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google-project-tango - 在 Jacobi Google Tango API 中使用 onFrameAvailable()

转载 作者:行者123 更新时间:2023-12-04 04:16:59 24 4
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问题:有谁知道如何使用 Tango Java ( Jacobi ) API onFrameAvailable() 获取 Tango 的彩色相机图像缓冲区打回来?

背景:

我有一个增强现实应用程序,可以在 Tango 的背景中显示视频。我已经使用 Java API (Jacobi) 在 this example 之后成功创建了视频叠加示例。 .我的应用程序工作正常,视频在后台正确呈现。

作为应用程序的一部分,我想在用户按下按钮时存储视频后缓冲区的副本。因此,我需要访问相机的 RGB 数据。

根据Jacobi release notes ,任何想要访问相机 RGB 数据的类都应该实现新的 onFrameAvailable() OnTangoUpdateListener 中的方法.我这样做了,但我没有看到任何实际获取像素的句柄或参数:

Java API

@Override
public void onFrameAvailable(int cameraId) {
//Log.w(TAG, "Frame available!");
if (cameraId == TangoCameraIntrinsics.TANGO_CAMERA_COLOR) {
tangoCameraPreview.onFrameAvailable();
}
}

如图所示, onFrameAvailable只有一个参数,整数指定生成 View 的相机的 id。将此与 C 库回调进行对比,后者提供对图像缓冲区的访问:

C API
TangoErrorType TangoService_connectOnFrameAvailable(
TangoCameraId id, void* context,
void (*onFrameAvailable)(void* context, TangoCameraId id,
const TangoImageBuffer* buffer));

我期待 Java 方法具有类似于 C API 调用中的缓冲区对象的东西。

我试过的

我尝试扩展 TangoCameraPreview类并将图像保存在那里,但我只得到黑色背景。
public class CameraSurfaceView extends TangoCameraPreview {


private boolean takeSnapShot = false;

public void takeSnapShot() {
takeSnapShot = true;
}

/**
* Grabs a copy of the surface (which is rendering the Tango color camera)
* https://stackoverflow.com/questions/14620055/how-to-take-a-screenshot-of-androids-surface-view
*/
public void screenGrab2(){

int width = this.getWidth();
int height = this.getHeight();
long fileprefix = System.currentTimeMillis();

View v= getRootView();
v.setDrawingCacheEnabled(true);
// this is the important code :)
// Without it the view will have a dimension of 0,0 and the bitmap will be null
v.measure(MeasureSpec.makeMeasureSpec(0, MeasureSpec.UNSPECIFIED),
MeasureSpec.makeMeasureSpec(0, MeasureSpec.UNSPECIFIED));
v.layout(0, 0, width, height);

v.buildDrawingCache(true);

Bitmap image = v.getDrawingCache();

//TODO: make seperate subdirctories for each exploitation sessions
String targetPath =Environment.getExternalStorageDirectory() + "/RavenEye/Photos/";
String imageFileName = fileprefix + ".jpg";

if(!(new File(targetPath)).exists()) {
new File(targetPath).mkdirs();
}

try {
File targetDirectory = new File(targetPath);
File photo=new File(targetDirectory, imageFileName);
FileOutputStream fos=new FileOutputStream(photo.getPath());
image.compress(CompressFormat.JPEG, 100, fos);
fos.flush();
fos.close();
Log.i(this.getClass().getCanonicalName(), "Grabbed an image in target path:" + targetPath);
} catch (FileNotFoundException e) {
Log.e(CameraPreview.class.getName(),"Exception " + e);
e.printStackTrace();
} catch (IOException e) {
Log.e(CameraPreview.class.getName(),"Exception " + e);
e.printStackTrace();
}

}


/**
* Grabs a copy of the surface (which is rendering the Tango color camera)
*/
public void screenGrab(){

int width = this.getWidth();
int height = this.getHeight();
long fileprefix = System.currentTimeMillis();

Bitmap image = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);

Canvas canvas = new Canvas(image);
canvas.drawBitmap(image, 0, 0, null);

//TODO: make seperate subdirctories for each exploitation sessions
String targetPath =Environment.getExternalStorageDirectory() + "/RavenEye/Photos/";
String imageFileName = fileprefix + ".jpg";

if(!(new File(targetPath)).exists()) {
new File(targetPath).mkdirs();
}

try {
File targetDirectory = new File(targetPath);
File photo=new File(targetDirectory, imageFileName);
FileOutputStream fos=new FileOutputStream(photo.getPath());
image.compress(CompressFormat.JPEG, 100, fos);
fos.flush();
fos.close();
Log.i(this.getClass().getCanonicalName(), "Grabbed an image in target path:" + targetPath);
} catch (FileNotFoundException e) {
Log.e(CameraPreview.class.getName(),"Exception " + e);
e.printStackTrace();
} catch (IOException e) {
Log.e(CameraPreview.class.getName(),"Exception " + e);
e.printStackTrace();
}

}

@Override
public void onFrameAvailable() {
super.onFrameAvailable();
if(takeSnapShot) {
screenGrab();
takeSnapShot = false;

}
}

public CameraSurfaceView(Context context) {
super(context);
// TODO Auto-generated constructor stub
}
}

我要去哪里

我准备root设备,然后使用 onFrameAvailable提示外部根进程的方法,例如其中之一:

post 23610900

post 10965409

post 4998527

我希望我能找到一种方法来避免root hack。

先感谢您!

