- html - 出于某种原因,IE8 对我的 Sass 文件中继承的 html5 CSS 不友好?
- JMeter 在响应断言中使用 span 标签的问题
- html - 在 :hover and :active? 上具有不同效果的 CSS 动画
- html - 相对于居中的 html 内容固定的 CSS 重复背景?
我正在创建一个程序,该程序具有由用户插入的预定义数量的图片框,然后添加到列表中。图片框必须增长,每次它们相互碰撞或击中面板边界时,游戏就结束了。我无法检测到它们之间的碰撞。您可以在 2 foreach 部分找到问题。提前致谢
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Boxen
{
public partial class FrmBoxes : Form
{
public FrmBoxes()
{
InitializeComponent();
}
//Defined Global Variables for the User input, points, the biggest box, total of points and the average of points
int UserInput;
int Points = 0, BiggestBox = 0, PointsTotal =0;
double AveragePoints = 0;
//List of points of each box and another one to insert the boxes
List<int> PointsList = new List<int>();
List<PictureBox> picboxsList = new List<PictureBox>();
//Random generator for color in the boxes
Random rnd = new Random();
/// <summary>
/// FrmBoxes_Load means when the formular will load, than Info will be shown and Timer will be set to false
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void FrmBoxes_Load(object sender, EventArgs e)
{
// Info will be displayed
LblInfo.Text = "Click Box, as bigger as more points you get";
//Timer set to false
TmrFirst.Enabled = false;
}
/// <summary>
/// TmrFirst_Tick, each time the Timer will tick will write on 3 labels different values according with the total points, average points and size of box es
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void TmrFirst_Tick(object sender, EventArgs e)
{
//this tree labels will be written from their variables values and the value that its in that variable will be connverted to string
LblPoints.Text = Convert.ToString(PointsTotal);
LblClickPoints.Text = Convert.ToString(AveragePoints);
LblBiggestBox.Text = Convert.ToString(BiggestBox);
//Loop that counts betwwen 0 and the amount of Boxes inside of the List
for (int i = 0; i < picboxsList.Count; i++)
{
//The index of the List will gain a new size of 2 pixels in height and width at each tick
picboxsList[i].Size = new Size(picboxsList[i].Width + 2, picboxsList[i].Height + 2);
}
//Verificacion if the amount of boxes in the List is inferior to the number inputed bby the user
if (picboxsList.Count < UserInput)
{
//Object Box is created with 20 Pixels height and widht and a random color is generated for their background
PictureBox picBox = new PictureBox();
picBox.Size = new Size(20, 20);
picBox.BackColor = Color.FromArgb(rnd.Next(10, 245), rnd.Next(10, 245), rnd.Next(10, 245));
//Event handler will be added to click the box event
picBox.Click += new EventHandler(PicBox_Click);
//Box will be added to the game field with 30 Pixels distance to the edges
PnlGameField.Controls.Add(picBox);
picBox.Location = new Point(rnd.Next(0, PnlGameField.Width - 30), rnd.Next(0, PnlGameField.Height - 30));
//Each created box will be added to the List
picboxsList.Add(picBox);
foreach (Control x in this.Controls)
{
foreach (Control y in this.Controls)
{
if (x != y)
{
if (x.Bounds.IntersectsWith(y.Bounds)) //&& (picBox.Bounds.IntersectsWith(x.Bounds)PnlGameField.Height)) && (picBox.Bounds.IntersectsWith(x.Bounds)PnlGameField.Width))
{
LblInfo.Text = "Game Over";
TmrFirst.Stop();
}
}
}
}
}
//Check that the list is not nothing and contains more than 1 element before continuing.
//for (outerIndex as Int32 = 0; picboxsList.Count - 2)
//for (innerIndex as Int32 = outerIndex + 1; picboxsList.Count - 1)
//if (picboxsList(outerIndex).Bounds.IntersectsWith(picboxsList(innerIndex).Bounds))
//Then slimeList(outerIndex) and slimeList(innerIndex) have collided.
