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opengl - 打开全屏 OpenGL 窗口

转载 作者:行者123 更新时间:2023-12-04 10:01:24 28 4
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我正在尝试在 linux red-hat 上使用 GLFW 打开一个 OpenGL 全屏窗口。我有一个跨越两台显示器的桌面,总分辨率为 3840*1080。

我有两个问题:
1. 仅在一台显示器上打开窗口,最大窗口宽度为 1920(单台显示器的宽度)。
2、窗口最大高度为1003(我认为是屏幕高度减去任务栏和顶栏高度)。

这是我用来打开窗口的代码:

if (glfwInit() == GL_FALSE)
std::cout<< "Unable to initialize GLFW\n";
glfwOpenWindowHint(GLFW_STEREO, GL_FALSE);
if (glfwOpenWindow(3840,1080,8,8,8,0,24,0,GLFW_FULLSCREEN) == GL_FALSE)
std::cout<< "Unable to open window\n";
int width, height;
glfwGetWindowSize(&width, &height);
std::cout << "width = " << width << " height = " << height << "\n";

输出:宽度 = 1920 高度 = 1003

编辑:
我使用 xrandr 检查可用的屏幕模式并得到:

屏幕 0:最小 3840 x 1080,当前 3840 x 1080,最大 3840 x 1080
默认连接 3840x1080+0+0 0mm x 0mm
3840x1080 50.0*

编辑2:
我已更改代码以使用 X11 打开窗口
int doubleBufferAttributes[] = {
GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
GLX_RENDER_TYPE, GLX_RGBA_BIT,
GLX_DOUBLEBUFFER, True, /* Request a double-buffered color buffer with */
GLX_RED_SIZE, 1, /* the maximum number of bits per component */
GLX_GREEN_SIZE, 1,
GLX_BLUE_SIZE, 1,
None
};

static Bool WaitForNotify( Display *dpy, XEvent *event, XPointer arg ) {
return (event->type == MapNotify) && (event->xmap.window == (Window) arg);
}
int main( int argc, char *argv[] )
{
Display *dpy;
Window xWin;
XEvent event;
XVisualInfo *vInfo;
XSetWindowAttributes swa;
GLXFBConfig *fbConfigs;
GLXContext context;
GLXWindow glxWin;
int swaMask;
int numReturned;
int swapFlag = True;

/* Open a connection to the X server */

dpy = XOpenDisplay( NULL );
if ( dpy == NULL ) {
printf( "Unable to open a connection to the X server\n" );
exit( EXIT_FAILURE );
}

/* Request a suitable framebuffer configuration - try for a double
** buffered configuration first */
fbConfigs = glXChooseFBConfig( dpy, DefaultScreen(dpy),
doubleBufferAttributes, &numReturned );

/* Create an X colormap and window with a visual matching the first
** returned framebuffer config */
vInfo = glXGetVisualFromFBConfig( dpy, fbConfigs[0] );

swa.border_pixel = 0;
swa.event_mask = StructureNotifyMask;
swa.colormap = XCreateColormap( dpy, RootWindow(dpy, vInfo->screen),
vInfo->visual, AllocNone );

swaMask = CWBorderPixel | CWColormap | CWEventMask;

xWin = XCreateWindow( dpy, RootWindow(dpy, vInfo->screen), 0, 0, 3840, 1080,
0, vInfo->depth, InputOutput, vInfo->visual,
swaMask, &swa );
XWindowAttributes attt;

XGetWindowAttributes( dpy,xWin, &attt);
std::cout << "he = " << attt.height << " wi = " << attt.width << "\n";

/* Create a GLX context for OpenGL rendering */
context = glXCreateNewContext( dpy, fbConfigs[0], GLX_RGBA_TYPE,
NULL, True );
XGetWindowAttributes( dpy,xWin, &attt);
std::cout << "2he = " << attt.height << " wi = " << attt.width << "\n";


/* Create a GLX window to associate the frame buffer configuration
** with the created X window */
glxWin = glXCreateWindow( dpy, fbConfigs[0], xWin, NULL );
XGetWindowAttributes( dpy,xWin, &attt);
std::cout << "3he = " << attt.height << " wi = " << attt.width << "\n";

