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python - 属性错误 : 'Ship' object has no attribute 'bullet_width'

转载 作者:行者123 更新时间:2023-12-04 08:15:23 27 4
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我是 Python Crash Course 的学习者,现在我正在研究外星人入侵计划。我刚刚完成了关于向我的飞船添加子弹的章节,当我按下空格按钮时,python 抛出“AttributeError:'Ship' 对象没有属性'bullet_width'”。我曾尝试调试它并逐步运行它,但我找不到我犯的错误。有人可以帮我处理吗?这是我的代码:
外星人入侵(主要代码):

import sys

import pygame
from pygame.sprite import Group
from settings import Settings
from ship import Ship
import game_functions as gf

def run_game():
# 初始化游戏并创建一个屏幕对象
pygame.init()
ai_settings = Settings()
screen = pygame.display.set_mode(
(ai_settings.screen_width, ai_settings.screen_height))
pygame.display.set_caption("Alien Invasion")

# 创建一艘飞船
ship = Ship(ai_settings, screen)
# 创建一个用于存储子弹的编组
bullets = Group()

bg_color = (230, 230, 230)

# 开始游戏的主循环
while True:
gf.check_events(ship, ai_settings, ship, bullets)
ship.update()
bullets.update()
gf.update_screen(ai_settings, screen, ship, bullets)

run_game()
子弹.py:
import pygame
from pygame.sprite import Sprite

class Bullet(Sprite):
"""一个对飞船发射的子弹进行管理的类"""

def __init__(self, ai_settings, screen, ship):
"""在飞船所处的位置创建一个子弹对象"""
super(Bullet, self).__init__()
self.screen = screen

# 在(0, 0)处创建一个表示子弹的矩形,再设置正确的位置
self.rect = pygame.Rect(0, 0, ai_settings.bullet_width,
ai_settings.bullet_height)
self.rect.centerx = ship.rect.centerx
self.rect.top = ship.rect.top

#存储用小数表示的子弹位置
self.y = float(self.rect.y)

self.color = ai_settings.bullet_color
self.speed_factor = ai_settings.bullet_speed_factor

def update(self):
"""向上移动子弹"""
# 更新表示子弹位置的小数值
self.y -= self.speed_factor
# 更新表示子弹的rect的位置
self.rect.y = self.y

def draw_bullet(self):
"""在屏幕上绘制子弹"""
pygame.draw.rect(self.screen, self.color, self.rect)
游戏功能.py:
import sys

import pygame

from bullet import Bullet

def check_keydown_events(event, ai_settings, screen, ship, bullets):
"""响应按键"""
if event.key == pygame.K_RIGHT:
ship.moving_right = True
elif event.key == pygame.K_LEFT:
ship.moving_left = True
elif event.key == pygame.K_SPACE:
#创建一颗子弹,并将其加入到编组bullet中
new_bullet = Bullet(ai_settings, screen, ship)
bullets.add(new_bullet)

def check_keyup_events(event, ship):
"""响应松开"""
if event.key == pygame.K_RIGHT:
ship.moving_right = False
elif event.key == pygame.K_LEFT:
ship.moving_left = False

def check_events(ai_settings, screen, ship, bullets):
"""响应按键和鼠标事件"""
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == pygame.KEYDOWN:
check_keydown_events(event, ai_settings, screen, ship, bullets)
elif event.type == pygame.KEYUP:
check_keyup_events(event, ship)

def update_screen(ai_settings, screen, ship, bullets):
"""更新屏幕上的图像,并切换到新屏幕"""
# 每次循环时都重绘屏幕
screen.fill(ai_settings.bg_color)
# 在飞船和外星人后面重绘所有子弹
for bullet in bullets.sprites():
bullet.draw_bullet()
ship.blitme()

#让最近绘制的屏幕可见
pygame.display.flip()
船.py:
import pygame

class Ship():
def __init__(self, ai_settings, screen):
"""初始化飞船并设置其初始位置"""
self.screen = screen
self.ai_settings = ai_settings

# 加载飞船图像并获取其外接矩形
self.image = pygame.image.load('images/ship.bmp')
self.rect = self.image.get_rect()
self.screen_rect = screen.get_rect()

# 将每艘新飞船放在屏幕底部中央
self.rect.centerx = self.screen_rect.centerx
self.rect.bottom = self.screen_rect.bottom

# 在飞船的属性center中存储最小数值
self.center = float(self.rect.centerx)

#移动标志
self.moving_right = False
self.moving_left = False
self.moving_up = False
self.moving_down = False

def update(self):
"""根据移动标志调整飞船的位置"""
# 更新飞船的center值,而不是rect
if self.moving_right and self.rect.right < self.screen_rect.right:
self.center += self.ai_settings.ship_speed_factor
if self.moving_left and self.rect.left > 0:
self.center -= self.ai_settings.ship_speed_factor

#根据self.center更新rect对象
self.rect.centerx = self.center

def blitme(self):
"""在指定位置绘制飞船"""
self.screen.blit(self.image, self.rect)
设置.py:
class Settings():
"""存储《外星人入侵》的所有设置的类"""

def __init__(self):
"""初始化游戏的设置"""
#屏幕设置
self.screen_width = 1300
self.screen_height = 680
self.bg_color = (230, 230, 230)

#飞船的设置
self.ship_speed_factor = 1.5

#子弹设置
self.bullet_speed_factor = 1.5
self.bullet_width = 3
self.bullet_height = 15
self.bullet_color = 60, 60, 60
非常感谢,伙计!

最佳答案

check_events 的签名功能:

def check_events(ai_settings, screen, ship, bullets):

但是,当您调用 check_events , ship被传递了两次,但 screen不见了: gf.check_events(ship, ai_settings, ship, bullets)
gf.check_events(ai_settings, screen, ship, bullets)

关于python - 属性错误 : 'Ship' object has no attribute 'bullet_width' ,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/65731603/

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