}
/// <summary>
/// Pic_Box, event handler created at click, will add some values and remove after click
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void PicBox_Click(object sender, EventArgs e)
{
//event handler called with click interaccion
PictureBox picBox = (PictureBox)sender;
//remove the box from the game field
picBox.Dispose();
//remove the box from the List
picboxsList.Remove(picBox);
//Width will be used to calculate the total points and add each time that is clicked//
PointsTotal += picBox.Width;
//Width will be used to calculate the points per click
Points = picBox.Width;
//Points will be added to the List
PointsList.Add(Points);
//Max value from a box will be token out from the list Points and saved in the variable BiggestBox
BiggestBox = PointsList.Max();
//AveragePoints variable will hold the double value of all the boxes points saved in the list and will update upon click in each box
AveragePoints = Convert.ToDouble(PointsList.Average());
}
/// <summary>
/// When start button will be clicked it creates the amount of boxes defined by the user
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void BtnStart_Click(object sender, EventArgs e)
{
//new text inserted in the label LblInfo to be displayed upon click on the button start
LblInfo.Text = "When the Boxes hit eachother or the edges it's Game Over";
//User input converted to integer and displayed in text box
UserInput = Convert.ToInt32(TxtNumberOfBoxes.Text);
//Timer will be set to true
TmrFirst.Enabled = true;
//Loop to check the user input and add boxes till his given number
for (int i = 0; i < UserInput; i++)
{
//Object Box is created with 20 Pixels height and widht and a random color is generated for their background
PictureBox picBox = new PictureBox();
picBox.Size = new Size(20, 20);
picBox.BackColor = Color.FromArgb(rnd.Next(10, 245), rnd.Next(10, 245), rnd.Next(10, 245));
//Event handler will be added to click the box event
picBox.Click += new EventHandler(PicBox_Click);
//Box will be added to the game field with 30 Pixels distance to the edges
PnlGameField.Controls.Add(picBox);
picBox.Location = new Point(rnd.Next(0, PnlGameField.Width - 30), rnd.Next(0, PnlGameField.Height - 30));
//Each created box will be added to the List
picboxsList.Add(picBox);
}
}
}
}
最佳答案
回答
您的碰撞检测不起作用,因为您正在检查表单的控件,而不是 PnlGameField
的控件。 .请改用以下游戏循环:
private void timer1_Tick(object sender, EventArgs e)
{
var boxes = PnlGameField.Controls.OfType<PictureBox>().ToArray();
foreach (var box in boxes)
{
box.Size = new Size(box.Size.Width + 2, box.Size.Height + 2);
box.Location = new Point(box.Location.X - 1, box.Location.Y - 1);
}
if (CheckCollisions(boxes))
{
EndGame();
}
PnlGameField.Invalidate();
}
private bool CheckCollisions(PictureBox[] boxes)
{
for (int i = 0; i < boxes.Length; i++)
{
var box = boxes[i];
if (box.Left < 0 || box.Right >= PnlGameField.Width
|| box.Top < 0 || box.Bottom >= PnlGameField.Height)
