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apache-flex - 使用 Flex 4.5 将图像保存和加载到本地 SQLite BLOB

转载 作者:行者123 更新时间:2023-12-04 02:47:48 25 4
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我需要能够使用 Flex 4.5 为移动应用程序将图像保存和加载到 SQLite 数据库中。用例是这样的:

  • 在 View 中有一个以 URL 作为源的 spark Image 对象
  • 当用户点击按钮时,图像将保存到 BLOB 字段内的 SQLite 数据库中。
  • 在单独的图像中,源设置为存储在数据库中的字节数组。

目前最大的问题是:我从哪里获得加载图像的 ByteArray?我试过调试和检查 Image、BitmapImage 和 BitMapData,但没有字节数组的迹象……也许它在 ContentLoader 中?但那是空的,除非我启用缓存。

我做了一些研究,但没有关于如何处理此问题的完整示例。我编写了一个简单的 View ,任何人都可以将其复制并粘贴到新项目中。它将编译无误并可用于测试。当我得到我需要的答案时,我将更新此代码,以便任何人都可以拥有此工作流程的完整示例。唯一需要注意的是:我使用了与数据库的同步连接以避免使用事件处理程序使代码复杂化,我希望它尽可能简单。

只有在双向完全正常运行后,我才会将此问题标记为已回答。

9 月更新。 2011 年 9 月:

下面的代码现在可以双向(保存和加载)完全运行。以下是我学到的一些东西:

  • 事实证明,可以在图像本身的 LoaderInfo 中找到 spark Image 的 ByteArray。像这样:

image.loaderInfo.bytes

  • 但是,尝试将此 ByteArray 设置为另一个图像的来源 (image2.source = image1.loaderInfo.bytes) 会导致此安全错误:

Error #3226: Cannot import a SWF file when LoaderContext.allowCodeImport is false.

  • 这太糟糕了,因为它会节省大量时间和处理能力。 如果有人知道如何解决这个错误,我们将不胜感激!

  • 无论如何,解决方法是使用 JPEGEncoder 或 PNGEncoder 对 ByteArray 进行编码。我使用了生成小得多的文件的 JPEGEncoder。方法如下:

var encoder:JPEGEncoder = new JPEGEncoder(75);  
var imageByteArray:ByteArray = encoder.encode(imageToSave.bitmapData);
  • 现在的问题是将这些字节保存到数据库中。一旦我们读出它们,按现在的样子保存它们将不起作用,我不确定为什么。所以解决方案是像这样将它们编码成 base64 字符串:
var baseEncoder:Base64Encoder = new Base64Encoder();
baseEncoder.encodeBytes(imageByteArray);
var encodedBytes:String = baseEncoder.toString();
  • 现在只需将该字符串保存到 BLOB 字段中,稍后再将其读出。但是,您必须像这样将它从 base64 字符串解码为 ByteArray:
var encodedBytes:String = result.data[0].imagedata;
var baseDecoder:Base64Decoder = new Base64Decoder();
baseDecoder.decode(encodedBytes);
var byteArray:ByteArray = baseDecoder.toByteArray();
  • 现在将 bytearray 指定为图像的来源,您就完成了。简单吧?

  • 感谢所有提供帮助的人,如果您发现任何优化或替代方法,请发表评论。如果需要,我会回复并更新此代码。

注意:以下代码功能齐全。

<?xml version="1.0" encoding="utf-8"?>
<s:View
xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
actionBarVisible="false"
creationComplete="init(event)">

<s:layout>
<s:VerticalLayout />
</s:layout>

<s:TextArea id="logOutput" width="100%" height="200" fontSize="10" editable="false" />

<s:Image id="remoteImage" source="http://l.yimg.com/g/images/soup_hero-02.jpg.v1" enableLoadingState="true" />

<s:Button label="Save Image" click="saveImage()" />

<s:Image id="savedImage" source="" enableLoadingState="true" />

<s:Button label="Load Image" click="loadImage()" />

<s:Button label="Copy Image" click="copyImage()" />

<fx:Script>
<![CDATA[
import mx.core.FlexGlobals;
import mx.events.FlexEvent;
import mx.graphics.codec.JPEGEncoder;
import mx.utils.Base64Decoder;
import mx.utils.Base64Encoder;

public var dbName:String;
public var file:File;
public var sqlConnection:SQLConnection;

import spark.components.supportClasses.StyleableTextField;

protected function init(event:FlexEvent):void
{
dbName = FlexGlobals.topLevelApplication.className+".db";
file = File.documentsDirectory.resolvePath(dbName);
printToLog("Database resolved to path '"+file.nativePath+"'");
sqlConnection = new SQLConnection();

