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javascript - 如何将 env 映射添加到 gltf 对象上

转载 作者:行者123 更新时间:2023-12-04 07:46:14 25 4
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我在将环境贴图添加到加载的 GLTF/GLB 文件时遇到了很多麻烦,截至目前,我得到了某种反射而不是上面有光点的黑点,

我正在阅读一些有关三个 js 的文档,认为我可以使用标准网格 Material 将其拉下来,并以某种方式将其应用到对象 (gltf) 并将网格添加到场景中。我尝试了类似的模型,但该项目消失了。我不知道该怎么做,求助各位。

这是我试图应用到它的环境贴图,(或类似的东西) https://hdrihaven.com/files/hdri_images/tonemapped/8192/venice_sunset.jpg

这是我正在开发的代码笔 https://codepen.io/8AD/pen/XWpxmpO

HTML

<script src="https://unpkg.com/three@0.87.1/build/three.js"></script>
<script src="https://rawcdn.githack.com/mrdoob/three.js/d9f87fb1a2c5db1ea0e2feda9bd42b39b5bedc41/build/three.min.js"></script>
<!-- OrbitControls.js -->
<script src="https://rawcdn.githack.com/mrdoob/three.js/d9f87fb1a2c5db1ea0e2feda9bd42b39b5bedc41/examples/js/controls/OrbitControls.js"></script>
<!-- DRACOLoader.js -->
<script src="https://rawcdn.githack.com/mrdoob/three.js/d9f87fb1a2c5db1ea0e2feda9bd42b39b5bedc41/examples/js/loaders/DRACOLoader.js"></script>
<!-- GLTFLoader.js -->
<script src="https://rawcdn.githack.com/mrdoob/three.js/d9f87fb1a2c5db1ea0e2feda9bd42b39b5bedc41/examples/js/loaders/GLTFLoader.js"></script>

<div id="3dmain">


</div>

JS

var gltf = null;
var mixer = null;
var clock = new THREE.Clock();
var controls;
var camera;
init();
animate();

var renderCalls = [];
function render () {
requestAnimationFrame( render );
renderCalls.forEach((callback)=>{ callback(); });
}
render();


function init() {
width = window.innerWidth;
height = window.innerHeight;

scene = new THREE.Scene();

var light = new THREE.PointLight( 0xffffcc, 20, 200 );
light.position.set( 4, 30, 80 );
scene.add( light );

var light2 = new THREE.AmbientLight( 0x20202A, 20, 100 );
light2.position.set( 30, -10, 30 );
scene.add( light2 );


camera = new THREE.PerspectiveCamera( 60, width / height, 0.01, 10000 );
camera.position.set(0, 3, 10);


window.addEventListener( 'resize', function () {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}, false );

var geometry = new THREE.BoxGeometry(100, 5, 100);
var material = new THREE.MeshLambertMaterial({
color: "#707070"
});


var manager = new THREE.LoadingManager();
manager.onProgress = function ( item, loaded, total ) {
console.log( item, loaded, total );
};

var loader = new THREE.GLTFLoader();
loader.setCrossOrigin( 'anonymous' );


var scale = 0.01;
var url = "https://8ad.studio/wp-content/uploads/3D%20Assets/blimp.glb";

loader.load(url, function (data) {
gltf = data;
var object = gltf.scene;
object.scale.set(scale, scale, scale);
//object.position.y = -5;
//object.position.x = 4;
object.castShadow = true;
object.receiveShadow = true;

var animations = gltf.animations;
if ( animations && animations.length ) {
mixer = new THREE.AnimationMixer( object );
for ( var i = 0; i < animations.length; i ++ ) {
var animation = animations[ i ];
mixer.clipAction( animation ).play();
}
}
scene.add(object);
});



renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true } );
renderer.setClearColor( 0x000000, 0 );
renderer.shadowMap.enabled = true;

controls = new THREE.OrbitControls( camera,);
controls.rotateSpeed = 0.3;
controls.zoomSpeed = 0.9;

controls.minDistance = 14;
controls.maxDistance = 14;

controls.minPolarAngle = 0; // radians
controls.maxPolarAngle = Math.PI /2; // radians

controls.enableDamping = true;
controls.dampingFactor = 0.05;

var renderCalls = [];
renderCalls.push(function(){
controls.update()
});

renderer.setSize( width, height );
renderer.gammaOutput = true;
document.getElementById('3dmain').appendChild( renderer.domElement );
}

function animate() {
requestAnimationFrame( animate );
if (mixer) mixer.update(clock.getDelta());
controls.update();
render();
}

function render() {
renderer.render( scene, camera );
}


最佳答案

您必须将 RGBELoader 包含到您的应用中以导入 HDR 纹理并使用 PMREMGenerator 以便预处理环境贴图以用于 PBR Material .