{
box.BorderStyle = BorderStyle.FixedSingle;
return true;
}
for (int j = i+1; j < boxes.Length; j++)
{
var other = boxes[j];
if (box.Bounds.IntersectsWith(other.Bounds))
{
box.BorderStyle = BorderStyle.FixedSingle;
other.BorderStyle = BorderStyle.FixedSingle;
return true;
}
}
}
return false;
}
我测试过,它有效🗸。
29.9999999997
而不是
30.0
)并且你在平均后转换为 double 是一个错误。
public class GameScore
{
readonly List<float> pointsList;
public GameScore()
{
pointsList = new List<float>();
}
public int BoxCount { get => pointsList.Count; }
public float Average { get => pointsList.Count >0 ? pointsList.Average() : 0; }
public float Maximum { get => pointsList.Count>0 ? pointsList.Max() : 0; }
public float Total { get => pointsList.Count>0 ? pointsList.Sum() : 0; }
public void Add(int points)
{
pointsList.Add(points);
}
public void Reset()
{
pointsList.Clear();
}
public override string ToString()
{
return $"Total={Total}, Ave={Average}, Max={Maximum}";
}
}
和
GameScore
每次点击一个框时都可以使用
score.Add(box.Width)
.更多详细信息,请参阅下面的源代码
Timer.Enabled
即可知道游戏是否正在运行。属性(property)。
public partial class Form1 : Form
{
static Random rnd = new Random();
readonly GameScore score = new GameScore();
public Form1()
{
InitializeComponent();
}
protected override void OnLoad(EventArgs e)
{
base.OnLoad(e);
timer1.Enabled = false;
}
private void toolStripButton1_Click(object sender, EventArgs e)
{
if (timer1.Enabled)
{
EndGame();
}
else
{
StartGame();
}
}
private void StartGame()
{
toolStripButton1.Text = "Stop";
toolStripButton1.BackColor = Color.FromArgb(255, 128, 128);
if (int.TryParse(toolStripTextBox1.Text, out int count) && count > 0)
{
PnlGameField.Controls.Clear();
for (int i = 0; i < count; i++)
{
AddRandomBox();
}
score.Reset();
toolStripTextBox2.Text = score.ToString();
timer1.Enabled = true;
}
}
private void EndGame()
{
toolStripButton1.Text = "Start";
toolStripButton1.BackColor = Color.FromArgb(128, 255, 128);
timer1.Enabled = false;
}
private void AddRandomBox()
{
//Object Box is created with 20 Pixels height and width and a random color is generated for their background
PictureBox picBox = new PictureBox();
picBox.Size = new Size(20, 20);
picBox.BackColor = Color.FromArgb(rnd.Next(10, 245), rnd.Next(10, 245), rnd.Next(10, 245));
//Event handler will be added to click the box event
picBox.Click += PicBox_Click;
//Box will be added to the game field with 30 Pixels distance to the edges
PnlGameField.Controls.Add(picBox);
picBox.Location = new Point(rnd.Next(0, PnlGameField.Width - 30), rnd.Next(0, PnlGameField.Height - 30));
}
private void PicBox_Click(object sender, EventArgs e)
{
var target = (PictureBox)sender;
if (timer1.Enabled)
{
RemoveBox(target);
}
}
private void RemoveBox(PictureBox box)
{
score.Add(box.Width);
box.Dispose();
PnlGameField.Controls.Remove(box);
AddRandomBox();
toolStripTextBox2.Text = score.ToString();
PnlGameField.Invalidate();
}
private void timer1_Tick(object sender, EventArgs e)
{