最佳答案

好的,我想出了一个让它工作的方法。

更新:我的工作解决方案在这里:

https://github.com/stevehenderson/GoogleTango_AR_VideoCapture

我基本上在渲染管道上设置了一个“中间人(渲染器)”攻击。
这种方法拦截SetRenderer来自 TangoCameraPreview 的电话基类,并允许访问
到基础渲染器的 OnDraw()方法和 GL 上下文。然后我向这个扩展渲染器添加额外的方法,允许读取 GL 缓冲区。

一般方法

1) 扩展TangoCameraPreview类(例如在我的示例中 ReadableTangoCameraPreview )。覆盖 setRenderer(GLSurfaceView.Renderer renderer) ,保留对基本渲染器的引用,并用您自己的“包装”GLSUrface.Renderer 替换渲染器渲染器,它将添加方法以将后台缓冲区渲染到设备上的图像。

2) 创建自己的GLSurfaceView.Renderer实现所有 ScreenGrabRenderer 的接口(interface)(例如我的 GLSurfaceView.Renderer 类)方法,将它们传递给在步骤 1 中捕获的基本渲染器。此外,当您想要抓取图像时,添加一些新方法来“提示”。

3) 执行ScreenGrabRenderer在上面的步骤 2 中描述。

4) 使用回调接口(interface)(我的 TangoCameraScreengrabCallback )在复制图像时进行通信

它工作得很好,并且允许人们在不生根设备的情况下抓取图像中的相机位。

注:我不需要将捕获的图像与点云紧密同步。所以我没有检查延迟。为获得最佳结果,您可能需要调用 Mark 提出的 C 方法。

这是我的每个类(class)的样子..

///Main Activity Class where bulk of Tango code is
.
.
.

// Create our Preview view and set it as the content of our activity.
mTangoCameraPreview = new ReadableTangoCameraPreview(getActivity());

RelativeLayout preview = (RelativeLayout) view.findViewById(R.id.camera_preview);
preview.addView(mTangoCameraPreview);


.
.
.
//When you want to take a snapshot, call the takeSnapShotMethod()
//(you can make this respond to a button)
mTangoCameraPreview.takeSnapShot();
.
.
.
.
.
//Main Tango Listeners
@Override
public void onFrameAvailable(final int cameraId) {
// Update the UI with TangoPose information
runOnUiThread(new Runnable() {
@Override
public void run() {
if (cameraId == TangoCameraIntrinsics.TANGO_CAMERA_COLOR) {
tangoCameraPreview.onFrameAvailable();
}
}
});
}

ReadableTangoCameraPreview 类
public class ReadableTangoCameraPreview extends TangoCameraPreview implements  TangoCameraScreengrabCallback  {

Activity mainActivity;
private static final String TAG = ReadableTangoCameraPreview.class.getSimpleName();

//An intercept renderer
ScreenGrabRenderer screenGrabRenderer;

private boolean takeSnapShot = false;

@Override
public void setRenderer(GLSurfaceView.Renderer renderer) {
//Create our "man in the middle"
screenGrabRenderer= new ScreenGrabRenderer(renderer);

//Set it's call back
screenGrabRenderer.setTangoCameraScreengrabCallback(this);

//Tell the TangoCameraPreview class to use this intermediate renderer
super.setRenderer(screenGrabRenderer);
Log.i(TAG,"Intercepted the renderer!!!");
}


/**
* Set a trigger for snapshot. Call this from main activity
* in response to a use input
*/
public void takeSnapShot() {
takeSnapShot = true;
}

@Override
public void onFrameAvailable() {
super.onFrameAvailable();
if(takeSnapShot) {
//screenGrabWithRoot();
screenGrabRenderer.grabNextScreen(0,0,this.getWidth(),this.getHeight());
takeSnapShot = false;
}
}

public ReadableTangoCameraPreview(Activity context) {
super(context);
mainActivity = context;

}

public void newPhoto(String aNewPhotoPath) {
//This gets called when a new photo was grabbed created in the renderer
Log.i(TAG,"New image available at" + aNewPhotoPath);
}

}

ScreenGrabRenderer 接口(interface)

(重载 TangoCameraPreview 默认渲染器)
/**
* This is an intermediate class that intercepts all calls to the TangoCameraPreview's
* default renderer.
*
* It simply passes all render calls through to the default renderer.
*
* When required, it can also use the renderer methods to dump a copy of the frame to a bitmap
*
* @author henderso
*
*/
public class ScreenGrabRenderer implements GLSurfaceView.Renderer {