/* Map the window to the screen, and wait for it to appear */
XMapWindow( dpy, xWin );
XGetWindowAttributes( dpy,xWin, &attt);
std::cout << "4he = " << attt.height << " wi = " << attt.width << "\n";

XIfEvent( dpy, &event, WaitForNotify, (XPointer) xWin );
XGetWindowAttributes( dpy,xWin, &attt);
std::cout << "5he = " << attt.height << " wi = " << attt.width << "\n";


/* Bind the GLX context to the Window */
glXMakeContextCurrent( dpy, glxWin, glxWin, context );
XGetWindowAttributes( dpy,xWin, &attt);
std::cout << "6he = " << attt.height << " wi = " << attt.width << "\n";

输出是:
he = 1080 wi = 3840
2he = 1080 wi = 3840
3he = 1080 wi = 3840
4he = 1080 wi = 3840
5he = 1003 wi = 1920
6he = 1003 wi = 1920

似乎当窗口显示时,它的大小会缩小。

最佳答案

不知道 GLFW,也许它有问题,但 X11 全屏窗口不能那样工作。任何值得一提的窗口管理器都会强制窗口适应(单个、非虚拟)屏幕。

您想完全绕过窗口管理器(使用 OverrideRedirect 窗口属性),或者要求您的 WM 配合(使用窗口属性 _NET_WM_STATE_FULLSCREEN )。第一种方法有很多缺点,所以让我们使用第二种方法。以下程序将在您的显示器上显示一个窗口,然后将其切换到全屏模式:

#include <X11/X.h>
#include <X11/Xlib.h>
#include <strings.h>
#include <memory.h>
#include <stdlib.h>
#include <stdio.h>

int main ()
{
Display* dis = XOpenDisplay(NULL);
Window win = XCreateSimpleWindow(dis, RootWindow(dis, 0), 0, 0, 10, 10,
0, BlackPixel (dis, 0), BlackPixel(dis, 0));

Atom wm_state = XInternAtom(dis, "_NET_WM_STATE", False);
Atom fullscreen = XInternAtom(dis, "_NET_WM_STATE_FULLSCREEN", False);

XEvent xev;
memset(&xev, 0, sizeof(xev));
xev.type = ClientMessage;
xev.xclient.window = win;
xev.xclient.message_type = wm_state;
xev.xclient.format = 32;
xev.xclient.data.l[0] = 1;
xev.xclient.data.l[1] = fullscreen;
xev.xclient.data.l[2] = 0;

XMapWindow(dis, win);

XSendEvent (dis, DefaultRootWindow(dis), False,
SubstructureRedirectMask | SubstructureNotifyMask, &xev);

XFlush(dis);
/*Sleep 5 seconds before closing.*/
sleep(5);
return(0);

}

您可能从一开始就为窗口使用真实的屏幕尺寸,以避免任何调整大小的动画效果。

我没有在多头系统上尝试这个,因为我没有,但在单个显示系统上它可以正常工作(覆盖面板,移除窗口装饰等)。请让我知道它是否适合您。

更新 他们说要让多头工作,您需要使用 _NET_WM_FULLSCREEN_MONITORS属性(见 here)。它是一个由 4 个整数组成的数组,应该像这样设置:
    Atom fullmons = XInternAtom(dis, "_NET_WM_FULLSCREEN_MONITORS", False);
XEvent xev;
memset(&xev, 0, sizeof(xev));
xev.type = ClientMessage;
xev.xclient.window = win;
xev.xclient.message_type = fullmons;
xev.xclient.format = 32;
xev.xclient.data.l[0] = 0; /* your topmost monitor number */
xev.xclient.data.l[1] = 0; /* bottommost */
xev.xclient.data.l[2] = 0; /* leftmost */
xev.xclient.data.l[3] = 1; /* rightmost */
xev.xclient.data.l[4] = 0; /* source indication */

XSendEvent (dis, DefaultRootWindow(dis), False,
SubstructureRedirectMask | SubstructureNotifyMask, &xev);

有了这个,您应该能够将全屏窗口设置为占用单个显示器、整个桌面或(对于超过 2 个显示器)介于两者之间的任何内容。

我没有检查这个,因为我没有多头系统。

关于opengl - 打开全屏 OpenGL 窗口,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/10897503/

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