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flutter - Flutter in_app_purchase 插件的正确实现多耗材

转载 作者:行者123 更新时间:2023-12-03 22:29:53 29 4
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我已关注 FireShip.io关于如何实现 in_app_purchase 的教程插件,因为我试图在我的应用程序中实现对消费品的购买。我已经取得了一些成功,并且已经完成了 95%,但是有一个错误我似乎无法修复。

预期:
1. 使用测试卡购买耗材,始终批准。
2. 消耗品添加到用户应用程序
3.使用测试卡购买耗材,一律拒绝。
4. 应用程序返回空或弹窗说交易被拒绝。

实际
1. 使用测试卡购买耗材,始终批准。
2. 消耗品添加到用户应用程序
3.使用测试卡购买耗材,一律拒绝。
4. 消耗品添加到用户应用程序(即代码返回最后一次购买)

本教程和我的实现之间的主要区别是他只有 1 个消耗品,而我的应用程序有 4 个。我已经包含了下面的所有代码,但我相信问题出在这种方法中:

// Returns purchase of specific product ID
PurchaseDetails _hasPurchased(List<String> productID) {

return _purchases.lastWhere(
(purchase) => productID.any((String prod) => prod == purchase.productID),
orElse: () => null);

他的实现方法相同:
  /// Returns purchase of specific product ID
PurchaseDetails _hasPurchased(String productID) {
return _purchases.firstWhere( (purchase) => purchase.productID == productID, orElse: () => null);
}
import 'dart:io';
import 'package:find_the_treasure/models/user_model.dart';
import 'package:find_the_treasure/services/database.dart';
import 'package:find_the_treasure/widgets_common/buy_diamond_key_button.dart';
import 'package:find_the_treasure/widgets_common/platform_alert_dialog.dart';
import 'package:find_the_treasure/widgets_common/quests/diamondAndKeyContainer.dart';
import 'package:flutter/material.dart';
import 'package:in_app_purchase/in_app_purchase.dart';
import 'package:provider/provider.dart';

// App Store and Google Play consumable IDS
const String _diamond50 = 'diamond_50';
const String _diamond150 = 'diamond_150';
const String _diamond300 = 'diamond_300';
const String _diamond500 = 'diamond_500';

class ShopScreen extends StatefulWidget {
@override
_ShopScreenState createState() => _ShopScreenState();
}

class _ShopScreenState extends State<ShopScreen> {
// IAP Plugin Interface
final InAppPurchaseConnection _iap = InAppPurchaseConnection.instance;
// Updates to purchases
StreamSubscription<List<PurchaseDetails>> _subscription;

// Products for sale
List<ProductDetails> _products = [];
// Past purchases
List<PurchaseDetails> _purchases = [];
// Is the API available on the device
bool _isAvailable = false;
// Diasble button if purchase pending
bool _isPurchasePending = false;

// Consumable credits the user can buy
int _diamonds = 0;
int _keys = 0;

@override
void initState() {
_initialise();
super.initState();
}

@override
void dispose() {
_subscription.cancel();
super.dispose();
}

void _initialise() async {
// Check availilbility of In App Purchases
_isAvailable = await _iap.isAvailable();

if (_isAvailable) {
List<Future> futures = [_getProducts(), _getPastPurchases()];
await Future.wait(futures);
_verifyPurchase();

// Listen to new purchases
_subscription = _iap.purchaseUpdatedStream.listen((data) => setState(() {
_purchases.addAll(data);

_verifyPurchase();
}));
}
}

// Get all products available for sale
Future<void> _getProducts() async {
Set<String> ids =
Set.from([_diamond50, _diamond150, _diamond300, _diamond500]);
ProductDetailsResponse response = await _iap.queryProductDetails(ids);
setState(() {
_products = response.productDetails;
_products.sort((a, b) => a.title.length.compareTo(b.title.length));
});
}