//open the database in synchronous mode to avoid complicating code with event handlers.
//alternatively use the openAsync function.
sqlConnection.open(file);
printToLog("Connection to database has been opened successfully.");

var sql:String = "CREATE TABLE IF NOT EXISTS my_table(id INTEGER PRIMARY KEY, title VARCHAR(100), width INTEGER, height INTEGER, imagedata BLOB)";
var createStatement:SQLStatement = new SQLStatement();
createStatement.sqlConnection = sqlConnection;
createStatement.text = sql;
try
{
printToLog("Executing sql statement:\n"+sql);
createStatement.execute();
printToLog("Success.");
}
catch(err:SQLError)
{
printToLog(err.message + " Details: " + err.details);
}
}

public function saveImage():void
{
//create some dummy parameters for now
var id:int = 1;
var imageTitle:String = "Test Image";
var imageToSave:Image = remoteImage;

// The JPEGEncoder and PNGEncoder allow you to convert BitmapData object into a ByteArray,
//ready for storage in an SQLite blob field
var encoder:JPEGEncoder = new JPEGEncoder(75); //quality of compression. 75 is a good compromise
//var encoder:PNGEncoder = new PNGEncoder();
var imageByteArray:ByteArray = encoder.encode(imageToSave.bitmapData);

//insert data to db
var insertStatement:SQLStatement = new SQLStatement();
insertStatement.sqlConnection = sqlConnection;
insertStatement.text = "INSERT INTO my_table (id, title, width, height, imagedata) VALUES (@id, @title, @width, @height, @imageByteArray)";
insertStatement.parameters["@id"] = id; // Integer with id
insertStatement.parameters["@title"] = imageTitle; // String containing title

//also save width and height of image so you can recreate the image when you get it out of the db.
//NOTE: the width and height will be those of the originally loaded image,
// even if you explicitly set width and height on your Image instance.
insertStatement.parameters["@width"] = imageToSave.bitmapData.width;
insertStatement.parameters["@height"] = imageToSave.bitmapData.height;

// Encode the ByteArray into a base64 string, otherwise it won't work when reading it back in
var baseEncoder:Base64Encoder = new Base64Encoder();
baseEncoder.encodeBytes(imageByteArray);
var encodedBytes:String = baseEncoder.toString();
insertStatement.parameters["@imageByteArray"] = encodedBytes; // ByteArray containing image
try
{
printToLog("Executing sql statement:\n"+insertStatement.text);
printToLog("id="+id);
printToLog("title="+imageTitle);
printToLog("imageByteArray="+imageByteArray);
insertStatement.execute();
printToLog("Success.");
}
catch(err:SQLError)
{
printToLog(err.message + " Details: " + err.details);
}
}

public function loadImage():void
{
//select data from db
var selectStatement:SQLStatement = new SQLStatement();
selectStatement.sqlConnection = sqlConnection;
selectStatement.text = "SELECT title, width, height, imagedata FROM my_table WHERE id = @id;";
selectStatement.parameters["@id"] = 1; // Id of target record
try
{
printToLog("Executing sql statement:\n"+selectStatement.text);
selectStatement.execute();
printToLog("Success.");
}
catch(err:SQLError)
{
printToLog(err.message + " Details: " + err.details);
return;
}

//parse results
var result:SQLResult = selectStatement.getResult();
if (result.data != null)
{
var row:Object = result.data[0];

var title:String = result.data[0].title;
var width:int = result.data[0].width;
var height:int = result.data[0].height;

//read the image data as a base64 encoded String, then decode it into a ByteArray
var encodedBytes:String = result.data[0].imagedata;
var baseDecoder:Base64Decoder = new Base64Decoder();
baseDecoder.decode(encodedBytes);
var byteArray:ByteArray = baseDecoder.toByteArray();

//assign the ByteArray to the image source
savedImage.width = width;
savedImage.height = height;
savedImage.source = byteArray;
}
}

//This is just a quick test method to see how we can pull out the
//original ByteArray without passing through the DB
public function copyImage():void
{
//var imageByteArray:ByteArray = remoteImage.loaderInfo.bytes;
//This throws the following error:
//Error #3226: Cannot import a SWF file when LoaderContext.allowCodeImport is false.
//That's too bad because it would save a lot of time encoding the same bytes we
//already have (not to mention the loss of quality if we compress JPEG less than 100).

