>
<ControlTemplate>
<Rectangle VerticalAlignment="Stretch" HorizontalAlignment="Stretch" Fill="#1e90ff"/>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
<Style x:Key="DataGridColumnAlarmStyle" TargetType="DataGridCell">
<Setter Property="Template">
<Setter.Value>
<ControlTemplate>
<Rectangle VerticalAlignment="Stretch" HorizontalAlignment="Stretch" Fill="#000000"/>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
<Style TargetType="{x:Type DataGrid}">
<Setter Property="Background" Value="#FFF" />
<Setter Property="AlternationCount" Value="2" />
<Setter Property="BorderBrush" Value="Red" />
<Setter Property="BorderThickness" Value="0" />
</Style>
<Style x:Key="RowStyleWithAlternation" TargetType="DataGridRow">
<Setter Property="Background" Value="#141414"/>
<Setter Property="Foreground" Value="White"/>
<Setter Property="FontWeight" Value="Normal"/>
<Style.Triggers>
<Trigger Property="AlternationIndex" Value="0">
<Setter Property="Background" Value="#141414"/>
</Trigger>
<Trigger Property="AlternationIndex" Value="1">
<Setter Property="Background" Value="#282828"/>
</Trigger>
<Trigger Property="IsSelected" Value="True">
<Setter Property="BorderBrush" Value="Red" />
<Setter Property="BorderThickness" Value="1" />
<Setter Property="Margin" Value="-1,0,0,0" />
</Trigger>
<Trigger Property="IsMouseOver" Value="True">
<!--<Setter Property="BorderBrush" Value="#2eff00" />
<Setter Property="BorderThickness" Value="1" />-->
<Setter Property="Background" Value="Orange"/>
<!--<Setter Property="Margin" Value="-1,0,0,0" />-->
</Trigger>
</Style.Triggers>
</Style>
<Style TargetType="DataGridCell">
<Setter Property="TextBlock.TextAlignment" Value="Center" />
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="{x:Type DataGridCell}">
<Grid Background="{TemplateBinding Background}">
<ContentPresenter VerticalAlignment="Stretch"/>
</Grid>
</ControlTemplate>
</Setter.Value>
</Setter>
<Setter Property="VerticalAlignment" Value="Stretch"/>
<Setter Property="Padding" Value="0"/>
<Setter Property="Margin" Value="0"/>
<Setter Property="BorderThickness" Value="0"/>
<Setter Property="FocusVisualStyle" Value="{x:Null}" />
<Style.Triggers>
<Trigger Property="IsSelected" Value="True">
<Setter Property="BorderBrush" Value="#1e90ff" />
<Setter Property="BorderThickness" Value="1" />
<!--<Setter Property="Background" Value="Red"/>-->
</Trigger>
<MultiDataTrigger>
<MultiDataTrigger.Conditions>
<Condition Binding="{Binding Column.DisplayIndex, RelativeSource={RelativeSource Self}}" Value="4"/>
</MultiDataTrigger.Conditions>
<MultiDataTrigger.Setters>
<Setter Property="VerticalAlignment" Value="Stretch"/>
</MultiDataTrigger.Setters>
</MultiDataTrigger>
<Trigger Property="IsSelected" Value="True">
<Setter Property="Background" Value="{x:Null}"/>
<Setter Property="BorderBrush" Value="{x:Null}"/>
</Trigger>
</Style.Triggers>
</Style>
<Style TargetType="DataGridColumnHeader">
<Setter Property="HorizontalContentAlignment" Value="Center" />
</Style>
<Style TargetType="{x:Type ProgressBar}">
<Setter Property="Padding" Value="0"/>
<Setter Property="Margin" Value="0"/>
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="ProgressBar">
