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android - Python - 重新打开pygame应用程序后出现黑屏

转载 作者:行者123 更新时间:2023-12-04 11:28:32 25 4
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我用 python pygame 和 android 子集创建了一个简单的基于瓷砖的游戏。
当我在我的安卓设备上退出应用程序并重新打开它时,我看到一个黑屏,如果我从“选项卡”关闭程序,那么游戏将再次运行,有人知道是什么问题吗?我必须在程序中添加一些代码吗?

from pygame.locals import *
from settings import *
from sprites import *
import pygame
import time
import sys
import os

try:
import pygame_sdl2
pygame_sdl2.import_as_pygame()
except ImportError:
pass

pygame.init()
pygame.display.set_caption(TITLE)

class Game:

def __init__(self):
self.clock = pygame.time.Clock()
self.screen = pygame.display.set_mode((WIDTH, HEIGHT))

self.up_button = pygame.Rect(1000, 400, 100, 100)
self.down_button = pygame.Rect(1000, 600, 100, 100)
self.right_button = pygame.Rect(1100, 500, 100, 100)
self.left_button = pygame.Rect(900, 500, 100, 100)

self.all_sprites = pygame.sprite.Group()
self.walls = pygame.sprite.Group()
self.player = Player(self, 2, 2)

for x in range(5, 10):
Wall(self, x, 3)
for x in range(5, 10):
Wall(self, x, 7)
for y in range(3, 8):
Wall(self, 10, y)

self.buttons = pygame.sprite.Group()
self.game_over = False

def update(self):
self.all_sprites.update()

def draw(self):
self.screen.fill(BLACK)
self.draw_grid()
self.all_sprites.draw(self.screen)
pygame.draw.rect(self.screen, GREEN, self.up_button)
pygame.draw.rect(self.screen, RED, self.down_button)
pygame.draw.rect(self.screen, BLUE, self.right_button)
pygame.draw.rect(self.screen, YELLOW, self.left_button)
pygame.display.update()

def events(self):
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
elif event.type == KEYDOWN:
if event.key == K_ESCAPE:
pygame.quit()
sys.exit()
elif event.type == MOUSEBUTTONDOWN:
mouse_pos = pygame.mouse.get_pos()
if self.up_button.collidepoint(mouse_pos):
self.player.move(dy = -1)
elif self.down_button.collidepoint(mouse_pos):
self.player.move(dy = 1)
elif self.right_button.collidepoint(mouse_pos):
self.player.move(dx = 1)
elif self.left_button.collidepoint(mouse_pos):
self.player.move(dx = -1)

def run(self):
self.title_menu()
while not self.game_over:
self.clock.tick(FPS)
self.events()
self.update()
self.draw()

def draw_grid(self):
for x in range(0, WIDTH, TILESIZE):
pygame.draw.line(self.screen, LIGHTGRAY, (x, 0), (x, HEIGHT))
for y in range(0, HEIGHT, TILESIZE):
pygame.draw.line(self.screen, LIGHTGRAY, (0, y), (WIDTH, y))

def title_menu(self):
pass

if __name__ == '__main__':
game = Game()
game.run()

最佳答案

由于某些我不太了解的原因,在 Android 主 Activity 失去焦点后,对屏幕的引用(存储在 screen 对象的 Game 属性中)似乎丢失了。一个可能的原因可能与 EGL Context Lost 有关。 ,虽然我没有重要的元素来证实这个假设。
尽管有导致此问题的原因,但我认为我已经找到了解决方案。首先,您需要在应用程序返回前台时捕获事件(查看 this answer 了解有关如何通过特定 SDL2 事件执行此操作的更多详细信息),然后恢复屏幕引用。
这对我有用,适用于您的 events方法:

def events(self):
for event in pygame.event.get():
if event.type == 261:
# 261 is SDL_APP_WILLENTERFOREGROUND event code
self.screen = pygame.display.set_mode((WIDTH, HEIGHT))

# ...

关于android - Python - 重新打开pygame应用程序后出现黑屏,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/40618370/

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