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python - 在pygame<外星人入侵>中,为什么我的外星人只出现一排?

转载 作者:行者123 更新时间:2023-12-04 13:43:35 26 4
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(实例.py)

    import pygame
from settings import Settings
from ship import Ship
import game_functions as gf

def run_game():
pygame.init()
ai_settings = Settings()
screen = pygame.display.set_mode(
(ai_settings.screen_width,ai_settings.screen_height))
pygame.display.set_caption('Alien Invasion')
ship = Ship(ai_settings,screen)
bullets = pygame.sprite.Group()
aliens = pygame.sprite.Group()

gf.create_fleet(ai_settings,screen,ship,aliens)

while 1:
gf.check_events(ai_settings,screen,ship,bullets)
ship.update()
gf.update_bullet(bullets)
gf.update_alien(ai_settings,aliens)
gf.update_screen(ai_settings,screen,ship,bullets,aliens)

run_game()

(game_functions.py)
import pygame
import sys
from bullet import Bullet
from alien import Alien

def check_events(ai_settings,screen,ship,bullets):
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
check_keydown_events(ai_settings,screen,ship,bullets,event)
if event.type == pygame.KEYUP:
check_keyup_events(ship,event)

def check_keydown_events(ai_settings,screen,ship,bullets,event):
if event.key == pygame.K_RIGHT:
ship.moving['right'] = True
elif event.key == pygame.K_LEFT:
ship.moving['left'] = True
elif event.key == pygame.K_UP:
ship.moving['up'] = True
elif event.key == pygame.K_DOWN:
ship.moving['down'] = True
elif event.key == pygame.K_SPACE:
new_bullet = Bullet(ai_settings,screen,ship)
bullets.add(new_bullet)
elif event.key == pygame.K_q:
sys.exit()

def check_keyup_events(ship,event):
if event.key == pygame.K_RIGHT:
ship.moving['right'] = False
elif event.key == pygame.K_LEFT:
ship.moving['left'] = False
elif event.key == pygame.K_UP:
ship.moving['up'] = False
elif event.key == pygame.K_DOWN:
ship.moving['down'] = False

def update_screen(ai_settings,screen,ship,bullets,aliens):
screen.fill(ai_settings.bg_color)
ship.blitme()
for bullet in bullets.sprites():
bullet.draw_bullet()
aliens.draw(screen)
pygame.display.flip()

def update_bullet(bullets):
bullets.update()
for bullet in bullets.copy():
if bullet.rect.y < 0:
bullets.remove(bullet)

def create_fleet(ai_settings,screen,ship,aliens):
sample_alien = Alien(ai_settings,screen)
alien_width = sample_alien.rect.width
alien_height = sample_alien.rect.height

available_space_x = ai_settings.screen_width - 2 * alien_width
numbers_alien_x = int(available_space_x / ( 2 * alien_width ))
available_space_y = ai_settings.screen_height - 3 * alien_height - ship.rect.height
numbers_alien_y = int(available_space_y / ( 2 * alien_height ))

for number_alien_y in range(numbers_alien_y):
for number_alien_x in range(numbers_alien_x):
alien = Alien(ai_settings,screen)
alien.rect.x = alien_width + 2 * alien_width * number_alien_x
alien.rect.y = alien_height + 2 * alien_height * number_alien_y
aliens.add(alien)

def update_alien(ai_settings,aliens):
check_fleet_edges(ai_settings,aliens)
aliens.update()

def check_fleet_edges(ai_settings,aliens):
for alien in aliens.sprites():
if alien.check_edges():
change_fleet_direction(ai_settings,aliens)
break

def change_fleet_direction(ai_settings,aliens):
for alien in aliens.sprites():
alien.rect.y += ai_settings.fleet_drop_speed
ai_settings.fleet_direction *= -1

(设置.py)
class Settings(object):
def __init__(self):
self.screen_width = 1200
self.screen_height = 700
self.bg_color = 230,230,230

self.ship_speed_factor = 1.5

self.bullet_width = 3
self.bullet_height = 15
self.bullet_color = 15,15,15
self.bullet_speed_factor = 1

self.alien_speed_factor = 2

self.fleet_drop_speed = 10
self.fleet_direction = 1

(ship.py)
import pygame

class Ship(object):
def __init__(self,ai_settings,screen):
self.ai_settings = ai_settings
self.screen = screen

self.image = pygame.image.load('images/ship.bmp')
self.rect = self.image.get_rect()
self.screen_rect = self.screen.get_rect()

self.rect.centerx = self.screen_rect.centerx
self.rect.bottom = self.screen_rect.bottom

self.moving = {'right':False,'left':False,'up':False,'down':False}
self.centerx = float(self.rect.centerx)
self.centery = float(self.rect.centery)
self.speed = self.ai_settings.ship_speed_factor

def update(self):
if self.moving['right'] and self.rect.right < self.ai_settings.screen_width:
self.centerx += self.speed
if self.moving['left'] and self.rect.left > 0:
self.centerx -= self.speed
if self.moving['up'] and self.rect.top > 0:
self.centery -= self.speed
if self.moving['down'] and self.rect.bottom < self.ai_settings.screen_height:
self.centery += self.speed
self.rect.centerx = self.centerx
self.rect.centery = self.centery

def blitme(self):
self.screen.blit(self.image,self.rect)

(子弹.py)
import pygame
from random import randint

class Bullet(pygame.sprite.Sprite):
def __init__(self,ai_settings,screen,ship):
super().__init__()
self.ai_settings = ai_settings
self.screen = screen
self.ship = ship

self.rect = pygame.Rect(0,0,self.ai_settings.bullet_width,self.ai_settings.bullet_height)
self.rect.top = self.ship.rect.top
self.rect.centerx = self.ship.rect.centerx

self.speed = self.ai_settings.bullet_speed_factor
self.y = float(self.rect.y)

self.color = randint(1,255),randint(1,255),randint(1,255)

def update(self):
self.y -= self.speed
self.rect.y = self.y

def draw_bullet(self):
pygame.draw.rect(self.screen,self.color,self.rect)

(外星人.py)
import pygame

class Alien(pygame.sprite.Sprite):
def __init__(self,ai_settings,screen):
super().__init__()
self.ai_settings = ai_settings
self.screen = screen

self.image = pygame.image.load('images/alien.bmp')
self.rect = self.image.get_rect()

self.speed = self.ai_settings.alien_speed_factor
self.x = float(self.rect.x)
self.y = float(self.rect.y)

def check_edges(self):
screen_rect = self.screen.get_rect()
if self.rect.right >= screen_rect.right:
return True
elif self.rect.left <= 0:
return True

def update(self):
self.x += (self.speed * self.ai_settings.fleet_direction)
self.rect.x = self.x

我的目标是在整个屏幕上创建外星人舰队。
为什么只有一排外星人?

最佳答案

问题是在Alienupdate(self)使用 self.x 的值,但是当你运行 create_fleet(...) 时你永远不会设置这个值.所以你所有的外星人都已经在那里了,他们只是在彼此之上!

一个简单的解决方案是设置 self.x在您设置的同时self.rect.x每个Alien当您在 create_fleet(...) 中初始化它们时.所以而不是:

alien.rect.x = alien_width + 2 * alien_width * number_alien_x

你将会拥有:
alien.rect.x = alien.x = alien_width + 2 * alien_width * number_alien_x

关于python - 在pygame<外星人入侵>中,为什么我的外星人只出现一排?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/53163380/

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