<Border BorderThickness="1" Background="#006400" CornerRadius="0" Padding="0">
<Grid x:Name="PART_Track">
<Rectangle x:Name="PART_Indicator" HorizontalAlignment="Left" Fill="#75001D" />
</Grid>
</Border>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
<CollectionViewSource Source="{Binding Coins}" IsLiveSortingRequested="True" x:Key="MyKey" />
</Window.Resources>
<Grid>
<Grid.LayoutTransform>
<ScaleTransform ScaleX="{Binding ViewScale, ElementName=myMainWindow}" ScaleY="{Binding ViewScale, ElementName=myMainWindow}" />
</Grid.LayoutTransform>
<DataGrid Name="dataGrid" ItemsSource="{Binding Source={StaticResource MyKey}}" SelectionMode="Single" GridLinesVisibility="None" HorizontalScrollBarVisibility="Hidden" RowHeaderWidth="0" IsReadOnly="True" CanUserAddRows="False" CanUserResizeColumns="False" CanUserResizeRows="False" AutoGenerateColumns="False" RowStyle="{StaticResource RowStyleWithAlternation}">
<DataGrid.Resources>
<SolidColorBrush x:Key="{x:Static SystemColors.HighlightBrushKey}" Color="Transparent" />
<SolidColorBrush x:Key="{x:Static SystemColors.ControlBrushKey}" Color="Transparent" />
</DataGrid.Resources>
<DataGrid.Columns>
<DataGridTemplateColumn Header="" MaxWidth="40">
<DataGridTemplateColumn.CellTemplate>
<DataTemplate>
<Grid>
<Grid Visibility="{Binding IsVisible}">
<Border Margin="1" VerticalAlignment="Stretch" BorderThickness="0" Background="#ffff00" HorizontalAlignment="Left" Width="7">
<local:FastShadow Color="Yellow" ShadowDepth="0" Direction="0" BlurRadius="80" Opacity="0.2">
</local:FastShadow>
</Border>
<Border Margin="1" VerticalAlignment="Stretch" BorderThickness="0" Background="#ffff00" HorizontalAlignment="Left" Width="7">
<local:FastShadow Color="#ff8d0a" ShadowDepth="0" Direction="0" BlurRadius="80" Opacity="0.4">
</local:FastShadow>
</Border>
<Border BorderBrush="#ff8d0a" BorderThickness="1" CornerRadius="3" Background="#ffff00">
<Border Margin="1" BorderBrush="#fff533" BorderThickness="4" CornerRadius="3" ClipToBounds="False" HorizontalAlignment="Stretch">
<Border.Effect>
<BlurEffect Radius="50"/>
</Border.Effect>
</Border>
</Border>
</Grid>
<Grid Height="5" VerticalAlignment="Bottom">
<Grid Background="GreenYellow">
<Rectangle Fill="DarkGreen" HorizontalAlignment="Right" Width="50">
</Rectangle>
</Grid>
<Grid >
<Rectangle Fill="DarkBlue" HorizontalAlignment="Right" Width="20">
</Rectangle>
</Grid>
</Grid>
</Grid>
</DataTemplate>
</DataGridTemplateColumn.CellTemplate>
</DataGridTemplateColumn>
<DataGridTemplateColumn MinWidth="0" Width="2" CellStyle="{StaticResource DataGridColumnSeparatorStyle}"/>
<DataGridTemplateColumn Header="" Width="24">
<DataGridTemplateColumn.CellTemplate>
<DataTemplate>
<Ellipse Width="8" Height="8" Fill="Blue" />
</DataTemplate>
</DataGridTemplateColumn.CellTemplate>
</DataGridTemplateColumn>
<DataGridTextColumn Header="" Width="60"/>
</DataGrid.Columns>
</DataGrid>
</Grid>
</Window>
代码:
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace test
{
public partial class MainWindow : Window, INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
protected void SetField<T> ( ref T field, T value, string propertyName )
{
if ( !EqualityComparer<T>.Default.Equals ( field, value ) )
