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SwiftUI 滚动/列表滚动事件

转载 作者:行者123 更新时间:2023-12-04 13:39:41 35 4
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最近我一直在尝试创建一个拉到(刷新,加载更多)swiftUI ScrollView !!,灵感来自 https://cocoapods.org/pods/SwiftPullToRefresh

我正在努力获得偏移量和内容的大小。但是现在当用户释放 ScrollView 以完成 UI 时,我正在努力获取事件。

这是我当前的代码:

    struct PullToRefresh2: View {
@State var offset : CGPoint = .zero
@State var contentSize : CGSize = .zero
@State var scrollViewRect : CGRect = .zero
@State var items = (0 ..< 50).map { "Item \($0)" }
@State var isTopRefreshing = false
@State var isBottomRefreshing = false


var top : CGFloat {
return self.offset.y
}
private var bottomLocation : CGFloat {
if contentSize.height >= scrollViewRect.height {
return self.contentSize.height + self.top - self.scrollViewRect.height + 32
}
return top + 32
}
private var shouldTopRefresh : Bool {
return self.top > 80
}
private var shouldBottomRefresh : Bool {
return self.bottomLocation < -80 + 32
}
func watchOffset() -> Binding<CGPoint> {
return .init(get: {
return self.offset
},set: {
print("watched : offset= \($0)")
self.offset = $0
})
}

private func computeOffset() -> CGFloat {

if isTopRefreshing {
print("OFFSET: isTopRefreshing")
return 32
} else if isBottomRefreshing {
if (contentSize.height+32) < scrollViewRect.height {
print("OFFSET: isBottomRefreshing 1")
return top
} else if scrollViewRect.height > contentSize.height {

print("OFFSET: isBottomRefreshing 2")
return 32 - (scrollViewRect.height - contentSize.height)
} else {

print("OFFSET: isBottomRefreshing 3")
return scrollViewRect.height - contentSize.height - 32
}
}

print("OFFSET: fall back->\(top)")
return top
}

func watchScrollViewRect() -> Binding<CGRect> {
return .init(get: {
return self.scrollViewRect
},set: {
print("watched : scrollViewRect= \($0)")
self.scrollViewRect = $0
})
}
func watchContentSize() -> Binding<CGSize> {
return .init(get: {
return self.contentSize
},set: {
print("watched : contentSize= \($0)")
self.contentSize = $0
})
}
func newDragGuesture() -> some Gesture {
return DragGesture()
.onChanged { _ in
print("> drag changed")
}
.onEnded { _ in
DispatchQueue.main.async {
print("> drag ended")
self.isTopRefreshing = self.shouldTopRefresh
self.isBottomRefreshing = self.shouldTopRefresh
withAnimation {
self.offset = CGPoint.init(x: self.offset.x, y: self.computeOffset())
}

}
}
}
@Environment(\.presentationMode) var presentationMode: Binding<PresentationMode>

var body: some View {
VStack {
Button(action: { self.presentationMode.wrappedValue.dismiss() }) {
Text("Back")
}
ZStack {
OffsetScrollView(.vertical, showsIndicators: true,
offset: self.watchOffset(),
contentSize: self.watchContentSize(),
scrollViewFrame: self.watchScrollViewRect())
{
VStack {
ForEach(self.items, id: \.self) { item in
HStack {
Text("\(item)")
.font(.system(Font.TextStyle.title))
.fontWeight(.regular)
//.frame(width: geo.size.width)
//.background(Color.blue)
.padding(.horizontal, 8)
Spacer()
}
//.background(Color.red)
.padding(.bottom, 8)

}
}//.background(Color.clear)


}.edgesIgnoringSafeArea(.horizontal)
.background(Color.red)
//.simultaneousGesture(self.newDragGuesture())
VStack {
ArrowShape()
.stroke(style: StrokeStyle.init(lineWidth: 2, lineCap: .round, lineJoin: .round, miterLimit: 0, dash: [], dashPhase: 0))
.fill(Color.black)
.frame(width: 12, height: 16)
.padding(.all, 2)
//.animation(nil)
.rotationEffect(.degrees(self.shouldTopRefresh ? -180 : 0))
.animation(.linear(duration: 0.2))
.transformEffect(.init(translationX: 0, y: self.top - 32))
.animation(nil)
.opacity(self.isTopRefreshing ? 0 : 1)


Spacer()

ArrowShape()
.stroke(style: StrokeStyle.init(lineWidth: 2, lineCap: .round, lineJoin: .round, miterLimit: 0, dash: [], dashPhase: 0))
.fill(Color.black)
.frame(width: 12, height: 16)
.padding(.all, 2)
//.animation(nil)
.rotationEffect(.degrees(self.shouldBottomRefresh ? 0 : -180))
.animation(.linear(duration: 0.2))
.transformEffect(.init(translationX: 0, y: self.bottomLocation))
.animation(nil)
.opacity(self.isBottomRefreshing ? 0 : 1)
}
// Color.init(.sRGB, white: 0.2, opacity: 0.7)
//
// .simultaneousGesture(self.newDragGuesture())
}

.clipped()
.clipShape(Rectangle())


Text("Offset: \(String(describing: self.offset))")
Text("contentSize: \(String(describing: self.contentSize))")
Text("scrollViewRect: \(String(describing: self.scrollViewRect))")

}
}
}


//https://zacwhite.com/2019/scrollview-content-offsets-swiftui/
public struct OffsetScrollView<Content>: View where Content : View {

/// The content of the scroll view.
public var content: Content

/// The scrollable axes.
///
/// The default is `.vertical`.
public var axes: Axis.Set

/// If true, the scroll view may indicate the scrollable component of
/// the content offset, in a way suitable for the platform.
///
/// The default is `true`.
public var showsIndicators: Bool
/// The initial offset of the view as measured in the global frame
@State private var initialOffset: CGPoint?

