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c# - 我发现 WPF 的 Canvas 绘图设计得很奇怪。为什么它更喜欢无参数构造函数?

转载 作者:行者123 更新时间:2023-12-04 02:08:48 25 4
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首先,我对标题的措辞感到抱歉;我真的不确定如何简洁地陈述我的困惑而不听起来很煽动。

我对使用 WPF 制作 UI 还很陌生(两天)。到目前为止,我绝对喜欢它的大部分内容。但是,在 Canvas 上绘图对我来说似乎很不直观。我希望这里有人可以解释 a) 为什么这样更好,或者 b) 我只是用错了。

我在Java的Graphics2D Canvas 上学习了计算机绘图,类似于GDI+。要在空间中的特定坐标处绘制一个矩形,我调用类似 canvas.drawRectangle(x, y, w, h, color) 的方法。然而,对于 WPF,我注意到 Rectangle 对象在它们的构造函数中没有参数,这意味着它需要更多的线来绘制一个:

Rectangle rect = new Rectangle();
rect.Width = w;
rect.Height = h;
rect.Color = Colors.Black;
... // a whole line for each parameter
Canvas.SetLeft(rect, x);
Canvas.Setleft(rect, y);
c.Children.Add(rect);

它似乎不必要地冗长,这让我觉得我错过了一些东西(好处或捷径)。我了解 WPF 相对于 GDI+ 的优势以及为什么有些东西需要以某种方式构建,但我希望能够做这样的事情:

Rectangle rect = new Rectangle(w, h, Colors.Black);
c.AddChild(rect, x, y);

很抱歉这篇文章很长,这不是标准的“我该怎么做_?”所以问题。我真的希望这不会让人觉得发牢骚;我只是想学习一门新技术,没想到会有如此不同。

最佳答案

在不判断数据绑定(bind)是否适合您的情况下,肯定有可能:

// Shapes.cs
public class Shape
{
public double X { get; set; }
public double Y { get; set; }
public double W { get; set; }
public double H { get; set; }
}

public class Rectangle : Shape { }

public class Circle : Shape { }

public class Triangle : Shape
{
public double Angle { get; set; }
}

<!-- Window.xaml -->
<!-- Itemscontrol will take each item in a bound collection (in this case, shapes) and create a visual based off of data templates -->
<ItemsControl ItemsSource="{Binding shapes}">
<ItemsControl.Resources>
<!-- data templates let us control the visual representation of a given class -->
<!-- DataType=Rectangle causes the contents of this datatemplate to be shown for -->
<!-- each instance of a rectangle found in the shapes collection. -->
<!-- Since we do not specify a size, the contents will fill to their parent, which -->
<!-- we are constraining in the ItemsContainerStyle -->
<DataTemplate DataType="{x:Type local:Rectangle}">
<Rectangle Fill="Red" />
</DataTemplate>
<DataTemplate DataType="{x:Type local:Circle}">
<Ellipse Fill="Blue" />
</DataTemplate>
<DataTemplate DataType="{x:Type local:Triangle}">
<!-- Since we are specifying a specific geometry for the triangle, we want it -->
<!-- to scale to the dimensions supplied. Viewbox does that for us. -->
<Viewbox>
<Polygon Points="0,0 80,50, 0,100" Stroke="Black" Fill="Black">
<Polygon.LayoutTransform>
<!-- We also transform the coordinate space by rotating it by the -->
<!-- angle specified in the Triangle instance -->
<RotateTransform Angle="{Binding Angle}" />
</Polygon.LayoutTransform>
</Polygon>
</Viewbox>
</DataTemplate>
</ItemsControl.Resources>
<!-- Here we are swapping out the standard stack-panel for a canvas -->
<ItemsControl.ItemsPanel>
<ItemsPanelTemplate>
<Canvas />
</ItemsPanelTemplate>
</ItemsControl.ItemsPanel>
<!-- And we set the positioning of the items within the itemscontrol. -->
<!-- These must be set via style, rather than directly, since the items control -->
<!-- wraps each item in a ContentPresenter (ItemsContainerStyle.Template) -->
<ItemsControl.ItemContainerStyle>
<Style TargetType="FrameworkElement">
<Setter Property="Canvas.Left" Value="{Binding X}"/>
<Setter Property="Canvas.Top" Value="{Binding Y}"/>
<Setter Property="Width" Value="{Binding W}" />
<Setter Property="Height" Value="{Binding H}" />
</Style>
</ItemsControl.ItemContainerStyle>
</ItemsControl>

// Window.xaml.cs
public MainWindow()
{
shapes = new ObservableCollection<Shape>();
InitializeComponent();

this.DataContext = this;

shapes.Add(new Rectangle() { X = 50, Y = 43, H = 15, W = 59 });
shapes.Add(new Rectangle() { X = 67, Y = 43, H = 20, W = 30 });
shapes.Add(new Circle() { X = 50, Y = 43, H = 15, W = 59 });
shapes.Add(new Triangle() { X = 100, Y = 100, H = 40, W = 40, Angle = 20 });
}

public ObservableCollection<Shape> shapes { get; set; }

产出:
Shapes on a window

好处是基于矢量的、可数据绑定(bind)的、可样式化的模板优点。有关数据绑定(bind)的更多信息,see MSDN .数据模板是 explained here.

如果你只是想像 GDI 一样绘制到位图表面,直接使用 RenderContext (the analog to Graphics) , 你可以 implement your own FrameworkElement与您覆盖以前的 OnPaint 方法的方式大致相同:

    class DrawingElement : FrameworkElement
{
private List<Shape> shapes;
private DrawingVisual visual;

public DrawingElement(IEnumerable<Shape> shapesToDraw)
: base()
{
this.shapes = new List<Shape>(shapesToDraw);
this.visual = new DrawingVisual();

this.AddVisualChild(visual);

render();
}

private void render()
{
var dc = this.visual.RenderOpen();
foreach (var shape in shapes)
{
if (shape is Rectangle)
{
var rect = (Rectangle)shape;
dc.DrawRectangle(Brushes.Red, new Pen(Brushes.Black, 1), new Rect(rect.X, rect.Y, rect.W, rect.H));
}
else if (shape is Circle)
{
var rect = (Circle)shape;
dc.DrawEllipse(Brushes.Blue, new Pen(Brushes.Black, 1),
new Point(rect.X + rect.W / 2, rect.Y + rect.H / 2),
rect.W / 2, rect.H / 2);
}
else if (shape is Triangle)
{
// trig goes here
}
}
dc.Close();
}

protected override Visual GetVisualChild(int index)
{
if (index != 0)
throw new ArgumentOutOfRangeException();

return visual;
}

protected override int VisualChildrenCount { get { return 1; } }
}

关于c# - 我发现 WPF 的 Canvas 绘图设计得很奇怪。为什么它更喜欢无参数构造函数?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/21128179/

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