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swift - SceneKit-SCNText居中错误

转载 作者:行者123 更新时间:2023-12-04 13:15:42 26 4
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我试图在下面的代码中将文本字符串(SCNText)放入框(SCNBox)中。框的大小看起来正确,但是文本不在框的右中心。有什么想法或解决方案吗?谢谢

let geoText = SCNText(string: "Hello", extrusionDepth: 1.0)
geoText.font = UIFont (name: "Arial", size: 8)
geoText.firstMaterial!.diffuse.contents = UIColor.red
let textNode = SCNNode(geometry: geoText)

let (minVec, maxVec) = textNode.boundingBox
scnScene.rootNode.addChildNode(textNode)

let w = CGFloat(maxVec.x - minVec.x)
let h = CGFloat(maxVec.y - minVec.y)
let d = CGFloat(maxVec.z - minVec.z)

let geoBox = SCNBox(width: w, height: h, length: d, chamferRadius: 0)
geoBox.firstMaterial!.diffuse.contents = UIColor.green.withAlphaComponent(0.5)
scnScene.rootNode.addChildNode(boxNode)

The text is not the center of the box

编辑:我使用debugOptions showBoundingBoxes添加了仅字符串的新图像(无SCNBox节点)以查看其边界框

enter image description here

解决方案1:

根据vdugnist的回答,我为想要测试的任何人创建了一个Playground代码:
import UIKit
import SceneKit
import PlaygroundSupport

var sceneView = SCNView(frame: CGRect(x: 0, y: 0, width: 600, height: 600))
var scene = SCNScene()
sceneView.scene = scene
PlaygroundPage.current.liveView = sceneView

let geoText = SCNText(string: "Hello", extrusionDepth: 1.0)
geoText.font = UIFont (name: "Arial", size: 12)
geoText.firstMaterial!.diffuse.contents = UIColor.red
let textNode = SCNNode(geometry: geoText)

let (minVec, maxVec) = textNode.boundingBox
textNode.position = SCNVector3(x: (minVec.x - maxVec.x) / 2, y: minVec.y - maxVec.y, z: 0)
textNode.pivot = SCNMatrix4MakeTranslation((maxVec.x - minVec.x) / 2, 0, 0)
scene.rootNode.addChildNode(textNode)

let w = CGFloat(maxVec.x - minVec.x)
let h = CGFloat(maxVec.y - minVec.y)
let d = CGFloat(maxVec.z - minVec.z)

let geoBox = SCNBox(width: w, height: h, length: d, chamferRadius: 0)
geoBox.firstMaterial!.diffuse.contents = UIColor.green.withAlphaComponent(0.5)
let boxNode = SCNNode(geometry: geoBox)
boxNode.position = SCNVector3Make((maxVec.x - minVec.x) / 2 + minVec.x, (maxVec.y - minVec.y) / 2 + minVec.y, 0);
textNode.addChildNode(boxNode)

enter image description here

解决方案2:

我需要将文本移到零(0、0、0)位置,而不是同时移动文本和环绕框,因此我继续从解决方案1更改文本的枢轴。现在的代码如下:
import UIKit
import SceneKit
import PlaygroundSupport


var sceneView = SCNView(frame: CGRect(x: 0, y: 0, width: 600, height: 600))
var scene = SCNScene()
sceneView.scene = scene
PlaygroundPage.current.liveView = sceneView


let geoText = SCNText(string: "Hello", extrusionDepth: 1.0)
geoText.font = UIFont (name: "Arial", size: 12)
geoText.firstMaterial!.diffuse.contents = UIColor.red
let textNode = SCNNode(geometry: geoText)

let (minVec, maxVec) = textNode.boundingBox
textNode.pivot = SCNMatrix4MakeTranslation((maxVec.x - minVec.x) / 2 + minVec.x, (maxVec.y - minVec.y) / 2 + minVec.y, 0)
scene.rootNode.addChildNode(textNode)

let w = CGFloat(maxVec.x - minVec.x)
let h = CGFloat(maxVec.y - minVec.y)
let d = CGFloat(maxVec.z - minVec.z)

let geoBox = SCNBox(width: w, height: h, length: d, chamferRadius: 0)
geoBox.firstMaterial!.diffuse.contents = UIColor.green.withAlphaComponent(0.6)
let boxNode = SCNNode(geometry: geoBox)
scene.rootNode.addChildNode(boxNode)

最佳答案

SCNText与其他几何的区别在于SCNText的原点位于左下角。在其他几何形状中,它是底部中心。

要固定父节点中的文本位置,可以将其pivotPoint.x设置为宽度的一半:

SCNVector3 min, max;
[textNode getBoundingBoxMin:&min max:&max];
textNode.pivot = SCNMatrix4MakeTranslation((max.x - min.x) / 2, 0, 0);

要固定子节点的位置,应将其位置设置为宽度的一半加上最小值:
SCNVector3 min, max;
[textNode getBoundingBoxMin:&min max:&max];
subnode.position = SCNVector3Make((max.x - min.x) / 2 + min.x, (max.y - min.y) / 2 + min.y, 0);

关于swift - SceneKit-SCNText居中错误,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/45168896/

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