/// The offset of the scroll view updated as the scroll view scrolls
@Binding public var scrollViewFrame: CGRect
@Binding public var offset: CGPoint
@Binding public var contentSize: CGSize

public init(_ axes: Axis.Set = .vertical,
showsIndicators: Bool = true,
offset: Binding<CGPoint> = .constant(.zero),
contentSize: Binding<CGSize> = .constant(.zero) ,
scrollViewFrame: Binding<CGRect> = .constant(.zero),
@ViewBuilder content: () -> Content) {
self.axes = axes
self.showsIndicators = showsIndicators
self._offset = offset
self._contentSize = contentSize
self.content = content()
self._scrollViewFrame = scrollViewFrame

}
public var body: some View {
ZStack {

GeometryReader { geometry in
Run {
let frame = geometry.frame(in: .global)
self.$scrollViewFrame.wrappedValue = frame
}
}
ScrollView(axes, showsIndicators: showsIndicators) {
ZStack(alignment: .leading) {
GeometryReader { geometry in
Run {
let frame = geometry.frame(in: .global)
let globalOrigin = frame.origin
self.initialOffset = self.initialOffset ?? globalOrigin
let initialOffset = (self.initialOffset ?? .zero)
let offset = CGPoint(x: globalOrigin.x - initialOffset.x, y: globalOrigin.y - initialOffset.y)
self.$offset.wrappedValue = offset
self.$contentSize.wrappedValue = frame.size
}
}
content
}
}

}
}
}


struct Run: View {
let block: () -> Void

var body: some View {
DispatchQueue.main.async(execute: block)
return AnyView(EmptyView())
}
}



extension CGPoint {
func reScale(from: CGRect, to: CGRect) -> CGPoint {
let x = (self.x - from.origin.x) / from.size.width * to.size.width + to.origin.x
let y = (self.y - from.origin.y) / from.size.height * to.size.height + to.origin.y
return .init(x: x, y: y)
}
func center(from: CGRect, to: CGRect) -> CGPoint {
let x = self.x + (to.size.width - from.size.width) / 2 - from.origin.x + to.origin.x
let y = self.y + (to.size.height - from.size.height) / 2 - from.origin.y + to.origin.y
return .init(x: x, y: y)
}
}
enum ArrowContentMode {
case center
case reScale
}
extension ArrowContentMode {
func transform(point: CGPoint, from: CGRect, to: CGRect) -> CGPoint {
switch self {
case .center:
return point.center(from: from, to: to)
case .reScale:
return point.reScale(from: from, to: to)
}
}
}
struct ArrowShape : Shape {
let contentMode : ArrowContentMode = .center
func path(in rect: CGRect) -> Path {
var path = Path()


let points = [
CGPoint(x: 0, y: 8),
CGPoint(x: 0, y: -8),
CGPoint(x: 0, y: 8),
CGPoint(x: 5.66, y: 2.34),
CGPoint(x: 0, y: 8),
CGPoint(x: -5.66, y: 2.34)
]
let minX = points.min { $0.x < $1.x }?.x ?? 0
let minY = points.min { $0.y < $1.y }?.y ?? 0

let maxX = points.max { $0.x < $1.x }?.x ?? 0
let maxY = points.max { $0.y < $1.y }?.y ?? 0


let fromRect = CGRect.init(x: minX, y: minY, width: maxX-minX, height: maxY-minY)
print("fromRect nx: ",minX,minY,maxX,maxY)
print("fromRect: \(fromRect), toRect: \(rect)")

let transformed = points.map { contentMode.transform(point: $0, from: fromRect, to: rect) }

print("fromRect: transformed=>\(transformed)")

path.move(to: transformed[0])
path.addLine(to: transformed[1])
path.move(to: transformed[2])
path.addLine(to: transformed[3])
path.move(to: transformed[4])
path.addLine(to: transformed[5])


return path
}
}

我需要的是一种方法来告诉用户何时释放 ScrollView ,如果下拉刷新箭头超过阈值并旋转,滚动将移动到某个偏移量(例如 32),并隐藏箭头并显示 ActivityIndi​​cator .

注意 :我尝试使用 DragGesture 但:
 * it wont work on the scroll view

* OR block the scrolling on the scrollview content

最佳答案

您可以使用 Introspect获取 UIScrollView,然后从中获取 UIScrollView.contentOffset 和 UIScrollView.isDragging 的发布者,以获取可用于操作 SwiftUI View 的值的更新。


struct Example: View {
@State var isDraggingPublisher = Just(false).eraseToAnyPublisher()
@State var offsetPublisher = Just(.zero).eraseToAnyPublisher()

var body: some View {
...
.introspectScrollView {
self.isDraggingPublisher = $0.publisher(for: \.isDragging).eraseToAnyPublisher()
self.offsetPublisher = $0.publisher(for: \.contentOffset).eraseToAnyPublisher()
}
.onReceive(isDraggingPublisher) {
// do something with isDragging change
}
.onReceive(offsetPublisher) {
// do something with offset change
}
...
}

如果你想看一个例子;我使用此方法获取包中的偏移发布者 ScrollViewProxy .

关于SwiftUI 滚动/列表滚动事件,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/59267131/

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