var gltf = null;
var mixer = null;
var clock = new THREE.Clock();
var controls;
var camera;
var renderer;
init();
animate();

var renderCalls = [];

function render() {
requestAnimationFrame(render);
renderCalls.forEach((callback) => {
callback();
});
}
render();


function init() {
width = window.innerWidth;
height = window.innerHeight;

scene = new THREE.Scene();

var light = new THREE.PointLight(0xffffcc, 20, 200);
light.position.set(4, 30, 80);
scene.add(light);

var light2 = new THREE.AmbientLight(0x20202A, 20, 100);
light2.position.set(30, -10, 30);
scene.add(light2);

camera = new THREE.PerspectiveCamera(60, width / height, 0.01, 10000);
camera.position.set(0, 3, 10);


renderer = new THREE.WebGLRenderer({
antialias: true,
alpha: true
});
renderer.outputEncoding = THREE.sRGBEncoding;
renderer.toneMapping = THREE.ACESFilmicToneMapping;
renderer.toneMappingExposure = 1;
renderer.setClearColor(0x000000, 0);
renderer.shadowMap.enabled = true;

window.addEventListener('resize', function() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}, false);

var geometry = new THREE.BoxGeometry(100, 5, 100);
var material = new THREE.MeshLambertMaterial({
color: "#707070"
});


var manager = new THREE.LoadingManager();
manager.onProgress = function(item, loaded, total) {
console.log(item, loaded, total);
};

var scale = 0.01;
var url = "https://8ad.studio/wp-content/uploads/3D%20Assets/blimp.glb";

var loader = new THREE.GLTFLoader();
loader.setCrossOrigin('anonymous');

const pmremGenerator = new THREE.PMREMGenerator(renderer);
pmremGenerator.compileEquirectangularShader();

const rgbeLoader = new THREE.RGBELoader();
rgbeLoader.load('https://threejs.org/examples/textures/equirectangular/venice_sunset_1k.hdr', function(texture) {

const envMap = pmremGenerator.fromEquirectangular(texture).texture;

scene.background = envMap;
scene.environment = envMap;

texture.dispose();
pmremGenerator.dispose();

loader.load(url, function(data) {
gltf = data;
var object = gltf.scene;
object.scale.set(scale, scale, scale);
//object.position.y = -5;
//object.position.x = 4;
object.castShadow = true;
object.receiveShadow = true;

var animations = gltf.animations;
if (animations && animations.length) {
mixer = new THREE.AnimationMixer(object);
for (var i = 0; i < animations.length; i++) {
var animation = animations[i];
mixer.clipAction(animation).play();
}
}
scene.add(object);
});

});

controls = new THREE.OrbitControls(camera, renderer.domElement);
controls.rotateSpeed = 0.3;
controls.zoomSpeed = 0.9;

controls.minDistance = 14;
controls.maxDistance = 14;

controls.minPolarAngle = 0; // radians
controls.maxPolarAngle = Math.PI / 2; // radians

controls.enableDamping = true;
controls.dampingFactor = 0.05;

var renderCalls = [];
renderCalls.push(function() {
controls.update()
});

renderer.setSize(width, height);
document.getElementById('3dmain').appendChild(renderer.domElement);
}

function animate() {
requestAnimationFrame(animate);
if (mixer) mixer.update(clock.getDelta());
controls.update();
render();
}

function render() {
renderer.render(scene, camera);
}
body {
margin: 0;
}
<script src="https://cdn.jsdelivr.net/npm/three@0.127/build/three.js"></script>
<!-- OrbitControls.js -->
<script src="https://cdn.jsdelivr.net/npm/three@0.127/examples/js/controls/OrbitControls.js"></script>
<!-- DRACOLoader.js -->
<script src="https://cdn.jsdelivr.net/npm/three@0.127/examples/js/loaders/DRACOLoader.js"></script>
<!-- GLTFLoader.js -->
<script src="https://cdn.jsdelivr.net/npm/three@0.127/examples/js/loaders/GLTFLoader.js"></script>
<!-- RGBELoader.js -->
<script src="https://cdn.jsdelivr.net/npm/three@0.127/examples/js/loaders/RGBELoader.js"></script>

<div id="3dmain">


</div>

该示例将环境贴图应用于 Scene.environment .但是,您也可以遍历 glTF 对象并将其应用于每种 Material 的 envMap 属性。

关于javascript - 如何将 env 映射添加到 gltf 对象上,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/67183618/

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