//This is the only solution I've found so far, but slows everything up
var encoder:JPEGEncoder = new JPEGEncoder(75);
//var encoder:PNGEncoder = new PNGEncoder(); -- alternative encoder: huge files
var imageByteArray:ByteArray = encoder.encode(remoteImage.bitmapData);

savedImage.source = imageByteArray;
}

public function printToLog(msg:String):void
{
logOutput.appendText(msg + "\n");
StyleableTextField(logOutput.textDisplay).scrollV++; //this is to scroll automatically when text is added.
}
]]>
</fx:Script>
</s:View>

最佳答案

这篇文章的底部有一个很棒的方法 http://blog.affirmix.com/2009/01/28/getting-started-with-adobe-air-and-sqlite-and-avoiding-the-problems/

您可能还想考虑阅读评论,因为有人提到通过在提交之前将其编码为 base64 并在阅读时解码来避免错误。

为了子孙后代:

这需要成为应用程序代码的一部分

        import flash.display.Bitmap;
import flash.display.Loader;
import flash.filesystem.File;
import flash.net.URLLoader;
import flash.utils.ByteArray;
import mx.graphics.codec.PNGEncoder;

private function selectPicture():void
{
// This little section here creates a file object, and then launches the file browser so that you can select your image
var file:File = File.documentsDirectory;
file.addEventListener(Event.SELECT, handleSelectPicture);
file.browseForOpen("Select Picture");
}

private function handleSelectPicture(event:Event):void
{
// Once the image file has been selected, we now have to load it
var loader:Loader = new Loader();
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, handleLoadPicture);
loader.load(new URLRequest(event.target.url));
}

private function handleLoadPicture(event:Event):void
{
// The first thing that we do is create a Loader object (which is a subclass od DisplayObject)
var loader:Loader = Loader(event.target.loader);
// Next, we cast the loader as a Bitmpa object, as the Bitmap object has function to return a BitmapData object based on the image
var image:Bitmap = Bitmap(loader.content);
var encoder:PNGEncoder = new PNGEncoder();
// The PNGEncoder allows you to convert BitmapData object into a ByteArray, ready for storage in an SQLite blob field
var byteArray:ByteArray = encoder.encode(image.bitmapData);

var statement:SQLStatement = SQLConnectionWrapper.instance.setPicture(1, byteArray);
statement.execute(-1, responder);
}

这需要成为 SQLConnectionWrapper 的一部分

    private function setPicture(recordId:String, byteArray:ByteArray):void
{
if(!(insertRecord is SQLStatement)){
insertRecord = new SQLStatement();
insertRecord.sqlConnection = connection;
insertRecord.text = "INSERT INTO picture_tbl (record_id, data) VALUES (:recordId, :byteArray)";
}
insertRecord.parameters[":recordId"] = recordId;
// The ByteArray should be added as a parameter; this makes the whole process of storing the image in the blob field very easy
insertRecord.parameters[":byteArray"] = byteArray;

return insertRecord;
}

这需要成为应用程序代码的一部分

    import mx.controls.Image;

// This function would be defined in a Responder object that handles a successful query of picture_tbl
private function handleSuccess(result:SQLResult):void
{
var image:Image = new Image();
image.addEventListener(Event.COMPLETE, handleLoadPicture);
image.load(result.data[0].picture);
}

private function handleLoadPicture(event:Event):void
{
var picture:DisplayObject = DisplayObject(event.target.content);
}

根据要求:

private var myCoverArtLoader:URLLoader;

private function set_coverArt(evt:Event) : void {
coverArtImage = new Image();
var ba:ByteArray = new ByteArray();
ba = myCoverArtLoader.data;

coverArtImage.source = ba;
myCoverArtLoader.removeEventListener(Event.COMPLETE, set_coverArt);

var byteArray:ByteArray = new ByteArray;
byteArray = ba;

var sql:String;
sql = "UPDATE random SET coverArtImage=@cover " +
"WHERE id = @id";
var stmt:SQLStatement = new SQLStatement();
stmt.sqlConnection = sqlConnection;
stmt.text = sql;
stmt.parameters["@cover"] = byteArray;
stmt.parameters["@id"] = data.id;
stmt.execute();
}

然后加载回来:

            private function select_fromDatabase() : void {
var sql:String = "SELECT coverArtImage FROM random WHERE id = '" + data.id + "'";
stmt = new SQLStatement();
stmt.sqlConnection = sqlConnection;
stmt.text = sql;

stmt.addEventListener(SQLEvent.RESULT, handleSuccess);

stmt.execute();
}
private function handleSuccess(evt:SQLEvent): void {
var result:SQLResult = evt.currentTarget.getResult();

if (result.data[0].coverArtImage == null) {
get_cover_xml();
} else {
get_cover_db(result);
}

stmt.removeEventListener(SQLEvent.RESULT, handleSuccess);
}
private function get_cover_db(result:SQLResult) : void {
var ba:ByteArray = new ByteArray();
ba = result.data[0].coverArtImage;
coverArtImage = new Image();
coverArtImage.source = ba;
}

希望对您有所帮助!

关于apache-flex - 使用 Flex 4.5 将图像保存和加载到本地 SQLite BLOB,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/7348318/

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