// Gets past purchases
Future<void> _getPastPurchases() async {
QueryPurchaseDetailsResponse response = await _iap.queryPastPurchases();

for (PurchaseDetails purchase in response.pastPurchases) {
if (Platform.isIOS) {
InAppPurchaseConnection.instance.completePurchase(purchase);
}
}

setState(() {
_purchases = response.pastPurchases;
});
}

// Returns purchase of specific product ID
PurchaseDetails _hasPurchased(List<String> productID) {

return _purchases.lastWhere(
(purchase) => productID.any((String prod) => prod == purchase.productID),
orElse: () => null);


}

void _verifyPurchase() async {
DatabaseService _databaseService =
Provider.of<DatabaseService>(context, listen: false);
UserData _userData = Provider.of<UserData>(context, listen: false);

PurchaseDetails purchase =
_hasPurchased([_diamond50, _diamond150, _diamond300, _diamond500]);
if (purchase != null && purchase.status == PurchaseStatus.purchased) {
_isPurchasePending = true;
_getCorrect(purchase);

final _updateUserData = UserData(
displayName: _userData.displayName,
email: _userData.email,
photoURL: _userData.photoURL,
uid: _userData.uid,
userDiamondCount: _userData.userDiamondCount + _diamonds,
userKeyCount: _userData.userKeyCount + _keys);

final _didSelectOK = await PlatformAlertDialog(
title: 'Jackpot!',
content:
'I\'ll add the loot to ye treasure chest. Happy adventures.',
image: Image.asset('images/ic_thnx.png'),
defaultActionText: 'Add Loot')
.show(context);
if (_didSelectOK) {
_databaseService.updateUserDiamondAndKey(userData: _updateUserData);
_isPurchasePending = false;
}
} else if (purchase != null && purchase.status == PurchaseStatus.pending) {
_isPurchasePending = true;
PlatformAlertDialog(
title: 'Purchase Pending',
content:
'Your order is being processed, you\'ll recieve an order update very soon.',
image: Image.asset('images/ic_credit_card.png'),
defaultActionText: 'OK')
.show(context);
} else if (purchase != null && purchase.status == PurchaseStatus.error) {
_isPurchasePending = true;
PlatformAlertDialog(
title: 'Shiver Me Timbers!',
content:
'There has been an error whilst processing your payment. Please try again.',
image: Image.asset('images/ic_owl_wrong.png'),
defaultActionText: 'OK')
.show(context);
}

}

void _getCorrect(PurchaseDetails purchase) {
switch (purchase.productID) {
case _diamond50:
_diamonds = 50;
_keys = 1;
break;
case _diamond150:
_diamonds = 150;
_keys = 2;
break;
case _diamond300:
_diamonds = 300;
_keys = 3;
break;
case _diamond500:
_diamonds = 500;
_keys = 5;
break;
}
}

void _buyProduct(ProductDetails productDetails) {
final PurchaseParam purchaseParam =
PurchaseParam(productDetails: productDetails);
_iap.buyConsumable(
purchaseParam: purchaseParam,
);
}

@override
Widget build(BuildContext context) {
return SafeArea(
child: Scaffold(
appBar: AppBar(
backgroundColor: Colors.brown,
iconTheme: IconThemeData(color: Colors.black87),
actions: <Widget>[
Consumer<UserData>(
builder: (_, _userData, __) => DiamondAndKeyContainer(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
numberOfDiamonds: _userData.userDiamondCount,
numberOfKeys: _userData.userKeyCount,
color: Colors.white,
),
),
SizedBox(
width: 20,
)
],
),
body: Container(
height: MediaQuery.of(context).size.height,
width: MediaQuery.of(context).size.width,
decoration: BoxDecoration(
image: DecorationImage(
image: AssetImage(
"images/background_shop.png",
),
fit: BoxFit.fill,
),
),
child: _isAvailable
? Column(mainAxisAlignment: MainAxisAlignment.start, children: [
// Image.asset(),
SizedBox(
height: 10,
),
IconButton(
icon: Icon(
Icons.help_outline,
color: Colors.brown.shade300,
size: 40,
),
tooltip: 'Store questions',
onPressed: () async {
final _didSelectOK = await PlatformAlertDialog(
title: 'Welcome to The Shop',
content:
'Stock ye treasure chest with diamonds and keys. Use \'em to unlock quests and ye can also trade \'em for hints!',
image: Image.asset('images/ic_thnx.png'),
defaultActionText: 'OK')
.show(context);
if (_didSelectOK) {}
},
),
SizedBox(
height: 10,
),
for (var prod in _products)
BuyDiamondOrKeyButton(
numberOfDiamonds: numberOfDiamonds(prod.price),
diamondCost: prod.price,
bonusKey: numberOfKeys(prod.price),
onPressed: () => _buyProduct(prod),
isPending: _isPurchasePending,
),

