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带箭头的 JavaFX 线/曲线

转载 作者:行者123 更新时间:2023-12-04 01:05:36 28 4
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我正在 JavaFX 中创建一个图形,它应该由有向边连接。最好是双三次曲线。有谁知道如何添加箭头?

箭头当然应该根据曲线的末端进行旋转。

这是一个没有箭头的简单示例:

import javafx.application.Application;
import javafx.scene.Group;
import javafx.scene.Scene;
import javafx.scene.paint.Color;
import javafx.scene.shape.CubicCurve;
import javafx.scene.shape.Rectangle;
import javafx.stage.Stage;

public class BasicConnection extends Application {

public static void main(String[] args) {
launch(args);
}

@Override
public void start(Stage primaryStage) {

Group root = new Group();

// bending curve
Rectangle srcRect1 = new Rectangle(100,100,50,50);
Rectangle dstRect1 = new Rectangle(300,300,50,50);

CubicCurve curve1 = new CubicCurve( 125, 150, 125, 200, 325, 200, 325, 300);
curve1.setStroke(Color.BLACK);
curve1.setStrokeWidth(1);
curve1.setFill( null);

root.getChildren().addAll( srcRect1, dstRect1, curve1);

// steep curve
Rectangle srcRect2 = new Rectangle(100,400,50,50);
Rectangle dstRect2 = new Rectangle(200,500,50,50);

CubicCurve curve2 = new CubicCurve( 125, 450, 125, 450, 225, 500, 225, 500);
curve2.setStroke(Color.BLACK);
curve2.setStrokeWidth(1);
curve2.setFill( null);

root.getChildren().addAll( srcRect2, dstRect2, curve2);

primaryStage.setScene(new Scene(root, 800, 600));
primaryStage.show();
}
}

最佳做法是什么?我应该创建一个自定义控件还是每条曲线添加 2 个箭头控件并旋转它们(对我来说似乎有点矫枉过正)?或者有更好的解决方案吗?

或者有谁知道如何计算三次曲线结束的角度?我尝试创建一个简单的小箭头并将其放在曲线的末端,但是如果您不稍微旋转它,它看起来并不好看。

非常感谢!

编辑:这是一个解决方案,其中我将 José 的机制应用于 Jewelsea 的三次曲线操纵器 ( CubicCurve JavaFX ),以防有人需要它:
import java.util.ArrayList;
import java.util.List;

import javafx.application.Application;
import javafx.beans.property.DoubleProperty;
import javafx.event.EventHandler;
import javafx.geometry.Point2D;
import javafx.scene.Cursor;
import javafx.scene.Group;
import javafx.scene.Scene;
import javafx.scene.input.MouseEvent;
import javafx.scene.paint.Color;
import javafx.scene.shape.Circle;
import javafx.scene.shape.CubicCurve;
import javafx.scene.shape.Line;
import javafx.scene.shape.Polygon;
import javafx.scene.shape.StrokeLineCap;
import javafx.scene.shape.StrokeType;
import javafx.scene.transform.Rotate;
import javafx.stage.Stage;

/**
* Example of how a cubic curve works, drag the anchors around to change the curve.
* Extended with arrows with the help of José Pereda: https://stackoverflow.com/questions/26702519/javafx-line-curve-with-arrow-head
* Original code by jewelsea: https://stackoverflow.com/questions/13056795/cubiccurve-javafx
*/
public class CubicCurveManipulatorWithArrows extends Application {

List<Arrow> arrows = new ArrayList<Arrow>();

public static class Arrow extends Polygon {

public double rotate;
public float t;
CubicCurve curve;
Rotate rz;

public Arrow( CubicCurve curve, float t) {
super();
this.curve = curve;
this.t = t;
init();
}

public Arrow( CubicCurve curve, float t, double... arg0) {
super(arg0);
this.curve = curve;
this.t = t;
init();
}

private void init() {

setFill(Color.web("#ff0900"));

rz = new Rotate();
{
rz.setAxis(Rotate.Z_AXIS);
}
getTransforms().addAll(rz);

update();
}

public void update() {
double size = Math.max(curve.getBoundsInLocal().getWidth(), curve.getBoundsInLocal().getHeight());
double scale = size / 4d;

