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class - Kivy - 另一个屏幕上的 slider 类值更改

转载 作者:行者123 更新时间:2023-12-04 14:43:36 25 4
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我有一个 slider ,它的值会改变标签。这很容易理解。现在的问题是我想用这个值在另一个屏幕上显示。最终,我希望 slider 在另一个屏幕上显示 1-16 个图像,具体取决于 slider 上选择的值。以下是我现在所拥有的,它适用于该屏幕,但我如何让这个值显示在另一个屏幕上?我知道我必须创建一个类,它已经进行了多次尝试,每次尝试似乎都让我感到困惑,而不是更好地理解它。

<NewGameScreen>:
name: 'newgame'
BoxLayout:
orientation: 'vertical'
height: 100

Label:
text: 'New Game'
font_size: 70
Label:
text: 'Players'
font_size: 30
pos: 300, 400

Slider:
id: s1
pos: 420, 400
width: '250dp'
min: 1
max: 16
step: 1
value: 1
on_value: s1.value = self.value

Label:
text: '{}'.format(s1.value)
font_size: 30
pos: 670, 400

最佳答案

您可以通过底层 ScreenManager 传递值.一个工作示例:

from kivy.app import App
from kivy.lang import Builder
from kivy.uix.screenmanager import ScreenManager, Screen

kv = '''
<NewGameScreen>:
name: 'newgame'
BoxLayout:
orientation: 'vertical'

Slider:
id: s1
min: 1
max: 16
step: 1
value: 1
on_value:
root.manager.get_screen('options').label.text = str(self.value)
Button:
text: 'Options'
on_press:
root.manager.transition.direction = 'left'
root.manager.current = 'options'

<OptionScreen>:
label: label
name: 'options'
orientation: 'vertical'
BoxLayout:
Button:
text: 'Go back'
on_press:
root.manager.transition.direction = 'right'
root.manager.current = 'newgame'

Label:
id: label
text: '1'

'''
Builder.load_string(kv)

class NewGameScreen(Screen):
pass

class OptionScreen(Screen):
pass

class TestApp(App):
def build(self):
sm = ScreenManager()
sm.add_widget(NewGameScreen())
sm.add_widget(OptionScreen())
return sm

if __name__ == '__main__':
TestApp().run()

更新:

扩展示例(根据 slider 值添加按钮):

from kivy.app import App
from kivy.lang import Builder
from kivy.uix.button import Button
from kivy.uix.screenmanager import ScreenManager, Screen
from kivy.properties import ObjectProperty

kv = '''
#:import Label kivy.uix.label.Label
<NewGameScreen>:
name: 'newgame'
slider: slider
BoxLayout:
orientation: 'vertical'

Slider:
id: slider
min: 1
max: 16
step: 1
value: 1
on_value: root.update_buttons()

Button:
text: 'Options'
on_press:
root.manager.transition.direction = 'left'
root.manager.current = 'options'

<OptionScreen>:
layout: layout
name: 'options'
BoxLayout:
Button:
text: 'Go back'
on_press:
root.manager.transition.direction = 'right'
root.manager.current = 'newgame'
BoxLayout:
orientation: 'vertical'
id:layout
Button:
text: "1"

'''
Builder.load_string(kv)

class NewGameScreen(Screen):
slider = ObjectProperty(None)
def update_buttons(self, *args):
layout = self.manager.get_screen('options').layout
layout.clear_widgets()
for i in range(int(self.slider.value)):
layout.add_widget(Button(text=str(i+1)))


class OptionScreen(Screen):
layout = ObjectProperty(None)


class TestApp(App):
def build(self):
sm = ScreenManager()
sm.add_widget(NewGameScreen())
sm.add_widget(OptionScreen())
return sm

if __name__ == '__main__':
TestApp().run()

关于class - Kivy - 另一个屏幕上的 slider 类值更改,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/29419109/

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