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android - 如何修复 MediaMuxer 生成的损坏的 Mp4 文件?

转载 作者:行者123 更新时间:2023-12-04 08:46:20 31 4
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我使用 MediaMuxerMediaCodec 生成了一个 mp4 视频。

调用 mMediaMuxer.stop() 后视频可以播放了

但是,当用户在我获得调用 stop() 方法的更改之前退出应用程序时,我留下了一个无法播放的大 mp4 文件。

有没有办法修复这个 mp4 文件以使其可以播放?

编辑

Here是损坏的 mp4 文件的一个示例

而且我能够使用 this online tool 修复文件但此工具要求上传未损坏的视频作为引用。

Here是我用作引用的未损坏的 mp4 视频。当我上传这个视频时,该工具修复了我损坏的 mp4 文件。

所以修复文件是可能的,但他们是怎么做到的?

如果有用的话,这是我用来生成损坏和未损坏的代码

package com.tolotra.images_to_video

import android.content.ContentValues.TAG
import android.content.Context
import android.graphics.Bitmap
import android.graphics.BitmapFactory
import android.media.*
import android.opengl.*
import android.util.Log
import android.util.TimingLogger
import android.view.Surface
import java.io.File
import java.nio.ByteBuffer
import java.nio.ByteOrder
import java.nio.FloatBuffer
import java.nio.IntBuffer
import java.text.SimpleDateFormat
import java.util.*


class VideoBuilder(applicationContext: Context) {


private var frameId: Long = 0
private lateinit var muxer: MediaMuxer
private lateinit var glTool: OverlayRenderer
private lateinit var encoder: MediaCodec
private lateinit var outVideoFilePath: String
private var context = applicationContext
private var trackIndex: Int = 0
private lateinit var bufferInfo: MediaCodec.BufferInfo
private var eglContext: EGLContext? = null
private var eglDisplay: EGLDisplay? = null
private var eglSurface: EGLSurface? = null
private lateinit var surface: Surface


val timeoutUs = 10000L
val frameRate = 5
var presentationTimeUs: Long = 0


fun setup() {
encoder = createEncoder()
initInputSurface(encoder)
encoder.start()

outVideoFilePath = getScreenshotPath("tolotra-screen-recoder-${Date().time}.mp4")
muxer = MediaMuxer(outVideoFilePath, MediaMuxer.OutputFormat.MUXER_OUTPUT_MPEG_4)

glTool = OverlayRenderer()
glTool.initGl()
}

/**
* Laspse is the duration between the current frame and the previous frame
*/
fun feed(bitmap: Bitmap, timelapse: Long) {

frameId++
Log.d("FEED_PROFILE", "feed frame:$frameId")
val timings = TimingLogger("FEED_PROFILE", "feed frame:$frameId")
// Get encoded data and feed it to muxer
drainEncoder(encoder, muxer, false, timelapse)

timings.addSplit("drainEncoder done");
// Render the bitmap/texture with OpenGL here
glTool.render(bitmap)
timings.addSplit("render done");

// Set timestamp with EGL extension
EGLExt.eglPresentationTimeANDROID(eglDisplay, eglSurface, presentationTimeUs * 1000)

// Feed encoder with next frame produced by OpenGL
EGL14.eglSwapBuffers(eglDisplay, eglSurface)

timings.dumpToLog();
}

fun finish() {
Log.d(TAG, "Finishing")

// Drain last encoded data and finalize the video file
drainEncoder(encoder, muxer, true, 0)
_cleanUp(encoder, muxer)

val file = File(outVideoFilePath)

val file_size = (file.length() / 1024).toString().toInt()
val retriever = MediaMetadataRetriever()
retriever.setDataSource(outVideoFilePath)
val width =
retriever.extractMetadata(MediaMetadataRetriever.METADATA_KEY_VIDEO_WIDTH)
val height =
retriever.extractMetadata(MediaMetadataRetriever.METADATA_KEY_VIDEO_HEIGHT)
val rotation =
retriever.extractMetadata(MediaMetadataRetriever.METADATA_KEY_VIDEO_ROTATION)

val bitRate =
retriever.extractMetadata(MediaMetadataRetriever.METADATA_KEY_BITRATE)

val duration =
java.lang.Long.valueOf(retriever.extractMetadata(MediaMetadataRetriever.METADATA_KEY_DURATION)) * 1000

Log.d("Result", "bitrate $bitRate duration $duration fileSize $file_size ")