{
field = value;
PropertyChanged?.Invoke ( this, new PropertyChangedEventArgs ( propertyName ) );
}
}
decimal viewScale = 1;
public decimal ViewScale
{
get => this.viewScale;
set => SetField ( ref this.viewScale, value,
"ViewScale"
);
}
ObservableCollection<Coin> _coins;
public ObservableCollection<Coin> Coins { get => _coins; set => SetField ( ref _coins, value, nameof ( _coins ) ); }
public ICollectionView CollectionView;
public MainWindow ( )
{
this.Coins = new ObservableCollection<Coin> ( );
for ( int i = 0; i < 25; ++i )
this.Coins.Add ( new Coin ( "Coin 1", i ) );
this.Coins [ 1 ].IsVisible = Visibility.Visible;
this.Coins [ 4 ].IsVisible = Visibility.Visible;
this.Coins [ 7 ].IsVisible = Visibility.Visible;
this.DataContext = this;
InitializeComponent ( );
this.PreviewKeyDown += MainWindow_PreviewKeyDown;
this.MouseLeftButtonDown += MainWindow_MouseLeftButtonDown;
}
private void MainWindow_MouseLeftButtonDown ( object sender, MouseButtonEventArgs e )
{
if ( ( Keyboard.Modifiers & ModifierKeys.Alt ) == ModifierKeys.Alt )
DragMove ( );
}
void MainWindow_PreviewKeyDown ( object sender, KeyEventArgs e )
{
if ( e.Key == Key.Home )
{
this.dataGrid.ScrollIntoView ( this.dataGrid.Items [ 0 ] );
}
if ( e.Key == Key.End )
{
this.dataGrid.ScrollIntoView ( this.dataGrid.Items [ this.dataGrid.Items.Count - 1 ] );
this.dataGrid.UpdateLayout ( );
this.dataGrid.ScrollIntoView ( this.dataGrid.Items [ 0 ] );
}
else if ( e.Key == Key.F12 )
{
this.ViewScale += 0.1m;
}
}
}
public class Coin
{
public string Symbol { get; set; }
public int PNL { get; set; }
public SolidColorBrush Color2 { get; set; }
public Visibility IsVisible { get; set; }
public Coin ( string symbol, int pnl )
{
this.Symbol = symbol;
this.PNL = pnl;
Random rnd = new Random ( );
Color c = Color.FromRgb ( ( byte ) rnd.Next ( 256 ), ( byte ) rnd.Next ( 256 ), ( byte ) rnd.Next ( 256 ) );
this.Color2 = new SolidColorBrush ( c );
this.IsVisible = Visibility.Hidden;
}
}
}
FastShadow 类
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace test
{
using System.Windows.Shapes;
using System.Windows.Controls;
using System.Windows;
using System.Windows.Media;
using System;
using System.ComponentModel;
/// <summary>
/// Emulates the System.Windows.Media.Effects.DropShadowEffect using
/// rectangles and gradients, which performs a million times better
/// and won't randomly crash a good percentage of your end-user's
/// video drivers.
/// </summary>
public class FastShadow : Decorator
{
#region Dynamic Properties
public static readonly DependencyProperty ColorProperty =
DependencyProperty.Register (
"Color",
typeof ( Color ),
typeof ( FastShadow ),
new FrameworkPropertyMetadata (
Color.FromArgb ( 0x71, 0x00, 0x00, 0x00 ),
FrameworkPropertyMetadataOptions.AffectsRender ) );
/// <summary>
/// The Color property defines the Color used to fill the shadow region.
/// </summary>
[Category ( "Common Properties" )]
public Color Color
{
get { return ( Color ) GetValue ( ColorProperty ); }
set { SetValue ( ColorProperty, value ); }
}
/// <summary>
/// Distance from centre, why MS don't call this "distance" beats
/// me.. Kept same as other Effects for consistency.