TangoCameraScreengrabCallback mTangoCameraScreengrabCallback;

GLSurfaceView.Renderer tangoCameraRenderer;
private static final String TAG = ScreenGrabRenderer.class.getSimpleName();

private String lastFileName = "unset";

boolean grabNextScreen = false;

int grabX = 0;
int grabY = 0;
int grabWidth = 640;
int grabHeight = 320;

public void setTangoCameraScreengrabCallback(TangoCameraScreengrabCallback aTangoCameraScreengrabCallback) {
mTangoCameraScreengrabCallback = aTangoCameraScreengrabCallback;
}

/**
* Cue the renderer to grab the next screen. This is a signal that will
* be detected inside the onDrawFrame() method
*
* @param b
*/
public void grabNextScreen(int x, int y, int w, int h) {
grabNextScreen = true;
grabX=x;
grabY=y;
grabWidth=w;
grabHeight=h;
}

@Override
public void onSurfaceCreated(GL10 gl, EGLConfig config) {
tangoCameraRenderer.onSurfaceCreated(gl, config);

}

@Override
public void onSurfaceChanged(GL10 gl, int width, int height) {
tangoCameraRenderer.onSurfaceChanged(gl, width, height);
}

@Override
public void onDrawFrame(GL10 gl) {
tangoCameraRenderer.onDrawFrame(gl);
if(grabNextScreen) {
screenGrab(gl);
grabNextScreen=false;
}
}


/**
*
* Creates a bitmap given a certain dimension and an OpenGL context
*
* This code was lifted from here:
*
* http://stackoverflow.com/questions/5514149/capture-screen-of-glsurfaceview-to-bitmap
*/
private Bitmap createBitmapFromGLSurface(int x, int y, int w, int h, GL10 gl)
throws OutOfMemoryError {
int bitmapBuffer[] = new int[w * h];
int bitmapSource[] = new int[w * h];
IntBuffer intBuffer = IntBuffer.wrap(bitmapBuffer);
intBuffer.position(0);

try {
gl.glReadPixels(x, y, w, h, GL10.GL_RGBA, GL10.GL_UNSIGNED_BYTE, intBuffer);
int offset1, offset2;
for (int i = 0; i < h; i++) {
offset1 = i * w;
offset2 = (h - i - 1) * w;
for (int j = 0; j < w; j++) {
int texturePixel = bitmapBuffer[offset1 + j];
int blue = (texturePixel >> 16) & 0xff;
int red = (texturePixel << 16) & 0x00ff0000;
int pixel = (texturePixel & 0xff00ff00) | red | blue;
bitmapSource[offset2 + j] = pixel;
}
}
} catch (GLException e) {
Log.e(TAG,e.toString());
return null;
}

return Bitmap.createBitmap(bitmapSource, w, h, Bitmap.Config.ARGB_8888);
}


/**
* Writes a copy of the GLSurface backbuffer to storage
*/
private void screenGrab(GL10 gl) {
long fileprefix = System.currentTimeMillis();
String targetPath =Environment.getExternalStorageDirectory() + "/RavenEye/Photos/";
String imageFileName = fileprefix + ".png";
String fullPath = "error";

Bitmap image = createBitmapFromGLSurface(grabX,grabY,grabWidth,grabHeight,gl);
if(!(new File(targetPath)).exists()) {
new File(targetPath).mkdirs();
}
try {
File targetDirectory = new File(targetPath);
File photo=new File(targetDirectory, imageFileName);
FileOutputStream fos=new FileOutputStream(photo.getPath());
image.compress(CompressFormat.PNG, 100, fos);
fos.flush();
fos.close();
fullPath =targetPath + imageFileName;
Log.i(TAG, "Grabbed an image in target path:" + fullPath);

///Notify the outer class(es)
if(mTangoCameraScreengrabCallback != null) {
mTangoCameraScreengrabCallback.newPhoto(fullPath);
} else {
Log.i(TAG, "Callback not set properly..");
}

} catch (FileNotFoundException e) {
Log.e(TAG,"Exception " + e);
e.printStackTrace();
} catch (IOException e) {
Log.e(TAG,"Exception " + e);
e.printStackTrace();
}
lastFileName = fullPath;
}


/**
* Constructor
* @param baseRenderer
*/
public ScreenGrabRenderer(GLSurfaceView.Renderer baseRenderer) {
tangoCameraRenderer = baseRenderer;
}
}

TangoCameraScreengrab回调接口(interface)
(除非您想从屏幕抓取渲染器传回信息,否则不需要)
    /*
* The TangoCameraScreengrabCallback is a generic interface that provides callback mechanism
* to an implementing activity.
*
*/
interface TangoCameraScreengrabCallback {
public void newPhoto(String aNewPhotoPath);
}

关于google-project-tango - 在 Jacobi Google Tango API 中使用 onFrameAvailable(),我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/29189781/

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