}

fun getScreenshotPath(fileName: String): String {
val f = context.externalCacheDir
val externalDir: String = f!!.path;
val sDir: String = externalDir + File.separator + "Screen Recorder";
val dir = File(sDir);
val dirPath: String;
if (dir.exists() || dir.mkdir()) {
dirPath = sDir + File.separator + fileName;
} else {
dirPath = externalDir + File.separator + fileName
}
Log.d("Mp4 file path", "Path: $dirPath")

return dirPath;
} //


fun createEncoder(): MediaCodec {

bufferInfo = MediaCodec.BufferInfo()
val MIME = "video/avc"
val encoder = MediaCodec.createEncoderByType(MIME)
val width = 320
val heigh = 512
val format = MediaFormat.createVideoFormat(MIME, width, heigh)
format.setInteger(
MediaFormat.KEY_COLOR_FORMAT,
MediaCodecInfo.CodecCapabilities.COLOR_FormatSurface
)
// format.setInteger(MediaFormat.KEY_BIT_RATE, 2_000_000)
format.setInteger(MediaFormat.KEY_BIT_RATE, 350_000)
format.setInteger(MediaFormat.KEY_FRAME_RATE, 45)
format.setInteger(MediaFormat.KEY_I_FRAME_INTERVAL, 5)

encoder.configure(format, null, null, MediaCodec.CONFIGURE_FLAG_ENCODE)
trackIndex = -1;
return encoder
}

fun drainEncoder(
encoder: MediaCodec,
muxer: MediaMuxer,
endOfStream: Boolean,
timelapseUs: Long
) {
if (endOfStream)
encoder.signalEndOfInputStream()

while (true) {
val outBufferId = encoder.dequeueOutputBuffer(bufferInfo, timeoutUs)

if (outBufferId >= 0) {
val encodedBuffer = encoder.getOutputBuffer(outBufferId)

// MediaMuxer is ignoring KEY_FRAMERATE, so I set it manually here
// to achieve the desired frame rate
bufferInfo.presentationTimeUs = presentationTimeUs
if (encodedBuffer != null) {
muxer.writeSampleData(trackIndex, encodedBuffer, bufferInfo)
}

presentationTimeUs += timelapseUs

encoder.releaseOutputBuffer(outBufferId, false)

// Are we finished here?
if ((bufferInfo.flags and MediaCodec.BUFFER_FLAG_END_OF_STREAM) != 0)
break
} else if (outBufferId == MediaCodec.INFO_TRY_AGAIN_LATER) {
if (!endOfStream)
break

// End of stream, but still no output available. Try again.
} else if (outBufferId == MediaCodec.INFO_OUTPUT_FORMAT_CHANGED) {
trackIndex = muxer.addTrack(encoder.outputFormat)
muxer.start()
}
}
}

private fun initInputSurface(encoder: MediaCodec) {

val surface = encoder.createInputSurface()

val eglDisplay = EGL14.eglGetDisplay(EGL14.EGL_DEFAULT_DISPLAY)
if (eglDisplay == EGL14.EGL_NO_DISPLAY)
throw RuntimeException(
"eglDisplay == EGL14.EGL_NO_DISPLAY: "
+ GLUtils.getEGLErrorString(EGL14.eglGetError())
)

val version = IntArray(2)
if (!EGL14.eglInitialize(eglDisplay, version, 0, version, 1))
throw RuntimeException("eglInitialize(): " + GLUtils.getEGLErrorString(EGL14.eglGetError()))

val attribList = intArrayOf(
EGL14.EGL_RED_SIZE, 8,
EGL14.EGL_GREEN_SIZE, 8,
EGL14.EGL_BLUE_SIZE, 8,
EGL14.EGL_ALPHA_SIZE, 8,
EGL14.EGL_RENDERABLE_TYPE, EGL14.EGL_OPENGL_ES2_BIT,
EGLExt.EGL_RECORDABLE_ANDROID, 1,
EGL14.EGL_NONE
)
val configs = arrayOfNulls<EGLConfig>(1)
val nConfigs = IntArray(1)
EGL14.eglChooseConfig(eglDisplay, attribList, 0, configs, 0, configs.size, nConfigs, 0)

var err = EGL14.eglGetError()
if (err != EGL14.EGL_SUCCESS)
throw RuntimeException(GLUtils.getEGLErrorString(err))

val ctxAttribs = intArrayOf(
EGL14.EGL_CONTEXT_CLIENT_VERSION, 2,
EGL14.EGL_NONE
)
val eglContext =
EGL14.eglCreateContext(eglDisplay, configs[0], EGL14.EGL_NO_CONTEXT, ctxAttribs, 0)

