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javascript - 像轮子一样围绕中心点旋转三 Angular 形

转载 作者:行者123 更新时间:2023-12-04 01:09:21 24 4
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我想创建一个旋转函数,在该函数中我的三 Angular 形可以像轮子一样自行旋转,但我与移动三 Angular 形的部分代码发生冲突,我尝试了许多解决方案但没有成功,也许如果你们中的一个人知道它会对人好点!
这是我的代码:

let triangle1;
let triangle2;
let triangle3;
let triangle4;
let triangle5;
let triangle6;
let speedX;
let speedY;
let startColor;
let endColor;
let amt = 0;

function setup() {
startColor = color("hsl(144, 100%, 61%)");
endColor = color("hsl(0,77%,36%)");
createCanvas(windowWidth, 800);
//creer notre triangle
triangle1 = new Triangles(200, 100, 0, 4);
/* triangle2 = new Triangles(100, 50, 2, 0);
triangle3 = new Triangles(50, 200, -1, 4);
triangle4 = new Triangles(250, 400, 4, 4);
triangle5 = new Triangles(150, 500, 0, 2);
triangle6 = new Triangles(350, 500, -4, 2);*/


}

function draw() {
colorMode(RGB);
background(252, 238, 10);
triangle1.show();
triangle1.move();
/* triangle2.show();
triangle2.move();
triangle3.show();
triangle3.move();
triangle4.show();
triangle4.move();
triangle5.show();
triangle5.move();
triangle6.move();
triangle6.show();*/

}

class Triangles {
//configuration de l'objet
constructor(triX, triY, speedX, speedY) {
this.x = triX;
this.y = triY;
this.speedX = speedX;
this.speedY = speedY;
}

show() {
if (amt >= 1) {
amt = 0;
let tmpColor = startColor;
startColor = endColor;
endColor = tmpColor;
}
amt += 0.03;
let colorTransition = lerpColor(startColor, endColor, amt);
noStroke();
fill(colorTransition);
triangle(this.x, this.y, this.x + 25, this.y + 40, this.x - 25, this.y + 40);

}

move() {
this.x += this.speedX;
this.y += this.speedY;

if (this.x > width || this.x < 0) {
this.speedX *= -1;
}

if (this.x + 25 > width || this.x + 25 < 0) {

this.speedX *= -1;

}

if (this.x - 25 > width || this.x - 25 < 0) {

this.speedX *= -1;

}

if (this.y > height || this.y < 0) {

this.speedY = this.speedY * -1;

}

if (this.y + 40 > height || this.y + 40 < 0) {

this.speedY = this.speedY * -1;
}
}
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.1.9/p5.min.js"></script>

最佳答案

使用矩阵变换来旋转、缩放和平移形状。行动 rotate , scale translate 定义一个新的变换矩阵并将当前矩阵与新矩阵相乘。
如果要转换单个形状(三 Angular 形),则需要在转换前使用 push 保存当前矩阵并用 pop 恢复变换后的矩阵.

push();

// [...] scale, rotate, translate

// [...] draw shape

pop();
如果要围绕局部枢轴点旋转形状,则需要围绕 (0, 0) 绘制形状。旋转形状并将旋转后的形状移动到其目标位置:
shapeTrasformation = translate * rotate * scale
等边三 Angular 形的局部旋转:
push()

translate(this.x, this.y, this.z);
rotate(this.angle)
scale(30);

triangle(-0.866, 0.5, 0.866, 0.5, 0, -1);

pop();
this.angle += 0.01;

let triangle1;
let speedX;
let speedY;
let startColor;
let endColor;
let amt = 0;

function setup() {
startColor = color("hsl(144, 100%, 61%)");
endColor = color("hsl(0,77%,36%)");
createCanvas(windowWidth, windowHeight);
//creer notre triangle
triangle1 = new Triangles(200, 100, 0, 4);
}

function draw() {
colorMode(RGB);
background(252, 238, 10);
triangle1.show();
triangle1.move();
}

class Triangles {
//configuration de l'objet
constructor(triX, triY, speedX, speedY) {
this.x = triX;
this.y = triY;
this.speedX = speedX;
this.speedY = speedY;
this.angle = 0;
}

show() {
if (amt >= 1) {
amt = 0;
let tmpColor = startColor;
startColor = endColor;
endColor = tmpColor;
}
amt += 0.03;
let colorTransition = lerpColor(startColor, endColor, amt);
noStroke();
fill(colorTransition);

push()

translate(this.x, this.y, this.z);
rotate(this.angle)
scale(30);

triangle(-0.866, 0.5, 0.866, 0.5, 0, -1);

pop();
this.angle += 0.01;
}

move() {
this.x += this.speedX;
this.y += this.speedY;

if (this.x > width || this.x < 0) {
this.speedX *= -1;
}

if (this.x + 25 > width || this.x + 25 < 0) {

this.speedX *= -1;

}

if (this.x - 25 > width || this.x - 25 < 0) {

this.speedX *= -1;

}

if (this.y > height || this.y < 0) {

this.speedY = this.speedY * -1;

}

if (this.y + 40 > height || this.y + 40 < 0) {

this.speedY = this.speedY * -1;
}
}
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.1.9/p5.min.js"></script>

关于javascript - 像轮子一样围绕中心点旋转三 Angular 形,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/65347442/

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