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python - Python 中 Tictactoe 的极小极大算法

转载 作者:行者123 更新时间:2023-12-04 13:37:18 27 4
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我最近注册了 CS50 AI python 类(class),其中一个项目是为 tictactoe 游戏实现一个极小极大算法。我寻求帮助并搜索了 stackoverflow,但没有找到可以帮助我的答案。它的图形部分已经实现,您需要做的就是对模板的给定功能进行编程,我相信除了算法部分外,我都做对了,功能如下:

import math
import copy

X = "X"
O = "O"
EMPTY = None


def initial_state():
"""
Returns starting state of the board.
"""
return [[EMPTY, EMPTY, EMPTY],
[EMPTY, EMPTY, EMPTY],
[EMPTY, EMPTY, EMPTY]]


def player(board):
"""
Returns player who has the next turn on a board.
"""
if board == initial_state():
return X

xcounter = 0
ocounter = 0
for row in board:
xcounter += row.count(X)
ocounter += row.count(O)

if xcounter == ocounter:
return X
else:
return O


def actions(board):
"""
Returns set of all possible actions (i, j) available on the board.
"""
possible_moves = []
for i in range(3):
for j in range(3):
if board[i][j] == EMPTY:
possible_moves.append([i, j])
return possible_moves


def result(board, action):
"""
Returns the board that results from making move (i, j) on the board.
"""
boardcopy = copy.deepcopy(board)
try:
if boardcopy[action[0]][action[1]] != EMPTY:
raise IndexError
else:
boardcopy[action[0]][action[1]] = player(boardcopy)
return boardcopy
except IndexError:
print('Spot already occupied')


def winner(board):
"""
Returns the winner of the game, if there is one.
"""
columns = []
# Checks rows
for row in board:
xcounter = row.count(X)
ocounter = row.count(O)
if xcounter == 3:
return X
if ocounter == 3:
return O

# Checks columns
for j in range(len(board)):
column = [row[j] for row in board]
columns.append(column)

for j in columns:
xcounter = j.count(X)
ocounter = j.count(O)
if xcounter == 3:
return X
if ocounter == 3:
return O

# Checks diagonals
if board[0][0] == O and board[1][1] == O and board[2][2] == O:
return O
if board[0][0] == X and board[1][1] == X and board[2][2] == X:
return X
if board[0][2] == O and board[1][1] == O and board[2][0] == O:
return O
if board[0][2] == X and board[1][1] == X and board[2][0] == X:
return X

# No winner/tie
return None


def terminal(board):
"""
Returns True if game is over, False otherwise.
"""
# Checks if board is full or if there is a winner
empty_counter = 0
for row in board:
empty_counter += row.count(EMPTY)
if empty_counter == 0:
return True
elif winner(board) is not None:
return True
else:
return False


def utility(board):
"""
Returns 1 if X has won the game, -1 if O has won, 0 otherwise.
"""
if winner(board) == X:
return 1
elif winner(board) == O:
return -1
else:
return 0


def minimax(board):
current_player = player(board)

if current_player == X:
v = -math.inf
for action in actions(board):
k = min_value(result(board, action)) #FIXED
if k > v:
v = k
best_move = action
else:
v = math.inf
for action in actions(board):
k = max_value(result(board, action)) #FIXED
if k < v:
v = k
best_move = action
return best_move

def max_value(board):
if terminal(board):
return utility(board)
v = -math.inf
for action in actions(board):
v = max(v, min_value(result(board, action)))
return v #FIXED

def min_value(board):
if terminal(board):
return utility(board)
v = math.inf
for action in actions(board):
v = min(v, max_value(result(board, action)))
return v #FIXED

最后一部分是 minimax(board) 函数所在的位置,它应该采用棋盘的当前状态并根据 AI 是玩家“X”还是“O”(它可以是任何一个)来计算可能的最佳移动两个),“X”玩家试图最大化分数,“O”应该利用效用(棋盘)函数来最小化它,该函数返回 1 表示 X 获胜,-1 表示“O”获胜或 0 表示平局。
到目前为止,AI 的 Action 不是最佳的,当我不应该时,我可以轻松战胜它,因为在最好的情况下,我应该得到的只是平局,因为 AI 应该在那个时候计算每一个可能的 Action 。但是不知道怎么回事...

最佳答案

首先谈谈调试:如果您要打印在递归调用中完成的计算,您可以跟踪问题的执行情况并快速找到答案。

但是,您的问题似乎在树的顶部。在您的 minimax 调用中,如果当前玩家是 X,则您调用该状态的每个 child 的 max_value,然后取该结果的最大值。但是,这在树的顶部应用了两次 max 函数。游戏中的下一个玩家是 O,因此您应该为下一个玩家调用 min_value 函数。

因此,在 minimax 调用中,如果 current_player 为 X,则应调用 min_value,如果 current_player 为 O,则应调用 max_value。

关于python - Python 中 Tictactoe 的极小极大算法,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/61072185/

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