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python-3.x - 如何在Python中慢慢画一条线

转载 作者:行者123 更新时间:2023-12-04 11:18:17 25 4
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我想在python中慢慢画一条线,这样画的 Action 实际上是肉眼可见的。

我试着把它放在一个循环中并每次都增加距离,但我从来没有成功过。事情是什么都不会出现 3 秒,然后整条线会出现,这与我想要完成的相反。我没有成功使用 pygame.display.delay()功能。唯一有效的方法是将 clock.tick 设置为一些非常糟糕的值,例如 clock.tick(300000)但这只会使整个程序变得非常滞后。

def draw_red_line(i):
y = 0
while y < 300:
pygame.draw.line(screen, RED, (i*100+50, 0), (i*100+50, y))
y+=0.01

最佳答案

在这种情况下使用 sleep 不是一个好主意,因为它会减慢整个线程(这是单线程模型中的整个程序)。

最好保留有关线路的某种状态信息,并根据实时时间(例如:经过的毫秒数)逐秒推进线路的“增长”。

这意味着需要将线分成段,最小的线段是单个像素。使用 Midpoint Line Algorithm , 是确定一条线上所有像素的有效方法。一旦确定了所有“线部分”,就可以根据耗时简单地更新线的终点。

这是我之前写的一些代码,给定一对点,返回一个像素列表。
midpoint.py :

def __plotLineLow( x0,y0, x1,y1 ):
points = []
dx = x1 - x0
dy = y1 - y0
yi = 1
if dy < 0:
yi = -1
dy = -dy
D = 2*dy - dx
y = y0

for x in range( x0, x1 ):
points.append( (x,y) )
if D > 0:
y = y + yi
D = D - 2*dx
D = D + 2*dy
return points

def __plotLineHigh( x0,y0, x1,y1 ):
points = []
dx = x1 - x0
dy = y1 - y0
xi = 1
if dx < 0:
xi = -1
dx = -dx
D = 2*dx - dy
x = x0

for y in range( y0, y1 ):
points.append( (x,y) )
if D > 0:
x = x + xi
D = D - 2*dy
D = D + 2*dx
return points

def linePoints( pointA, pointB ):
""" Generate a list of integer points on the line pointA -> pointB """
x0, y0 = pointA
x1, y1 = pointB
points = []
if ( abs(y1 - y0) < abs(x1 - x0) ):
if ( x0 > x1 ):
points += __plotLineLow( x1, y1, x0, y0 )
else:
points += __plotLineLow( x0, y0, x1, y1 )
else:
if ( y0 > y1 ):
points += __plotLineHigh( x1, y1, x0, y0 )
else:
points += __plotLineHigh( x0, y0, x1, y1 )

return points


if __name__ == "__main__":
#midPoint( (597, 337), (553, 337) )
print( str( linePoints( (135, 295), (135, 304) ) ) )

以及一些实现 SlowLine 的演示代码类(class)。
import pygame
import random
import time
import sys

from midpoint import linePoints # Midpoint line algorithm

# Window size
WINDOW_WIDTH = 400
WINDOW_HEIGHT = 400

SKY_BLUE = ( 30, 30, 30)
SKY_RED = (200, 212, 14)

# Global millisecond count since start
NOW_MS = 0

class SlowLine():
def __init__( self, pixels_per_second, x0,y0, x1,y1, colour=SKY_RED ):
self.points = linePoints( ( x0, y0 ), ( x1, y1 ) )
self.pixel_count = len( self.points )
self.speed = pixels_per_second
self.start_point = self.points[0] # start with a single-pixel line
self.end_point = self.points[0]
self.pixel_cursor = 0 # The current end-pixel
self.last_update = 0 # Last time we updated
self.colour = colour
self.fully_drawn = False

def update(self):
global NOW_MS

if ( self.fully_drawn == True ):
# nothing to do
pass
else:
# How many milliseconds since the last update() call?
if ( self.last_update == 0 ):
self.last_update = NOW_MS
time_delta = 0
else:
time_delta = NOW_MS - self.last_update
self.last_udpate = NOW_MS

# New pixels to add => speed * time
new_pixel_count = time_delta * self.speed / 1000 # this may loose precision with very small speeds

if ( new_pixel_count + self.pixel_cursor > self.pixel_count ):
# We're out of pixels
self.end_point = self.points[-1]
self.full_drawn = True
else:
# Grow the line by <new_pixel_count> pixels
self.pixel_cursor += new_pixel_count
self.end_point = self.points[ int( self.pixel_cursor ) ]

def draw( self, screen ):
pygame.draw.line( screen, self.colour, self.start_point, self.end_point )




### MAIN
pygame.init()
SURFACE = pygame.HWSURFACE|pygame.DOUBLEBUF|pygame.RESIZABLE
WINDOW = pygame.display.set_mode( ( WINDOW_WIDTH, WINDOW_HEIGHT ), SURFACE )
pygame.display.set_caption("Slow Line Movement")


# Create some random lines
lines = []
for i in range( 20 ):
rand_speed = random.randint( 1, 50 )
rand_x0 = random.randint( 0, WINDOW_WIDTH )
rand_y0 = random.randint( 0, WINDOW_HEIGHT )
rand_x1 = random.randint( 0, WINDOW_WIDTH )
rand_y1 = random.randint( 0, WINDOW_HEIGHT )
lines.append( SlowLine( rand_speed, rand_x0, rand_y0, rand_x1, rand_y1 ) )


# Main event loop
clock = pygame.time.Clock()
done = False
while not done:
NOW_MS = pygame.time.get_ticks()

# Update the line lengths
for l in lines:
l.update()

# Handle user-input
for event in pygame.event.get():
if ( event.type == pygame.QUIT ):
done = True

# Movement keys
keys = pygame.key.get_pressed()
if ( keys[pygame.K_UP] ):
print("up")
elif ( keys[pygame.K_DOWN] ):
print("down")
elif ( keys[pygame.K_LEFT] ):
print("left")
elif ( keys[pygame.K_RIGHT] ):
print("right")
elif ( keys[pygame.K_q] and ( keys[pygame.K_RCTRL] or keys[pygame.K_LCTRL] ) ):
print("^Q")
done = True

# Update the window, but not more than 60fps
WINDOW.fill( SKY_BLUE )
for l in lines:
l.draw( WINDOW )

pygame.display.flip()

# Clamp FPS
clock.tick_busy_loop(60)

pygame.quit()

在这个动画中,进度有点不稳定,但那是动画,而不是演示。
slow_lines.gif

关于python-3.x - 如何在Python中慢慢画一条线,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/57618029/

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