Point2D ori = eval(curve, t);
Point2D tan = evalDt(curve, t).normalize().multiply(scale);

setTranslateX(ori.getX());
setTranslateY(ori.getY());

double angle = Math.atan2( tan.getY(), tan.getX());

angle = Math.toDegrees(angle);

// arrow origin is top => apply offset
double offset = -90;
if( t > 0.5)
offset = +90;

rz.setAngle(angle + offset);

}

/**
* Evaluate the cubic curve at a parameter 0<=t<=1, returns a Point2D
* @param c the CubicCurve
* @param t param between 0 and 1
* @return a Point2D
*/
private Point2D eval(CubicCurve c, float t){
Point2D p=new Point2D(Math.pow(1-t,3)*c.getStartX()+
3*t*Math.pow(1-t,2)*c.getControlX1()+
3*(1-t)*t*t*c.getControlX2()+
Math.pow(t, 3)*c.getEndX(),
Math.pow(1-t,3)*c.getStartY()+
3*t*Math.pow(1-t, 2)*c.getControlY1()+
3*(1-t)*t*t*c.getControlY2()+
Math.pow(t, 3)*c.getEndY());
return p;
}

/**
* Evaluate the tangent of the cubic curve at a parameter 0<=t<=1, returns a Point2D
* @param c the CubicCurve
* @param t param between 0 and 1
* @return a Point2D
*/
private Point2D evalDt(CubicCurve c, float t){
Point2D p=new Point2D(-3*Math.pow(1-t,2)*c.getStartX()+
3*(Math.pow(1-t, 2)-2*t*(1-t))*c.getControlX1()+
3*((1-t)*2*t-t*t)*c.getControlX2()+
3*Math.pow(t, 2)*c.getEndX(),
-3*Math.pow(1-t,2)*c.getStartY()+
3*(Math.pow(1-t, 2)-2*t*(1-t))*c.getControlY1()+
3*((1-t)*2*t-t*t)*c.getControlY2()+
3*Math.pow(t, 2)*c.getEndY());
return p;
}
}



public static void main(String[] args) throws Exception { launch(args); }
@Override public void start(final Stage stage) throws Exception {
CubicCurve curve = createStartingCurve();

Line controlLine1 = new BoundLine(curve.controlX1Property(), curve.controlY1Property(), curve.startXProperty(), curve.startYProperty());
Line controlLine2 = new BoundLine(curve.controlX2Property(), curve.controlY2Property(), curve.endXProperty(), curve.endYProperty());

Anchor start = new Anchor(Color.PALEGREEN, curve.startXProperty(), curve.startYProperty());
Anchor control1 = new Anchor(Color.GOLD, curve.controlX1Property(), curve.controlY1Property());
Anchor control2 = new Anchor(Color.GOLDENROD, curve.controlX2Property(), curve.controlY2Property());
Anchor end = new Anchor(Color.TOMATO, curve.endXProperty(), curve.endYProperty());

Group root = new Group();
root.getChildren().addAll( controlLine1, controlLine2, curve, start, control1, control2, end);

double[] arrowShape = new double[] { 0,0,10,20,-10,20 };

arrows.add( new Arrow( curve, 0f, arrowShape));
arrows.add( new Arrow( curve, 0.2f, arrowShape));
arrows.add( new Arrow( curve, 0.4f, arrowShape));
arrows.add( new Arrow( curve, 0.6f, arrowShape));
arrows.add( new Arrow( curve, 0.8f, arrowShape));
arrows.add( new Arrow( curve, 1f, arrowShape));
root.getChildren().addAll( arrows);

