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c - 获取距离 2 中的邻居 c 中的图邻接表

转载 作者:行者123 更新时间:2023-12-04 08:27:33 26 4
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我在 c 中使用邻接列表创建了一个图表
问题是,我只想获取并打印给定节点距离为 2 的邻居。我尝试了 BFS,但它获取了一个节点可以访问的每个节点。我知道如果我使用了邻接矩阵,我可以将矩阵与其自身相乘。
我使用的代码结构如下

// BFS algorithm in C

#include <stdio.h>
#include <stdlib.h>
#define SIZE 40

struct queue {
int items[SIZE];
int front;
int rear;
};

struct queue* createQueue();
void enqueue(struct queue* q, int);
int dequeue(struct queue* q);
void display(struct queue* q);
int isEmpty(struct queue* q);
void printQueue(struct queue* q);

struct node {
int vertex;
struct node* next;
};

struct node* createNode(int);

struct Graph {
int numVertices;
struct node** adjLists;
int* visited;
};

// BFS algorithm
void bfs(struct Graph* graph, int startVertex) {
struct queue* q = createQueue();

graph->visited[startVertex] = 1;
enqueue(q, startVertex);

while (!isEmpty(q)) {
printQueue(q);
int currentVertex = dequeue(q);
printf("Visited %d\n", currentVertex);

struct node* temp = graph->adjLists[currentVertex];

while (temp) {
int adjVertex = temp->vertex;

if (graph->visited[adjVertex] == 0) {
graph->visited[adjVertex] = 1;
enqueue(q, adjVertex);
}
temp = temp->next;
}
}
}

// Creating a node
struct node* createNode(int v) {
struct node* newNode = malloc(sizeof(struct node));
newNode->vertex = v;
newNode->next = NULL;
return newNode;
}

// Creating a graph
struct Graph* createGraph(int vertices) {
struct Graph* graph = malloc(sizeof(struct Graph));
graph->numVertices = vertices;

graph->adjLists = malloc(vertices * sizeof(struct node*));
graph->visited = malloc(vertices * sizeof(int));

int i;
for (i = 0; i < vertices; i++) {
graph->adjLists[i] = NULL;
graph->visited[i] = 0;
}

return graph;
}

// Add edge
void addEdge(struct Graph* graph, int src, int dest) {
// Add edge from src to dest
struct node* newNode = createNode(dest);
newNode->next = graph->adjLists[src];
graph->adjLists[src] = newNode;

// Add edge from dest to src
newNode = createNode(src);
newNode->next = graph->adjLists[dest];
graph->adjLists[dest] = newNode;
}

// Create a queue
struct queue* createQueue() {
struct queue* q = malloc(sizeof(struct queue));
q->front = -1;
q->rear = -1;
return q;
}

// Check if the queue is empty
int isEmpty(struct queue* q) {
if (q->rear == -1)
return 1;
else
return 0;
}

// Adding elements into queue
void enqueue(struct queue* q, int value) {
if (q->rear == SIZE - 1)
printf("\nQueue is Full!!");
else {
if (q->front == -1)
q->front = 0;
q->rear++;
q->items[q->rear] = value;
}
}

// Removing elements from queue
int dequeue(struct queue* q) {
int item;
if (isEmpty(q)) {
printf("Queue is empty");
item = -1;
} else {
item = q->items[q->front];
q->front++;
if (q->front > q->rear) {
printf("Resetting queue ");
q->front = q->rear = -1;
}
}
return item;
}

// Print the queue
void printQueue(struct queue* q) {
int i = q->front;

if (isEmpty(q)) {
printf("Queue is empty");
} else {
printf("\nQueue contains \n");
for (i = q->front; i < q->rear + 1; i++) {
printf("%d ", q->items[i]);
}
}
}

int main() {
struct Graph* graph = createGraph(6);
addEdge(graph, 0, 1);
addEdge(graph, 0, 2);
addEdge(graph, 1, 2);
addEdge(graph, 1, 4);
addEdge(graph, 1, 3);
addEdge(graph, 2, 4);
addEdge(graph, 3, 4);

bfs(graph, 0);

return 0;
}

最佳答案

您需要一个 distance数组来跟踪它。
将起始节点的距离设置为 0。每次将新节点入队时,将该节点的距离更新为其父节点的距离 + 1。打印距离 [vertex] == 2 的节点。

void bfs( ... ) {
...
distance[startVertex] = 0;
while (!isEmpty(q)) {
int currentVertex = dequeue(q);
....
while (temp) {
....
if (graph->visited[adjVertex] == 0) {
graph->visited[adjVertex] = 1;
enqueue(q, adjVertex);
distance[adjVertex] = distance[currentVertex] + 1;
}
}
}
}

关于c - 获取距离 2 中的邻居 c 中的图邻接表,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/65192200/

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