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我有团结2019.3.7f1,
2面库:
GooglePlayGamesPlugin-0.10.08
GoogleMobileAds-v3.18.3
Firebase 6.13.0
并得到以下错误:
最佳答案
根据这个线程:https://github.com/firebase/quickstart-unity/issues/695
It looks like EDM4U is installed from both UPM and in Assets folder.
If you install any Firebase packages from UPM, EDM4U will beautomatically installed through UPM as well, as a dependency. That iswhy we recommend to remove EDM4U from Assets folder BEFORE installingany Firebase SDK from UPM.
This may happen when you install any other packages including EDM4U orPlayServicesResolver in their .unitypackage, ex. Facebook, OneSignal.All you need is to remove those folders(
Assets/ExternalDependencyManager
and/orAssets/PlayServicesResolver
) fromAssets
folder. UnfortunatelyEDM4U cannot resolve such installation conflict now but we are lookingfor some solution to make your life easier.To resolve this, I recommend you to:
Remove
Assets/ExternalDependencyManager
and/orAssets/PlayServicesResolver
folder
- Uninstall all Firebase packages from UPM
- Reinstall all neededFirebase packages from UPM (this guarantees assets ignored by Unityduring previous installation is installed properly this time)
关于android - unity (Android bild),我有问题 "We can' t 分配新的 GUID,因为 Assets 位于不可变文件夹中。该 Assets 将被忽略。”,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/61042673/
我有团结2019.3.7f1, 2面库: GooglePlayGamesPlugin-0.10.08 GoogleMobileAds-v3.18.3 (它还安装了“Unity 的最新外部依赖管理器”)
我正在尝试使用 Bild 构建一个在运行时处理图像的应用程序.但是上述方法正在为图像占用大量 CPU(90%)。这些方法使用高 CPU 的原因是什么?是否有其他使用更少 CPU 的方法或包? func
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