/// </summary>
[Category ( "Common Properties" ), Description ( "Distance from centre" )]
public double ShadowDepth
{
get { return ( double ) GetValue ( ShadowDepthProperty ); }
set { SetValue ( ShadowDepthProperty, value ); }
}
// Using a DependencyProperty as the backing store for ShadowDepth. This enables animation, styling, binding, etc...
public static readonly DependencyProperty ShadowDepthProperty =
DependencyProperty.Register ( "ShadowDepth", typeof ( double ), typeof ( FastShadow ),
new FrameworkPropertyMetadata (
5.0, FrameworkPropertyMetadataOptions.AffectsRender,
new PropertyChangedCallback ( ( o, e ) =>
{
FastShadow f = o as FastShadow;
if ( ( double ) e.NewValue < 0 )
f.ShadowDepth = 0;
} ) ) );
/// <summary>
/// Size of the shadow
/// </summary>
[Category ( "Common Properties" ), Description ( "Size of the drop shadow" )]
public double BlurRadius
{
get { return ( double ) GetValue ( BlurRadiusProperty ); }
set { SetValue ( BlurRadiusProperty, value ); }
}
// Using a DependencyProperty as the backing store for BlurRadius. This enables animation, styling, binding, etc...
public static readonly DependencyProperty BlurRadiusProperty =
DependencyProperty.Register ( "BlurRadius", typeof ( double ), typeof ( FastShadow ),
new FrameworkPropertyMetadata ( 10.0,
FrameworkPropertyMetadataOptions.AffectsRender,
new PropertyChangedCallback ( ( o, e ) =>
{
FastShadow f = o as FastShadow;
if ( ( double ) e.NewValue < 0 )
f.BlurRadius = 0;
} ) ) );
/// <summary>
/// Angle of the shadow
/// </summary>
[Category ( "Common Properties" ), Description ( "Angle of the shadow" )]
public int Direction
{
get { return ( int ) GetValue ( DirectionProperty ); }
set { SetValue ( DirectionProperty, value ); }
}
// Using a DependencyProperty as the backing store for Direction. This enables animation, styling, binding, etc...
public static readonly DependencyProperty DirectionProperty =
DependencyProperty.Register ( "Direction", typeof ( int ), typeof ( FastShadow ),
new FrameworkPropertyMetadata ( 315, FrameworkPropertyMetadataOptions.AffectsRender ) );
#endregion Dynamic Properties
#region Protected Methods
protected override void OnRender ( DrawingContext drawingContext )
{
double distance = Math.Max ( 0, ShadowDepth );
double blurRadius = Math.Max ( BlurRadius, 0 );
double angle = Direction + 45; // Make it behave the same as DropShadowEffect
Rect shadowBounds = new Rect ( new Point ( 0, 0 ),
new Size ( RenderSize.Width, RenderSize.Height ) );
shadowBounds.Inflate ( blurRadius, blurRadius );
Color color = Color;
// Transform angle for "Direction"
double angleRad = angle * Math.PI / 180.0;
double xDispl = distance;
double yDispl = distance;
double newX = xDispl * Math.Cos ( angleRad ) - yDispl * Math.Sin ( angleRad );
double newY = yDispl * Math.Cos ( angleRad ) + xDispl * Math.Sin ( angleRad );
TranslateTransform translate = new TranslateTransform ( newX, newY );
Rect transformed = translate.TransformBounds ( shadowBounds );
// Hint: you can make the blur radius consume more "centre"
// region of the bounding box by doubling this here
// blurRadius = blurRadius * 2;
// Build a set of rectangles for the shadow box
Rect [ ] edges = new Rect [ ] {
new Rect(new Point(transformed.X,transformed.Y), new Size(blurRadius,blurRadius)), // TL
new Rect(new Point(transformed.X+blurRadius,transformed.Y), new Size(Math.Max(transformed.Width-(blurRadius*2),0),blurRadius)), // T
new Rect(new Point(transformed.Right-blurRadius,transformed.Y), new Size(blurRadius,blurRadius)), // TR
new Rect(new Point(transformed.Right-blurRadius,transformed.Y+blurRadius), new Size(blurRadius,Math.Max(transformed.Height-(blurRadius*2),0))), // R
new Rect(new Point(transformed.Right-blurRadius,transformed.Bottom-blurRadius), new Size(blurRadius,blurRadius)), // BR
new Rect(new Point(transformed.X+blurRadius,transformed.Bottom-blurRadius), new Size(Math.Max(transformed.Width-(blurRadius*2),0),blurRadius)), // B
new Rect(new Point(transformed.X,transformed.Bottom-blurRadius), new Size(blurRadius,blurRadius)), // BL
new Rect(new Point(transformed.X,transformed.Y+blurRadius), new Size(blurRadius,Math.Max(transformed.Height-(blurRadius*2),0))), // L
new Rect(new Point(transformed.X+blurRadius,transformed.Y+blurRadius), new Size(Math.Max(transformed.Width-(blurRadius*2),0),Math.Max(transformed.Height-(blurRadius*2),0))), // C
};
// Gradient stops look a lot prettier than
// a perfectly linear gradient..
