gpt4 book ai didi

c# - KeyNotFoundException : The given key was not present in the dictionary

转载 作者:行者123 更新时间:2023-12-03 23:00:35 24 4
gpt4 key购买 nike

如果有人问这个问题,我很抱歉,因为我错过了一些非常基本的东西。

我在 Unity 中搜索字典键时收到KeyNotFoundException:字典中不存在给定的键。然而,在我的(仍然很小)的项目中,我成功地使用其他词典中的 MapLocation 作为键

我已将代码简化为基础内容。

public class SpriteManager : MonoBehaviour {

Dictionary<MapLocation, GameObject> SpriteDictionary;

void Start(){
SpriteDictionary = new Dictionary<MapLocation, GameObject>();

for (int x = 0; x < 10; x++) {
for (int y = 0; y < 10; y++) {
//Create Location Data
MapLocation mLoc = new MapLocation(x, y);

//Create GameObjects
GameObject go = new GameObject();

SpriteDictionary.Add(mLoc, go);
}
}
MapLocation mTest = new MapLocation(0,1);
Debug.Log("Dictionary entry exists?: " + SpriteDictionary.ContainsKey(mTest));
}

最后,MapLocation(0,1) 调试行的 mTest 给了我一个 false

这是用于完成的 MapLocation 代码。

using UnityEngine;
using System.Collections;

[System.Serializable]
public class MapLocation {

public int x;
public int y;

public MapLocation(){}

public MapLocation(int x, int y){
this.x = x;
this.y = y;
}
}

最佳答案

您必须重写 MapLocation 的 GetHashCode()Equals(object obj),例如:

public override bool Equals(object obj)
{
MapLocation m = obj as MapLocation;
return m == null ? false : m.x == x && m.y == y;
}

public override int GetHashCode()
{
return (x.ToString() + y.ToString()).GetHashCode();
}

YourDictionary.ContainsKey(key)YourDictionary[key]内部,使用GetHashCode()Equals(object obj) 判断等价。 Reference

关于c# - KeyNotFoundException : The given key was not present in the dictionary,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/35953978/

24 4 0
Copyright 2021 - 2024 cfsdn All Rights Reserved 蜀ICP备2022000587号
广告合作:1813099741@qq.com 6ren.com