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python - 在 Pygame 中正确旋转 Cannon 的问题仍然存在

转载 作者:行者123 更新时间:2023-12-03 21:12:56 25 4
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enter image description here以前很少有人帮助我解决这个问题,但旋转仍然很困惑我的大炮不会向玩家旋转,很好,它们都不合适我真的需要帮助解决这个问题,这是我第一次尝试让某些东西向玩家旋转
我试图让我的炮口向玩家旋转,但是 the rotation is messed up我不知道如何解决它。

    class enemyshoot:
def __init__(self,x,y,height,width,color):
# [...............]
self.look_at_pos = (x,y)

def draw(self):
# [............]
self.rect = self.shootsright.get_rect(topleft = (self.x, self.y))

dx = self.look_at_pos[0] - self.rect.centerx
dy = self.look_at_pos[1] - self.rect.centery
angle = (180/math.pi) * math.atan2(-dx, dy)
(window.blit(self.image, self.rect))
self.image = pygame.transform.rotate(self.shootsright, angle)
self.rect = self.image.get_rect(center = self.rect.center)

def lookAt( self, coordinate ):
self.look_at_pos = coordinate
我的完整敌人射击课
    shotsright = pygame.image.load("canss.png")
class enemyshoot:
def __init__(self,x,y,height,width,color):
self.x = x
self.y =y
self.height = height
self.width = width
self.color = color
self.health = 10
self.hitbox = (self.x + -20, self.y + 30, 31, 57)
#-------------------------------------------------------
# Make a Reference Copy of the bitmap for later rotation
self.shootsright = pygame.image.load("canss.png")
self.shootsright = pygame.transform.scale(self.shootsright,(self.shootsright.get_width()-150,self.shootsright.get_height()-150))
self.image = self.shootsright
self.rect = self.image.get_rect()
self.position = pygame.math.Vector2( (x, y) )
self.isLookingAtPlayer = False
self.look_at_pos = (x,y)
def draw(self):
self.rect.topleft = (self.x,self.y)
window.blit(self.image, self.rect)
self.rect = self.shootsright.get_rect(topleft = (self.x, self.y))

dx = self.look_at_pos[0] - self.rect.centerx
dy = self.look_at_pos[1] - self.rect.centery
angle = (180/math.pi) * math.atan2(-dy, dx)
self.image = pygame.transform.rotate(self.shootsright, angle)
self.rect = self.image.get_rect(center = self.rect.center)

# ------------
self.hits = (self.x + 20, self.y, 28,60)
pygame.draw.rect(window, (255,0,0), (self.hitbox[0], self.hitbox[1] - 60, 100, 10)) # NEW
pygame.draw.rect(window, (0,255,0), (self.hitbox[0], self.hitbox[1] - 60, 100 - (5 * (10 - self.health)), 10))
self.hitbox = (self.x + 200, self.y + 200, 51, 65)
def lookAt( self, coordinate ):
self.look_at_pos = coordinate



black = (0,0,0)
enemyshooting = []
platformGroup = pygame.sprite.Group
platformList = []
level = [" p p p p p ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",]
for iy, row in enumerate(level):
for ix, col in enumerate(row):
if col == "p":
new_platforms = enemyshoot(ix*10, iy*50, 10,10,(255,255,255))
enemyshooting.append(new_platforms)

这是大炮向玩家旋转的地方,无论他们在哪里
            for enemyshoot in enemyshooting:
if not enemyshoot.isLookingAtPlayer:
enemyshoot.lookAt((playerman.x, playerman.y))

最佳答案

首先,大炮图像太高了。剪裁边框并使用较小的图像。例如:

图像的中心是佳能的旋转点。您可以将图像缩放到您想要的任何大小。例如 100x100:

self.shootsright = pygame.image.load("canss.png")
self.shootsright = pygame.transform.smoothscale(self.shootsright, (100, 100))
另见 How to rotate an image(player) to the mouse direction? .
无论如何,您必须在旋转图像并计算矩形后对大炮进行 blit。
class enemyshoot:
def __init__(self,x,y,height,width,color):
self.x = x
self.y = y

# [...]

self.shootsright = pygame.image.load("canss.png")
self.shootsright = pygame.transform.smoothscale(self.shootsright, (100, 100))

self.image = self.shootsright
self.rect = self.image.get_rect(center = (self.x, self.y))
self.look_at_pos = (self.x, self.y)

self.hitbox = (*self.rect.topleft, *self.rect.size)

def draw(self):

dx = self.look_at_pos[0] - self.x
dy = self.look_at_pos[1] - self.y
angle = (180/math.pi) * math.atan2(dx, dy)
self.image = pygame.transform.rotate(self.shootsright, angle)
self.rect = self.image.get_rect(center = (self.x, self.y))

window.blit(self.image, self.rect)
self.hitbox = (*self.rect.topleft, *self.rect.size)

def lookAt( self, coordinate ):
self.look_at_pos = coordinate
最小示例: repl.it/@Rabbid76/PyGame-RotateWithMouse

关于python - 在 Pygame 中正确旋转 Cannon 的问题仍然存在,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/62520375/

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