stage.setTitle("Cubic Curve Manipulation Sample");
stage.setScene(new Scene( root, 400, 400, Color.ALICEBLUE));
stage.show();
}


private CubicCurve createStartingCurve() {
CubicCurve curve = new CubicCurve();
curve.setStartX(100);
curve.setStartY(100);
curve.setControlX1(150);
curve.setControlY1(50);
curve.setControlX2(250);
curve.setControlY2(150);
curve.setEndX(300);
curve.setEndY(100);
curve.setStroke(Color.FORESTGREEN);
curve.setStrokeWidth(4);
curve.setStrokeLineCap(StrokeLineCap.ROUND);
curve.setFill(Color.CORNSILK.deriveColor(0, 1.2, 1, 0.6));
return curve;
}

class BoundLine extends Line {
BoundLine(DoubleProperty startX, DoubleProperty startY, DoubleProperty endX, DoubleProperty endY) {
startXProperty().bind(startX);
startYProperty().bind(startY);
endXProperty().bind(endX);
endYProperty().bind(endY);
setStrokeWidth(2);
setStroke(Color.GRAY.deriveColor(0, 1, 1, 0.5));
setStrokeLineCap(StrokeLineCap.BUTT);
getStrokeDashArray().setAll(10.0, 5.0);
}
}

// a draggable anchor displayed around a point.
class Anchor extends Circle {
Anchor(Color color, DoubleProperty x, DoubleProperty y) {
super(x.get(), y.get(), 10);
setFill(color.deriveColor(1, 1, 1, 0.5));
setStroke(color);
setStrokeWidth(2);
setStrokeType(StrokeType.OUTSIDE);

x.bind(centerXProperty());
y.bind(centerYProperty());
enableDrag();
}

// make a node movable by dragging it around with the mouse.
private void enableDrag() {
final Delta dragDelta = new Delta();
setOnMousePressed(new EventHandler<MouseEvent>() {
@Override public void handle(MouseEvent mouseEvent) {
// record a delta distance for the drag and drop operation.
dragDelta.x = getCenterX() - mouseEvent.getX();
dragDelta.y = getCenterY() - mouseEvent.getY();
getScene().setCursor(Cursor.MOVE);
}
});
setOnMouseReleased(new EventHandler<MouseEvent>() {
@Override public void handle(MouseEvent mouseEvent) {
getScene().setCursor(Cursor.HAND);
}
});
setOnMouseDragged(new EventHandler<MouseEvent>() {
@Override public void handle(MouseEvent mouseEvent) {
double newX = mouseEvent.getX() + dragDelta.x;
if (newX > 0 && newX < getScene().getWidth()) {
setCenterX(newX);
}
double newY = mouseEvent.getY() + dragDelta.y;
if (newY > 0 && newY < getScene().getHeight()) {
setCenterY(newY);
}

// update arrow positions
for( Arrow arrow: arrows) {
arrow.update();
}
}
});
setOnMouseEntered(new EventHandler<MouseEvent>() {
@Override public void handle(MouseEvent mouseEvent) {
if (!mouseEvent.isPrimaryButtonDown()) {
getScene().setCursor(Cursor.HAND);
}
}
});
setOnMouseExited(new EventHandler<MouseEvent>() {
@Override public void handle(MouseEvent mouseEvent) {
if (!mouseEvent.isPrimaryButtonDown()) {
getScene().setCursor(Cursor.DEFAULT);
}
}
});
}

// records relative x and y co-ordinates.
private class Delta { double x, y; }
}
}

enter image description here

最佳答案

由于您已经在处理形状(曲线),因此箭头的最佳方法是使用 Path 继续向组中添加更多形状。 .

