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python - pygame中移动 Sprite 之间的碰撞

转载 作者:行者123 更新时间:2023-12-04 10:03:37 24 4
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我有两个移动的 Sprite ,一个叫做 wall,它只是上下移动;另一个叫做 Player,它会在屏幕上弹跳并在遇到障碍物时改变方向。

我在一定程度上做到了这一点:玩家的球确实会四处弹跳,但有时会出现一个错误,即球似乎对运动感到困惑,并且在与墙壁碰撞时会前后摆动。我设置玩家球的速度或墙壁的移动速度越快,错误就越频繁。

这是该项目的代码:

import pygame, sys

# The class that creates the player ball; it does not take user input but just bounces around
class Player(pygame.sprite.Sprite):
def __init__(self, color, width, height,speed_x,speed_y):
super().__init__()
self.image = pygame.Surface([width, height])
self.image.fill(color)
self.rect = self.image.get_rect()
self.speed_x = speed_x
self.speed_y = speed_y

def update(self,collision_group):
self.rect.x += self.speed_x
self.rect.y += self.speed_y

# code to get a bounce when the ball hits the edge of the screen
if self.rect.right >= screen_width or self.rect.left <= 0:
self.speed_x *= -1
if self.rect.bottom >= screen_height or self.rect.top <= 0:
self.speed_y *= -1

# Code to get a bounce when the player collides with the wall
collide_object = pygame.sprite.spritecollide(self,collision_group,False)
if collide_object:
if collide_object[0].rect.collidepoint(self.rect.midbottom) or collide_object[0].rect.collidepoint(self.rect.midtop):
self.speed_y *= -1
if collide_object[0].rect.collidepoint(self.rect.midright) or collide_object[0].rect.collidepoint(self.rect.midleft):
self.speed_x *= -1

# Code for the wall, it just moves up and down
class Wall(pygame.sprite.Sprite):
def __init__(self,width,height,pos_x,pos_y,color):
super().__init__()
self.image = pygame.Surface([width,height])
self.image.fill(color)
self.rect = self.image.get_rect()
self.rect.x = pos_x
self.rect.y = pos_y
self.speed = 5

def update(self):
self.rect.y += self.speed

if self.rect.bottom >= screen_height:
self.speed *= -1
if self.rect.top <= 0:
self.speed *= -1

# General setup
pygame.init()
clock = pygame.time.Clock()

# Game Screen
screen_width = 800
screen_height = 800
screen = pygame.display.set_mode((screen_width,screen_height))
pygame.display.set_caption("Side by side collision")

# Creating the sprites and groups
moving_sprites = pygame.sprite.Group()
player = Player((255,0,0),20,20,8,8)
moving_sprites.add(player)

wall_sprites = pygame.sprite.Group()
center_wall = Wall(500,200,300,300,(255,255,0))
wall_sprites.add(center_wall)

while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()

# Drawing
screen.fill((0,0,0))
wall_sprites.draw(screen)
wall_sprites.update()
moving_sprites.draw(screen)
moving_sprites.update(wall_sprites)

pygame.display.flip()
clock.tick(60)

提前谢谢了 :)

最佳答案

您可以意识到,如果墙壁在玩家碰撞时远离玩家,则您的代码可以完美运行。当它们相互靠近时就会出现问题。这是因为你的玩家实际上是在墙内,你检测到碰撞,反转玩家的速度,在下一次迭代中你的玩家仍然在墙内(因为墙正在朝着你的玩家移动,玩家找不到有足够的时间逃脱它)并且您再次检测到碰撞,反转玩家的速度......

您可以像这样修改代码来解决问题:

if collide_object:
rect = collide_object[0].rect
if rect.collidepoint(self.rect.midbottom): # if we hit from bottom
if self.speed_y > 0: # and the player was moving down
self.speed_y *= -1 # go up
elif rect.collidepoint(self.rect.midtop): # if we hit from top
if self.speed_y < 0: # and the player was moving up
self.speed_y *= -1 # go down

关于python - pygame中移动 Sprite 之间的碰撞,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/61699253/

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