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flutter - 在flutter中我们如何使用audio_service来获取动态数据

转载 作者:行者123 更新时间:2023-12-04 11:40:19 25 4
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 await AudioService.start(
backgroundTaskEntrypoint: _audioPlayerTaskEntrypoint,
androidNotificationChannelName: 'Audio Player',
androidNotificationColor: 0xFF2196f3,
androidNotificationIcon: 'mipmap/ic_launcher',
params: getParams(),
);
这是我调用 AudioService.start 但我无法启动服务的代码片段。
我正在从 firebase 获取音频项目,并希望将它们作为 ListView 加载到 audio_service..但我无法做到这一点。我在类里面定义了扩展后台服务的音频服务。

import 'package:audio_service/audio_service.dart';
import 'package:just_audio/just_audio.dart';

MediaControl playControl = MediaControl(
androidIcon: 'drawable/ic_action_play_arrow',
label: 'Play',
action: MediaAction.play,
);
MediaControl pauseControl = MediaControl(
androidIcon: 'drawable/ic_action_pause',
label: 'Pause',
action: MediaAction.pause,
);
MediaControl skipToNextControl = MediaControl(
androidIcon: 'drawable/ic_action_skip_next',
label: 'Next',
action: MediaAction.skipToNext,
);
MediaControl skipToPreviousControl = MediaControl(
androidIcon: 'drawable/ic_action_skip_previous',
label: 'Previous',
action: MediaAction.skipToPrevious,
);
MediaControl stopControl = MediaControl(
androidIcon: 'drawable/ic_action_stop',
label: 'Stop',
action: MediaAction.stop,
);

class AudioPlayerTask extends BackgroundAudioTask {
//
var _queue = <MediaItem>[];

int _queueIndex = -1;

AudioPlayer _audioPlayer = new AudioPlayer();
AudioProcessingState _skipState;
bool _playing;

bool get hasNext => _queueIndex + 1 < _queue.length;

bool get hasPrevious => _queueIndex > 0;

MediaItem get mediaItem => _queue[_queueIndex];

StreamSubscription<AudioPlaybackState> _playerStateSubscription;
StreamSubscription<AudioPlaybackEvent> _eventSubscription;

@override
void onStart(Map<String, dynamic> params) {
print("-------------------------------------started");
_queue.clear();
List mediaItems = params['data'];
for (int i = 0; i < mediaItems.length; i++) {
MediaItem mediaItem = MediaItem.fromJson(mediaItems[i]);
_queue.add(mediaItem);
}
_playerStateSubscription = _audioPlayer.playbackStateStream
.where((state) => state == AudioPlaybackState.completed)
.listen((state) {
_handlePlaybackCompleted();
});
_eventSubscription = _audioPlayer.playbackEventStream.listen((event) {
final bufferingState =
event.buffering ? AudioProcessingState.buffering : null;
switch (event.state) {
case AudioPlaybackState.paused:
_setState(
processingState: bufferingState ?? AudioProcessingState.ready,
position: event.position);
break;
case AudioPlaybackState.playing:
_setState(
processingState: bufferingState ?? AudioProcessingState.ready,
position: event.position);
break;
case AudioPlaybackState.connecting:
_setState(
processingState: _skipState ?? AudioProcessingState.connecting,
position: event.position);
break;
default:
}
});
AudioServiceBackground.setQueue(_queue);
onSkipToNext();
}

@override
void onPlay() {
if (_skipState == null) {
_playing = true;
_audioPlayer.play();
}
}

@override
void onPause() {
_playing = false;
_audioPlayer.pause();
}

@override
void onSkipToNext() async {
skip(1);
}

@override
void onSkipToPrevious() {
skip(-1);
}

void skip(int offset) async {
int newPos = _queueIndex + offset;
if (!(newPos >= 0 && newPos < _queue.length)) {
return;
}
if (null == _playing) {
_playing = true;
} else if (_playing) {
await _audioPlayer.stop();
}
_queueIndex = newPos;
_skipState = offset > 0
? AudioProcessingState.skippingToNext
: AudioProcessingState.skippingToPrevious;
AudioServiceBackground.setMediaItem(mediaItem);
await _audioPlayer.setUrl(mediaItem.id);
print(mediaItem.id);
_skipState = null;
if (_playing) {
onPlay();
} else {
_setState(processingState: AudioProcessingState.ready);
}
}

@override
Future<void> onStop() async {
_playing = false;
await _audioPlayer.stop();
await _audioPlayer.dispose();
_playerStateSubscription.cancel();
_eventSubscription.cancel();
return await super.onStop();
}

@override
void onSeekTo(Duration position) {
_audioPlayer.seek(position);
}

@override
void onClick(MediaButton button) {
playPause();
}

@override
Future<void> onFastForward() async {
await _seekRelative(fastForwardInterval);
}

@override
Future<void> onRewind() async {
await _seekRelative(rewindInterval);
}

Future<void> _seekRelative(Duration offset) async {
var newPosition = _audioPlayer.playbackEvent.position + offset;
if (newPosition < Duration.zero) {
newPosition = Duration.zero;
}
if (newPosition > mediaItem.duration) {
newPosition = mediaItem.duration;
}
await _audioPlayer.seek(_audioPlayer.playbackEvent.position + offset);
}

_handlePlaybackCompleted() {
if (hasNext) {
onSkipToNext();
} else {
onStop();
}
}

void playPause() {
if (AudioServiceBackground.state.playing)
onPause();
else
onPlay();
}

Future<void> _setState({
AudioProcessingState processingState,
Duration position,
Duration bufferedPosition,
}) async {
print('SetState $processingState');
if (position == null) {
position = _audioPlayer.playbackEvent.position;
}
await AudioServiceBackground.setState(
controls: getControls(),
systemActions: [MediaAction.seekTo],
processingState:
processingState ?? AudioServiceBackground.state.processingState,
playing: _playing,
position: position,
bufferedPosition: bufferedPosition ?? position,
speed: _audioPlayer.speed,
);
}

List<MediaControl> getControls() {
if (_playing) {
return [
skipToPreviousControl,
pauseControl,
stopControl,
skipToNextControl
];
} else {
return [
skipToPreviousControl,
playControl,
stopControl,
skipToNextControl
];
}
} this is my class
}

class AudioState {
final List<MediaItem> queue;
final MediaItem mediaItem;
final PlaybackState playbackState;

AudioState(this.queue, this.mediaItem, this.playbackState);
}




最佳答案

您应该覆盖 this method in音频播放器任务`类:

  @override
// ignore: missing_return
Future<Function> onAddQueueItem(MediaItem mediaItem) async{
// queue.add(mediaItem); or somthing like this to update your queue
await AudioServiceBackground.setQueue(queue);
try {
await _player.load(ConcatenatingAudioSource(
children:
queue.map((item) => AudioSource.uri(Uri.parse(item.id))).toList(),
));
// In this example, we automatically start playing on start.
onPlay();
} catch (e) {
print("Error: $e");
onStop();
}
}
然后你可以在你的 UI 中调用这个函数:
await AudioService.start(
backgroundTaskEntrypoint: audioPlayerTaskEntrypoint,
androidNotificationChannelName:
'Audio Service Demo',
// Enable this if you want the Android service to exit the foreground state on pause.
//androidStopForegroundOnPause: true,
androidNotificationColor: 0xFF2196f3,
androidNotificationIcon: 'mipmap/ic_launcher',
androidEnableQueue: true,
);
// call this func:
await AudioService.addQueueItem(m);

关于flutter - 在flutter中我们如何使用audio_service来获取动态数据,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/63280799/

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