基于此 answer ,我添加了两种方法:一种用于在 0(开始)和 1(结束)之间的给定参数处获取曲线的任何点,另一种用于获取曲线在该点的切线。

使用这些方法,您现在可以在任何点绘制与曲线相切的箭头。我们使用它们在开始 (0) 和结束 (1) 处创建两个:

@Override
public void start(Stage primaryStage) {

Group root = new Group();

// bending curve
Rectangle srcRect1 = new Rectangle(100,100,50,50);
Rectangle dstRect1 = new Rectangle(300,300,50,50);

CubicCurve curve1 = new CubicCurve( 125, 150, 125, 225, 325, 225, 325, 300);
curve1.setStroke(Color.BLACK);
curve1.setStrokeWidth(1);
curve1.setFill( null);

double size=Math.max(curve1.getBoundsInLocal().getWidth(),
curve1.getBoundsInLocal().getHeight());
double scale=size/4d;

Point2D ori=eval(curve1,0);
Point2D tan=evalDt(curve1,0).normalize().multiply(scale);
Path arrowIni=new Path();
arrowIni.getElements().add(new MoveTo(ori.getX()+0.2*tan.getX()-0.2*tan.getY(),
ori.getY()+0.2*tan.getY()+0.2*tan.getX()));
arrowIni.getElements().add(new LineTo(ori.getX(), ori.getY()));
arrowIni.getElements().add(new LineTo(ori.getX()+0.2*tan.getX()+0.2*tan.getY(),
ori.getY()+0.2*tan.getY()-0.2*tan.getX()));

ori=eval(curve1,1);
tan=evalDt(curve1,1).normalize().multiply(scale);
Path arrowEnd=new Path();
arrowEnd.getElements().add(new MoveTo(ori.getX()-0.2*tan.getX()-0.2*tan.getY(),
ori.getY()-0.2*tan.getY()+0.2*tan.getX()));
arrowEnd.getElements().add(new LineTo(ori.getX(), ori.getY()));
arrowEnd.getElements().add(new LineTo(ori.getX()-0.2*tan.getX()+0.2*tan.getY(),
ori.getY()-0.2*tan.getY()-0.2*tan.getX()));

root.getChildren().addAll(srcRect1, dstRect1, curve1, arrowIni, arrowEnd);

primaryStage.setScene(new Scene(root, 800, 600));
primaryStage.show();
}

/**
* Evaluate the cubic curve at a parameter 0<=t<=1, returns a Point2D
* @param c the CubicCurve
* @param t param between 0 and 1
* @return a Point2D
*/
private Point2D eval(CubicCurve c, float t){
Point2D p=new Point2D(Math.pow(1-t,3)*c.getStartX()+
3*t*Math.pow(1-t,2)*c.getControlX1()+
3*(1-t)*t*t*c.getControlX2()+
Math.pow(t, 3)*c.getEndX(),
Math.pow(1-t,3)*c.getStartY()+
3*t*Math.pow(1-t, 2)*c.getControlY1()+
3*(1-t)*t*t*c.getControlY2()+
Math.pow(t, 3)*c.getEndY());
return p;
}

/**
* Evaluate the tangent of the cubic curve at a parameter 0<=t<=1, returns a Point2D
* @param c the CubicCurve
* @param t param between 0 and 1
* @return a Point2D
*/
private Point2D evalDt(CubicCurve c, float t){
Point2D p=new Point2D(-3*Math.pow(1-t,2)*c.getStartX()+
3*(Math.pow(1-t, 2)-2*t*(1-t))*c.getControlX1()+
3*((1-t)*2*t-t*t)*c.getControlX2()+
3*Math.pow(t, 2)*c.getEndX(),
-3*Math.pow(1-t,2)*c.getStartY()+
3*(Math.pow(1-t, 2)-2*t*(1-t))*c.getControlY1()+
3*((1-t)*2*t-t*t)*c.getControlY2()+
3*Math.pow(t, 2)*c.getEndY());
return p;
}

这就是它的样子:

CubicCurve with arrows

如果您移动控制点,您会看到箭头已经定向良好:
CubicCurve curve1 = new CubicCurve( 125, 150, 55, 285, 375, 155, 325, 300);

CubicCurve with arrows

关于带箭头的 JavaFX 线/曲线,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/26702519/

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