err = EGL14.eglGetError()
if (err != EGL14.EGL_SUCCESS)
throw RuntimeException(GLUtils.getEGLErrorString(err))

val surfaceAttribs = intArrayOf(
EGL14.EGL_NONE
)
val eglSurface =
EGL14.eglCreateWindowSurface(eglDisplay, configs[0], surface, surfaceAttribs, 0)
err = EGL14.eglGetError()
if (err != EGL14.EGL_SUCCESS)
throw RuntimeException(GLUtils.getEGLErrorString(err))

if (!EGL14.eglMakeCurrent(eglDisplay, eglSurface, eglSurface, eglContext))
throw RuntimeException("eglMakeCurrent(): " + GLUtils.getEGLErrorString(EGL14.eglGetError()))


this.eglSurface = eglSurface
this.eglDisplay = eglDisplay
this.eglContext = eglContext
this.surface = surface
}

private fun _cleanUp(encoder: MediaCodec, muxer: MediaMuxer) {
if (eglDisplay != EGL14.EGL_NO_DISPLAY) {
EGL14.eglDestroySurface(eglDisplay, eglSurface)
EGL14.eglDestroyContext(eglDisplay, eglContext)
EGL14.eglReleaseThread()
EGL14.eglTerminate(eglDisplay);
}
surface?.release();
eglDisplay = EGL14.EGL_NO_DISPLAY
eglContext = EGL14.EGL_NO_CONTEXT
eglSurface = EGL14.EGL_NO_SURFACE

encoder.stop()
encoder.release()

muxer.stop()
muxer.release()
}


}

class OverlayRenderer() {

private val mvpMatrix = FloatArray(16)
private val projectionMatrix = FloatArray(16)
private val viewMatrix = FloatArray(16)

private val vertexShaderCode =
"precision highp float;\n" +
"attribute vec3 vertexPosition;\n" +
"attribute vec2 uvs;\n" +
"varying vec2 varUvs;\n" +
"uniform mat4 mvp;\n" +
"\n" +
"void main()\n" +
"{\n" +
"\tvarUvs = uvs;\n" +
"\tgl_Position = mvp * vec4(vertexPosition, 1.0);\n" +
"}"

private val fragmentShaderCode =
"precision mediump float;\n" +
"\n" +
"varying vec2 varUvs;\n" +
"uniform sampler2D texSampler;\n" +
"\n" +
"void main()\n" +
"{\t\n" +
"\tgl_FragColor = texture2D(texSampler, varUvs);\n" +
"}"

private var vertices = floatArrayOf(
// x, y, z, u, v
-1.0f, -1.0f, 0.0f, 0f, 0f,
-1.0f, 1.0f, 0.0f, 0f, 1f,
1.0f, 1.0f, 0.0f, 1f, 1f,
1.0f, -1.0f, 0.0f, 1f, 0f
)

private var indices = intArrayOf(
2, 1, 0, 0, 3, 2
)

private var program: Int = 0
private var vertexHandle: Int = 0
private var bufferHandles = IntArray(2)
private var uvsHandle: Int = 0
private var mvpHandle: Int = 0
private var samplerHandle: Int = 0
private val textureHandle = IntArray(1)


val viewportWidth = 320
val viewportHeight = 486


var vertexBuffer: FloatBuffer = ByteBuffer.allocateDirect(vertices.size * 4).run {
order(ByteOrder.nativeOrder())
asFloatBuffer().apply {
put(vertices)
position(0)
}
}

var indexBuffer: IntBuffer = ByteBuffer.allocateDirect(indices.size * 4).run {
order(ByteOrder.nativeOrder())
asIntBuffer().apply {
put(indices)
position(0)
}
}

fun render(bitmap: Bitmap) {

Log.d("Bitmap", "width ${bitmap.width} height ${bitmap.height}")


// Prepare some transformations
val mvp = FloatArray(16)
Matrix.setIdentityM(mvp, 0)
Matrix.scaleM(mvp, 0, 1f, -1f, 1f)

GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT or GLES20.GL_DEPTH_BUFFER_BIT)
GLES20.glClearColor(0f, 0f, 0f, 0f)

GLES20.glViewport(0, 0, viewportWidth, viewportHeight)

GLES20.glUseProgram(program)

// Pass transformations to shader
GLES20.glUniformMatrix4fv(mvpHandle, 1, false, mvp, 0)

