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python-3.x - 太空入侵者错误 pygame

转载 作者:行者123 更新时间:2023-12-04 10:13:36 25 4
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在终于能够在游戏中制造多个敌人之后,我遇到了有史以来最烦人的错误。我有多个敌人,一艘 spaceship ,我什至可以发射子弹,但是在我将敌人添加到游戏中并按照与 this video 中显示的完全相同的步骤进行操作之后,背景由于某种原因消失了,是什么让玩家角色、敌人和子弹的速度变得疯狂。另外, Sprite 正在复制自己并且不会消失,我唯一能想到的就是“我到底做错了什么??”因为我觉得我什至无法按照步骤从视频中复制代码(顺便说一句,我没有收到任何错误消息)。无论如何,这是完整的游戏代码。

import pygame
import random
import math

# Initiate pygame
pygame.init()

# Display the game window
screen = pygame.display.set_mode((800, 600))

# Title and Icon
pygame.display.set_caption('Space Invaders')
icon = pygame.image.load('icon.png')
pygame.display.set_icon(icon)

# Background
background = pygame.image.load('background.png')

# Player
playerSprite = pygame.image.load('player.png')
playerX = 370
playerY = 480
playerX_change = 0

# Enemies
enemySprite = []
enemyX = []
enemyY = []
enemyX_change = []
enemyY_change = []

num_of_enemies = 6

for i in range(num_of_enemies):
enemySprite.append(pygame.image.load('enemy.png'))
enemyX.append(random.randint(0, 736))
enemyY.append(random.randint(50, 150))
enemyX_change.append(4)
enemyY_change.append(40)

# Bullet
bulletSprite = pygame.image.load('bullet.png')
bulletX = 0
bulletY = 480
bulletY_change = 10

# When bullet_state = 'ready', you can't see the bullet on the screen
# When bullet_state = 'fire', the bullet is currently moving
bullet_state = 'ready'

score = 0


def player(x, y):
screen.blit(playerSprite, (x, y))


def enemy(x, y, i):
screen.blit(enemySprite[i], (x, y))


def fire_bullet(x, y):
global bullet_state
bullet_state = 'fire'
screen.blit(bulletSprite, (x + 16, y + 10))


def isCollision(enemyX, enemyY, bulletX, bulletY):
distance = math.sqrt((math.pow(enemyX - bulletX, 2)) + (math.pow(enemyY - bulletY, 2)))
if distance < 27:
return True
else:
return False


# Game Loop
running = True
while running:

for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False

# If a key is pressed, check if it's the right or left arrow key
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
playerX_change = -5
if event.key == pygame.K_RIGHT:
playerX_change = 5
if event.key == pygame.K_SPACE:
if bullet_state == 'ready':
bulletX = playerX
fire_bullet(playerX, bulletY)

if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
playerX_change = 0

# Player movement
playerX += playerX_change

# Prevents the player from going off the border
if playerX <= 0:
playerX = 0
elif playerX >= 736:
playerX = 736

# Enemies movement
for i in range(num_of_enemies):
enemyX[i] += enemyX_change[i]
if enemyX[i] <= 0:
enemyX_change[i] = 4
enemyY[i] += enemyX_change[i]
elif enemyX[i] >= 736:
enemyX_change[i] = -4
enemyY[i] += enemyY_change[i]

# Collision
collision = isCollision(enemyX[i], enemyY[i], bulletX, bulletY)
if collision:
bulletY = 480
bullet_state = 'ready'
score += 1
print(score)
enemyX[i] = random.randint(0, 736)
enemyY[i] = random.randint(50, 150)

enemy(enemyX[i], enemyY[i], i)

# Bullet movement
if bulletY <= 0:
bulletY = 480
bullet_state = 'ready'

if bullet_state == 'fire':
fire_bullet(bulletX, bulletY)
bulletY -= bulletY_change

player(playerX, playerY)
pygame.display.update()

最佳答案

the background is gone for some reason



当然,因为 background从不 blitscreen .

the sprites are duplicating themselves and wont go away,



那是因为你没有绘制背景。
blit background在主应用程序循环中,在绘制场景对象之前:

while running:
# [...]

screen.blit(background, (0, 0))

# Enemies movement
for i in range(num_of_enemies):
# [...]

the speed of the player character, of the enemies and the bullet went like crazy.



使用 pygame.time.Clock() 控制每秒帧数。

clock = pygame.time.Clock()
running = True
while running:
clock.tick(60)

# [...]

本教程中可能使用的另一种(不太复杂的)可能性是使用 pygame.time.delay() :

running = True
while running:
pygame.time.delay(10)

# [...]

关于python-3.x - 太空入侵者错误 pygame,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/61195699/

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