gpt4 book ai didi

performance - QGraphicsScene/QGraphicsView 性能

转载 作者:行者123 更新时间:2023-12-04 03:19:46 24 4
gpt4 key购买 nike

我在我的项目中使用 QGraphicsScene/QGraphicsView 对
我对这对有性能问题。
我将我的自定义图形项目添加到场景中并通过 View 显示内容。之后我的自定义图形项绘制方法被场景连续调用(就像无限循环一样)。这使得 %25 的 CPU 使用率(场景中大约 400 个项目)。什么可能导致这种行为?

这是我的项目实现之一:

class LevelCrossingItem : public QGraphicsWidget
{
public:
LevelCrossingItem(QString _id,qreal _x,qreal _y);
~LevelCrossingItem();
QRectF boundingRect() const;
QSizeF sizeHint(Qt::SizeHint which, const QSizeF &constraint = QSizeF()) const;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget /* = 0 */);
void readStateBits();
bool isClosed();
bool isGateArmBroken();
bool isOpenedDuringRouteTanzimCompleted();
bool hasDataConsistencyWarning();
int type() const {return Type;}
private slots:
void setVisible(bool);
private:
enum {Type = FIELDLEVELCROSSING};
QString m_id;
QString m_source;
short m_closedState;
short m_brokenGateArmState;
short m_openedDuringRouteTanzimCompletedState;
short m_dataConsistencyWarningState;
QBitArray stateBitArray;
qreal x,y;
QSvgRenderer *renderer;
};

#include "levelcrossing.h"

LevelCrossingItem::LevelCrossingItem(QString _id,qreal _x,qreal _y):m_id(_id),x(_x),y(_y),stateBitArray(4)
{
m_source = LEVELCROSSING_RESOURCE_PATH.arg("open");
renderer = new QSvgRenderer;
setStateArray(stateBitArray);
setZValue(-0.5);
}

LevelCrossingItem::~LevelCrossingItem()
{
delete renderer;
}

void LevelCrossingItem::setVisible(bool visible)
{
QGraphicsItem::setVisible(visible);
}

QRectF LevelCrossingItem::boundingRect() const
{
return QRectF(QPointF(x,y),sizeHint(Qt::PreferredSize));
}

QSizeF LevelCrossingItem::sizeHint(Qt::SizeHint which, const QSizeF &constraint) const
{
return QSizeF(50,270);
}

void LevelCrossingItem::readStateBits()
{
m_closedState = property("Closed").toInt();
m_brokenGateArmState = property("Broken").toInt();
m_openedDuringRouteTanzimCompletedState = property("OpenedOnRouteWarning").toInt();
m_dataConsistencyWarningState = property("DataConsistencyWarning").toInt();

stateBitArray.setBit(0,qvariant_cast<bool>(m_closedState));
stateBitArray.setBit(1,qvariant_cast<bool>(m_brokenGateArmState));
stateBitArray.setBit(2,qvariant_cast<bool>(m_openedDuringRouteTanzimCompletedState));
stateBitArray.setBit(3,qvariant_cast<bool>(m_dataConsistencyWarningState));

setStateArray(stateBitArray);
}

void LevelCrossingItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget )
{
Q_UNUSED(option);
Q_UNUSED(widget);

readStateBits();

m_closedState == Positive ? m_source = LEVELCROSSING_RESOURCE_PATH.arg("closed")
: m_source = LEVELCROSSING_RESOURCE_PATH.arg("open");
m_brokenGateArmState == Positive ? m_source = LEVELCROSSING_RESOURCE_PATH.arg("broken")
: m_source = m_source;

if(m_openedDuringRouteTanzimCompletedState == Positive)
{
setWarningVisible(OOR_WRN.arg(name()).arg(interlockingRegionId()),true);
if(stateChanged())
emit itemAlarmOccured(m_id,LevelCrossingIsOpenDuringTanzimCompleted);
}
else
setWarningVisible(OOR_WRN.arg(name()).arg(interlockingRegionId()),false);

if(m_dataConsistencyWarningState == Positive)
{
setWarningVisible(DC_WRN.arg(name()).arg(interlockingRegionId()),true);
if(stateChanged())
emit itemAlarmOccured(m_id,LevelCrossingDataConsistency);
}
else
setWarningVisible(DC_WRN.arg(name()).arg(interlockingRegionId()),false);

renderer->load(m_source);
renderer->render(painter,boundingRect());
}

bool LevelCrossingItem::isClosed()
{
return m_closedState == Positive;
}

bool LevelCrossingItem::isGateArmBroken()
{
return m_brokenGateArmState == Positive;
}

bool LevelCrossingItem::isOpenedDuringRouteTanzimCompleted()
{
return m_openedDuringRouteTanzimCompletedState == Positive;
}

bool LevelCrossingItem::hasDataConsistencyWarning()
{
return m_dataConsistencyWarningState == Positive;
}

我从 xml 文件中读取 x 和 y 坐标。对于此项,x 和 y 坐标分别为 239,344

最佳答案

很可能您的图形项目在实现中存在错误。我有类似的行为,但我无法弄清楚究竟是什么原因造成的。我怀疑当您在边界矩形之外绘制时会发生这种情况。这会触发一些清理例程,从而导致重新绘制项目,然后循环。最终,我通过仔细检查我的自定义图形项的实现并确保:

  • 这些不是MyGraphicsItem::boundingRect之外的画.使用 painter->setClipRect(boundingRect())
  • MyGraphicsItem::shape不与MyGraphicsItem::boundingRect交叉.
  • 如果您覆盖任何其他 QGraphicsItem函数,请确保您的实现是正确的。

  • 希望这可以帮助。随意贴出你的图形项的源代码,这样会更容易找到问题。

    关于performance - QGraphicsScene/QGraphicsView 性能,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/4990140/

    24 4 0
    Copyright 2021 - 2024 cfsdn All Rights Reserved 蜀ICP备2022000587号
    广告合作:1813099741@qq.com 6ren.com