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iphone - 为 iPhone 创建 CGMutablePathRef 数组?

转载 作者:行者123 更新时间:2023-12-03 20:08:10 25 4
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我正在尝试使用循环来构建可变数量的 CGMutablePathRef,以便在圆上绘制可变数量的填充楔形。但由于某种原因,在循环结束时,我的数组仅返回一个对象。这是我用来构造数组的方法:

+ (NSMutableArray *)pathForCircleWithRect:(CGRect)rect numOfWedges:(NSUInteger)num
{
CGPoint center = CGPointMake(CGRectGetMidX(rect), CGRectGetMidY(rect));
CGFloat radius = rect.size.width / 2;
CGFloat angle = RADIANS(360) / num;

CGFloat startAngle = 0;
CGFloat endAngle = startAngle + angle;

NSMutableArray *paths = [NSMutableArray array];

for (int x = 0; x < num; x++);
{
CGMutablePathRef path = CGPathCreateMutable();
CGPathMoveToPoint(path, NULL, center.x, center.y);
CGPathAddArc(path, NULL, center.x, center.y, radius, startAngle, endAngle, 0);
CGPathAddLineToPoint(path, NULL, center.x, center.y);

[paths addObject:(id)path];
startAngle = endAngle;
endAngle = startAngle + angle;
}

return paths;
}

编辑使用 UIBezierPath 的新尝试:

+ (NSMutableArray *)pathForCircleWithRect:(CGRect)rect numOfWedges:(NSUInteger)num
{
CGPoint center = CGPointMake(CGRectGetMidX(rect), CGRectGetMidY(rect));
CGFloat radius = rect.size.width / 2;
CGFloat angle = RADIANS(360) / num;

CGFloat startAngle = 0;
CGFloat endAngle = startAngle + angle;

NSMutableArray *paths = [NSMutableArray array];

for (int x = 0; x < num; x++);
{
CGMutablePathRef path = CGPathCreateMutable();
CGPathMoveToPoint(path, NULL, center.x, center.y);
CGPathAddArc(path, NULL, center.x, center.y, radius, startAngle, endAngle, 0);
CGPathAddLineToPoint(path, NULL, center.x, center.y);

[paths addObject:[UIBezierPath bezierPathWithCGPath:path]];
startAngle = endAngle;
endAngle = startAngle + angle;
}

return paths;
}

调用该函数的代码:

- (void)drawRect:(CGRect)rect
{
int num = 18;
NSMutableArray *paths = [WheelView pathForCircleWithRect:rect numOfWedges:num];
NSMutableArray *colors = [WheelView colorsForCircleWithNumOfWedges:num];
CGContextRef context = UIGraphicsGetCurrentContext();

for (int x = 0; x < num; x++)
{
CGContextSetFillColorWithColor(context, (CGColorRef)[colors objectAtIndex:x]);
CGContextSaveGState(context);
CGMutablePathRef wedgePath = (CGMutablePathRef)[paths objectAtIndex:x];
CGContextAddPath(context, wedgePath);
CGContextDrawPath(context, kCGPathFill);
//CGContextClip(context);
CGContextRestoreGState(context);
}
}

最佳答案

这个问题的答案比内存泄漏简单得多,尽管内存泄漏无疑会导致以后出现问题。我的代码根本无法运行,因为我不小心在 for 行末尾放置了一个分号,因此 for 循环甚至没有运行。

关于iphone - 为 iPhone 创建 CGMutablePathRef 数组?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/7377383/

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