// BuyTreasureChest()
])
: Center(
child: Container(
color: Colors.white.withOpacity(0.5),
height: MediaQuery.of(context).size.height / 3,
width: double.infinity,
margin: EdgeInsets.symmetric(horizontal: 15),
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text('Loading Store...'),
SizedBox(
height: 20,
),
Image.asset(
'images/compass.gif',
height: 200,
)
],
),
))),
),
);
}

String numberOfDiamonds(String productPrice) {
String _numberOfDiamonds;
switch (productPrice) {
case '\$4.99':
_numberOfDiamonds = '50';
break;
case '\$9.99':
_numberOfDiamonds = '150';
break;
case '\$19.99':
_numberOfDiamonds = '300';
break;
case '\$39.99':
_numberOfDiamonds = '500';
break;
default:
_numberOfDiamonds = '50';
}
return _numberOfDiamonds;
}

String numberOfKeys(String productPrice) {
String _numberOfKeys;
switch (productPrice) {
case '\$4.99':
_numberOfKeys = '1';
break;
case '\$9.99':
_numberOfKeys = '2';
break;
case '\$19.99':
_numberOfKeys = '3';
break;
case '\$39.99':
_numberOfKeys = '5';
break;
default:
_numberOfKeys = 'err';
}
return _numberOfKeys;
}
}

class BuyTreasureChest extends StatelessWidget {
const BuyTreasureChest({
Key key,
}) : super(key: key);

@override
Widget build(BuildContext context) {
return Container(
padding: EdgeInsets.symmetric(vertical: 10),
width: MediaQuery.of(context).size.width * 0.9,
child: Row(mainAxisAlignment: MainAxisAlignment.spaceEvenly, children: [
Column(
children: <Widget>[
Image.asset(
'images/chest.png',
height: 40,
),
],
),
Row(
children: <Widget>[
Text('? x', style: TextStyle(color: Colors.white, fontSize: 25)),
SizedBox(width: 8),
Image.asset(
'images/2.0x/ic_diamond.png',
height: 20,
),
],
),
Row(
children: <Widget>[
Text('? x', style: TextStyle(color: Colors.white, fontSize: 25)),
Image.asset(
'images/skull_key_outline.png',
height: 30,
),
],
),
Container(
padding: EdgeInsets.symmetric(vertical: 5, horizontal: 24),
decoration: BoxDecoration(
border: Border.all(width: 1, color: Colors.grey),
borderRadius: BorderRadius.circular(5),
color: Colors.grey.shade800),
child: Text(
'\$9.99',
textAlign: TextAlign.center,
style: TextStyle(color: Colors.white, fontSize: 15),
),
),
]),
decoration: BoxDecoration(
color: Colors.grey.shade800,
border: Border.all(color: Colors.amberAccent, width: 2),
borderRadius: BorderRadius.circular(35)),
);
}
}

最佳答案

你需要添加这个:

InAppPurchaseConnection.completePurchase

关于flutter - Flutter in_app_purchase 插件的正确实现多耗材,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/61166125/

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