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python - 在使用 pyinstaller 制作的可执行文件中获取运行时错误

转载 作者:行者123 更新时间:2023-12-04 13:07:28 27 4
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所以我使用 Pygame 制作了一个游戏,现在我想用它制作一个可执行文件(首选独立可执行文件)。所以我用它来制作可执行文件:

pyinstaller --onefile main.py

编译顺利,但运行时出现错误。这是错误:

Traceback (most recent call last):
File "main.py", line 15, in <module>
TypeError: expected str, bytes or os.PathLike object, not BytesIO
[5604] Failed to execute script 'main' due to unhandled exception!

我有一些与 pygame 一起使用的图像和声音文件,我想它们是造成问题的原因。这是我的 main.py 文件。:

import pygame as pg
import random
import time
import pygame.time
from pygame import mixer

pg.init()

pg.display.set_caption('Space Invaders')
icon = pg.image.load('001-ufo.png')
pg.display.set_icon(icon)
mixer.music.load('Tetris.mp3')
mixer.music.play(-1)
kills = 0
font = pg.font.Font('freesansbold.ttf', 34)


def Score():
global kills
score = font.render(f'Score: {kills}', True, (255, 000, 000))
screen.blit(score, (10, 10))


class Vector:
def __init__(self):
self.x = None
self.y = None


class Bullet(pg.sprite.Sprite):
def __init__(self, x, y):
super().__init__()
self.image = pg.image.load('bullet.png')
self.rect = self.image.get_rect()
self.position = Vector()
self.velocity = Vector()
self.position.x = x
self.position.y = y
self.velocity.x = 0
self.velocity.y = 5
self.rect.center = [self.position.x, self.position.y]
self.fire_sound = mixer.Sound('rocket_sound.wav')
self.explosion_sound = mixer.Sound('explosion.wav')

def update(self):
self.position.y = self.position.y - self.velocity.y
if self.position.y < -16:
self.kill()
self.rect.center = [self.position.x, self.position.y]
new = pg.sprite.groupcollide(bullet_group, enemy_group, True, True)
if new != {}:
enemy = Enemy()
enemy_group.add(enemy)
self.explosion_sound.play()


class Player(pg.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pg.image.load('player.png')
self.rect = self.image.get_rect()
self.position = Vector()
self.velocity = Vector()
self.position.x = 650
self.position.y = 600
self.velocity.x = 0
self.velocity.y = 0
self.rect.center = [self.position.x, self.position.y]

def update(self):
self.position.x = self.position.x + self.velocity.x
if self.position.x+32 > 1300:
self.velocity.x = 0
self.position.x = 1300-32
if self.position.x-32 < 0:
self.velocity.x = 0
self.position.x = 0+32
self.rect.center = [self.position.x, self.position.y]

def create_bullet(self):
return Bullet(self.position.x, self.position.y)


class Enemy(pg.sprite.Sprite):
def __init__(self):
super().__init__()
self.position = Vector()
self.velocity = Vector()
self.image = pg.image.load('001-ufo.png')
self.rect = self.image.get_rect()
self.position.y = random.randint(32, 368)
self.position.x = random.randint(32, 1284)
self.velocity.x = 5
self.velocity.y = 0
self.rect.center = [self.position.x, self.position.y]

def update(self):
self.position.x = self.position.x + self.velocity.x
if self.position.x > 1284:
self.position.x = 1284
self.velocity.x = -5
self.position.y += 32
if self.position.x < 16:
self.position.x = 16
self.velocity.x = 5
self.position.y += 32
if self.position.y > 600-16:
quit(0)
self.rect.center = [self.position.x, self.position.y]


p1 = Player()
p_g = pg.sprite.Group()
p_g.add(p1)

bullet_group = pg.sprite.Group()

enemy_group = pg.sprite.Group()
for i in range(20):
enemy = Enemy()
enemy_group.add(enemy)

img = pg.image.load('player.png')
screen = pg.display.set_mode((1300, 700))
clock = pygame.time.Clock()
prev_time = time.time()
running = True
while running:
screen.fill((0, 255, 0))
for event in pg.event.get():
if event.type == pg.QUIT:
quit(0)
if event.type == pg.KEYDOWN:
if event.key == pg.K_LEFT:
p1.velocity.x = -10
if event.key == pg.K_RIGHT:
p1.velocity.x = 10
if event.key == pg.K_SPACE:
now_time = time.time()
if now_time - prev_time > 0.5:
bullet = p1.create_bullet()
bullet_group.add(bullet)
bullet.fire_sound.play()
prev_time = now_time
if event.type == pg.KEYUP:
if event.key == pg.K_LEFT or event.key == pg.K_RIGHT:
p1.velocity.x = 0

p_g.update()
p_g.draw(screen)

bullet_group.update()
bullet_group.draw(screen)
enemy_group.update()
enemy_group.draw(screen)
pg.display.update()
clock.tick(60)

这些是我的图像和声音文件。 (忽略 mainbak.py 它只是一个备份文件) enter image description here

附言我的游戏在 python 中运行良好。问题仅在于可执行文件。

最佳答案

这是 pygame 中的一个错误。

报告于 https://github.com/pygame/pygame/issues/2603 , 固定在 https://github.com/pygame/pygame/pull/2604

这将在 pygame 2.0.2 中修复,无论何时出现。

编辑:onefile 可执行文件仍然损坏,应由 https://github.com/pygame/pygame/pull/2911 修复, 在 pygame 2.1.3.dev2 中可用。但是,由于完全不同的原因 ( https://github.com/pygame/pygame/issues/3070 ),它在同一个版本中再次崩溃。因此,在撰写本文时,没有当前版本适用于此。

为了缓解这种情况,您必须在您的项目中包含一个字体文件,而不是依赖于 pygame 默认字体。许多 ttf 文件可从 Google Fonts 下载。

关于python - 在使用 pyinstaller 制作的可执行文件中获取运行时错误,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/68737639/

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