GradientStopCollection gsc = new GradientStopCollection ( );
Color stopColor = color;
stopColor.A = ( byte ) ( color.A );
gsc.Add ( new GradientStop ( color, 0.0 ) );
stopColor.A = ( byte ) ( .74336 * color.A );
gsc.Add ( new GradientStop ( stopColor, 0.1 ) );
stopColor.A = ( byte ) ( .38053 * color.A );
gsc.Add ( new GradientStop ( stopColor, 0.3 ) );
stopColor.A = ( byte ) ( .12389 * color.A );
gsc.Add ( new GradientStop ( stopColor, 0.5 ) );
stopColor.A = ( byte ) ( .02654 * color.A );
gsc.Add ( new GradientStop ( stopColor, 0.7 ) );
stopColor.A = ( byte ) ( 0 );
gsc.Add ( new GradientStop ( stopColor, 0.9 ) );
gsc.Freeze ( );
Brush [ ] colors = new Brush [ ]{
// TL
new RadialGradientBrush(gsc){ Center = new Point(1, 1), GradientOrigin = new Point(1, 1), RadiusX=1, RadiusY=1},
// T
new LinearGradientBrush(gsc, 0){ StartPoint = new Point(0,1), EndPoint=new Point(0,0)},
// TR
new RadialGradientBrush(gsc){ Center = new Point(0, 1), GradientOrigin = new Point(0, 1), RadiusX=1, RadiusY=1},
// R
new LinearGradientBrush(gsc, 0){ StartPoint = new Point(0,0), EndPoint=new Point(1,0)},
// BR
new RadialGradientBrush(gsc){ Center = new Point(0, 0), GradientOrigin = new Point(0, 0), RadiusX=1, RadiusY=1},
// B
new LinearGradientBrush(gsc, 0){ StartPoint = new Point(0,0), EndPoint=new Point(0,1)},
// BL
new RadialGradientBrush(gsc){ Center = new Point(1, 0), GradientOrigin = new Point(1, 0), RadiusX=1, RadiusY=1},
// L
new LinearGradientBrush(gsc, 0){ StartPoint = new Point(1,0), EndPoint=new Point(0,0)},
// C
new SolidColorBrush(color),
};
// This is a test pattern, uncomment to see how I'm drawing this
//Brush[] colors = new Brush[]{
// Brushes.Red,
// Brushes.Green,
// Brushes.Blue,
// Brushes.Fuchsia,
// Brushes.Gainsboro,
// Brushes.LimeGreen,
// Brushes.Navy,
// Brushes.Orange,
// Brushes.White,
//};
double [ ] guidelineSetX = new double [ ] { transformed.X,
transformed.X+blurRadius,
transformed.Right-blurRadius,
transformed.Right};
double [ ] guidelineSetY = new double [ ] { transformed.Y,
transformed.Y+blurRadius,
transformed.Bottom-blurRadius,
transformed.Bottom};
drawingContext.PushGuidelineSet ( new GuidelineSet ( guidelineSetX, guidelineSetY ) );
for ( int i = 0; i < edges.Length; i++ )
{
drawingContext.DrawRoundedRectangle ( colors [ i ], null, edges [ i ], 0.0, 0.0 );
}
drawingContext.Pop ( );
}
#endregion
}
}
最佳答案
装饰是基于Decorator类。它位于所有内容元素之上的 AdornerLayer 中。
更改 FastShadow 的基类:使用 Effect(或它的派生类)代替 Decorator。
将 FastShadow 类的一个实例分配给 Effect 属性。
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