var boxes = PnlGameField.Controls.OfType<PictureBox>().ToArray();
foreach (var box in boxes)
{
box.Size = new Size(box.Size.Width + 2, box.Size.Height + 2);
box.Location = new Point(box.Location.X - 1, box.Location.Y - 1);
}
if (CheckCollisions(boxes))
{
EndGame();
}
PnlGameField.Invalidate();
}
private bool CheckCollisions(PictureBox[] boxes)
{
for (int i = 0; i < boxes.Length; i++)
{
var box = boxes[i];
if (box.Left < 0 || box.Right >= PnlGameField.Width
|| box.Top < 0 || box.Bottom >= PnlGameField.Height)
{
box.BorderStyle = BorderStyle.FixedSingle;
return true;
}
for (int j = i+1; j < boxes.Length; j++)
{
var other = boxes[j];
if (box.Bounds.IntersectsWith(other.Bounds))
{
box.BorderStyle = BorderStyle.FixedSingle;
other.BorderStyle = BorderStyle.FixedSingle;
return true;
}
}
}
return false;
}
}
关于c# - 来自列表c#中图片框的碰撞检测,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/67721533/
如标题所示,ans_list是一个答案列表,ans_index是一个数字(答案在词汇表中的索引,但与atm无关) 这里生成的 tree.anslist 是什么? (例如,仅针对第一个),忽略迭代。 f
我目前将用户的输入存储在逗号分隔的列表中,如下所示: Userid | Options 1 | 1,2,5 用户在一个数组形式中勾选一组选项,然后用逗号连接起来 1,2,5 然后 MySQ
我目前将用户的输入存储在逗号分隔的列表中,如下所示: Userid | Options 1 | 1,2,5 用户在一个数组形式中勾选一组选项,然后用逗号连接起来 1,2,5 然后 MySQ
我想知道如何完全展平列表和包含它们的东西。除其他外,我想出了一个解决方案,它可以将具有多个元素的东西滑倒并将它们放回原处,或者在滑倒后将具有一个元素的东西拿走。 这与 How do I “flatte
我想知道如何完全展平列表和包含它们的东西。除其他外,我想出了一个解决方案,它可以将具有多个元素的东西滑倒并将它们放回原处,或者在滑倒后将带有一个元素的东西拿走。 这与 How do I “flatte
这个问题已经有答案了: Convert nested list to 2d array (3 个回答) 已关闭 7 年前。 java中有没有快捷方式可以转换 List> 到 String[][] ?
我在排序时遇到问题 List> 。我创建了一个自定义比较器,在其中编写了对数据进行排序的代码。 public class CustomComparator implements Comparator
这个问题已经有答案了: 已关闭10 年前。 Possible Duplicate: Java Generics: Cannot cast List to List? 我只是想知道为什么下面的java代
试图想出一个 LINQy 方法来做到这一点,但我什么也没想到。 我有一个对象列表<>,其中包含一个属性,该属性是逗号分隔的字母代码列表: lst[0].codes = "AA,BB,DD" lst[1
假设我有这些任务: points = [] point = (1, 2) 我怎么会这样做: points += point 它工作得很好,并且给了我点 = [1, 2]。但是,如果我这样做: poin
如何在 scala 中将 List[Task[List[Header]]] 类型转换为 Task[List[Header]]。 我有一个方法返回 Task[List[Header]] 并多次调用 do
如何在 Java 中查找二维列表的元素? 我有一个参数为 List> 的函数我想知道如何找到这个列表的行和列。 最佳答案 如果你喜欢 List> obj 然后你就可以像这样访问 obj.get(cur
分配 List到 List工作正常。 分配 List>到 List>不编译。 代码 public class Main { public static void main(String[] a
我正在用 Java 编写一个方法,该方法必须接收并迭代 Serializable 的 List。 有什么区别: public void myMethod(List list) { } 和 public
我看到很多人想用 mvvm 更新网格/列表/树的一部分,但他们不想刷新整个列表。 对于所有遇到此问题的人,我做了以下示例。 希望这对你有用。 最佳答案 这是一个简单的例子。整个代码中最重要的是: Bi
我正在为现有的 C++ 库编写包装器,该库使用列表,其中 T 是自定义结构。我被建议使用 vector 而不是列表,但我试图避免修改库。 为了更好地理解这个场景,我做了一个简单的应用程序,使用一个列表
List list List list 这两种声明有什么区别吗? 谢谢, 最佳答案 是的。 List可以包含所有派生自 Base 的不同事物的混合物. List包含同质项(从某种意义上说,它们必须全部
有人可以尽可能详细地解释以下类型之间的区别吗? List List List 让我更具体一点。我什么时候想使用 // 1 public void CanYouGiveMeAnAnswer(List l
我有一个元组列表,每个元组都是一对列表。所以我的数据看起来像: mylist = [(['foo', 'bar'], ['bar', 'bar']),(['bar', 'bar'],['bar', '
也许是一个时髦的标题,但我遇到了以下问题: 给定一个类型为 (a * b) list 的列表,我想创建一个类型为 (a * b list) list 的新列表。一个例子: 给定列表 let testL
我是一名优秀的程序员,十分优秀!