// Prepare texture for drawing
GLES20.glActiveTexture(GLES20.GL_TEXTURE0)
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureHandle[0])
GLES20.glPixelStorei(GLES20.GL_UNPACK_ALIGNMENT, 1)

// Pass the Bitmap to OpenGL here
GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bitmap, 0)

GLES20.glTexParameteri(
GLES20.GL_TEXTURE_2D,
GLES20.GL_TEXTURE_MIN_FILTER,
GLES20.GL_NEAREST
)
GLES20.glTexParameteri(
GLES20.GL_TEXTURE_2D,
GLES20.GL_TEXTURE_MAG_FILTER,
GLES20.GL_NEAREST
)

// Prepare buffers with vertices and indices & draw
GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, bufferHandles[0])
GLES20.glBindBuffer(GLES20.GL_ELEMENT_ARRAY_BUFFER, bufferHandles[1])

GLES20.glEnableVertexAttribArray(vertexHandle)
GLES20.glVertexAttribPointer(vertexHandle, 3, GLES20.GL_FLOAT, false, 4 * 5, 0)

GLES20.glEnableVertexAttribArray(uvsHandle)
GLES20.glVertexAttribPointer(uvsHandle, 2, GLES20.GL_FLOAT, false, 4 * 5, 3 * 4)

GLES20.glDrawElements(GLES20.GL_TRIANGLES, 6, GLES20.GL_UNSIGNED_INT, 0)
}


fun initGl() {
val vertexShader = GLES20.glCreateShader(GLES20.GL_VERTEX_SHADER).also { shader ->
GLES20.glShaderSource(shader, vertexShaderCode)
GLES20.glCompileShader(shader)
}

val fragmentShader = GLES20.glCreateShader(GLES20.GL_FRAGMENT_SHADER).also { shader ->
GLES20.glShaderSource(shader, fragmentShaderCode)
GLES20.glCompileShader(shader)
}

program = GLES20.glCreateProgram().also {
GLES20.glAttachShader(it, vertexShader)
GLES20.glAttachShader(it, fragmentShader)
GLES20.glLinkProgram(it)

vertexHandle = GLES20.glGetAttribLocation(it, "vertexPosition")
uvsHandle = GLES20.glGetAttribLocation(it, "uvs")
mvpHandle = GLES20.glGetUniformLocation(it, "mvp")
samplerHandle = GLES20.glGetUniformLocation(it, "texSampler")
}

// Initialize buffers
GLES20.glGenBuffers(2, bufferHandles, 0)

GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, bufferHandles[0])
GLES20.glBufferData(
GLES20.GL_ARRAY_BUFFER,
vertices.size * 4,
vertexBuffer,
GLES20.GL_DYNAMIC_DRAW
)

GLES20.glBindBuffer(GLES20.GL_ELEMENT_ARRAY_BUFFER, bufferHandles[1])
GLES20.glBufferData(
GLES20.GL_ELEMENT_ARRAY_BUFFER,
indices.size * 4,
indexBuffer,
GLES20.GL_DYNAMIC_DRAW
)

// Init texture handle
GLES20.glGenTextures(1, textureHandle, 0)

// Ensure I can draw transparent stuff that overlaps properly
GLES20.glEnable(GLES20.GL_BLEND)
GLES20.glBlendFunc(GLES20.GL_SRC_ALPHA, GLES20.GL_ONE_MINUS_SRC_ALPHA)
}
}

最佳答案

一般来说,MP4 不是一个好的录制格式。通常样本表保存在内存中并在关闭时写入。因此,在断电或应用程序错误的情况下 - 您会丢失记录。使用 MPEG-2 传输流或分段的 MP4,那么大部分书面媒体仍然可以播放。您的文件很可能只包含一个 MP4 'ftyp' 和 'mdat' 原子,音频和视频交错。通过对视频流的一些有根据的猜测和知识 - 有机会提取音频和视频。 https://fix.video似乎做到了。

Correct MP4:
[ftyp]
[mdat]
[moov]
-end-

Truncated MP4:
[ftyp]
[mdat]
-end-

Fix.video 解析你的好文件提取音频和视频的设置。它使用来自良好文件的信息来重新创建大部分“moov”原子。通过解析您的“mdat”原子重新创建丢失的示例表“stXX”。 “mdat”原子内的视频 block 每个都以长度为前缀,其余部分必须是 AAC 音频。

关于android - 如何修复 MediaMuxer 生成的损坏的 Mp4 文件?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/64297338/

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