gpt4 book ai didi

iphone - 现有圆上的曲线文本

转载 作者:行者123 更新时间:2023-12-03 18:10:43 25 4
gpt4 key购买 nike

对于我正在构建的应用程序,我画了 2 个圆圈。一个比另一个大一点。我想在这些线之间弯曲文本,以用于我正在构建的圆形菜单。

我读过大多数有关弯曲文本的内容,您必须将文本分成字符,并以正确的角度单独绘制每个字符(通过旋转您正在绘制的上下文)。

我就是不知道如何为我的角色找到正确的角度和位置。

我附上了一张屏幕截图,显示菜单目前的样子。只有我添加的文本是从 UIImageView 中的图像加载的。

alt text

我希望有人能给我一些关于如何在某些点在白色圆圈中绘制文本的起点。

编辑:好的,我目前处于这一点:

alt text

我通过使用以下代码来完成:

- (UIImage*) createMenuRingWithFrame:(CGRect)frame
{
CGRect imageSize = CGRectMake(0,0,300,300);
float perSectionDegrees = 360 / [sections count];
float totalRotation = 90;
char* fontName = (char*)[self.menuItemsFont.fontName cStringUsingEncoding:NSASCIIStringEncoding];

CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef context = CGBitmapContextCreate(NULL, imageSize.size.width, imageSize.size.height, 8, 4 * imageSize.size.width, colorSpace, kCGImageAlphaPremultipliedFirst);

CGContextSetTextMatrix(context, CGAffineTransformIdentity);
CGContextSelectFont(context, fontName, 18, kCGEncodingMacRoman);

CGContextSetRGBFillColor(context, 0, 0, 0, 1);

CGPoint centerPoint = CGPointMake(imageSize.size.width / 2, imageSize.size.height / 2);
double radius = (frame.size.width / 2);

CGContextStrokeEllipseInRect(context, CGRectMake(centerPoint.x - (frame.size.width / 2), centerPoint.y - (frame.size.height / 2), frame.size.width, frame.size.height));

for (int index = 0; index < [sections count]; index++)
{
NSString* menuItemText = [sections objectAtIndex:index];
CGSize textSize = [menuItemText sizeWithFont:self.menuItemsFont];
char* menuItemTextChar = (char*)[menuItemText cStringUsingEncoding:NSASCIIStringEncoding];

float x = centerPoint.x + radius * cos(degreesToRadians(totalRotation));
float y = centerPoint.y + radius * sin(degreesToRadians(totalRotation));

CGContextSaveGState(context);

CGContextTranslateCTM(context, x, y);
CGContextRotateCTM(context, degreesToRadians(totalRotation - 90));
CGContextShowTextAtPoint(context, 0 - (textSize.width / 2), 0 - (textSize.height / 2), menuItemTextChar, strlen(menuItemTextChar));

CGContextRestoreGState(context);

totalRotation += perSectionDegrees;
}

CGImageRef contextImage = CGBitmapContextCreateImage(context);

CGContextRelease(context);
CGColorSpaceRelease(colorSpace);

return [UIImage imageWithCGImage:contextImage];
}

这些是我在那里使用的变量:

NSArray* sections = [[NSArray alloc] initWithObjects:@"settings", @"test", @"stats", @"nog iets", @"woei", @"woei2", nil];
self.menuItemsFont = [UIFont fontWithName:@"VAGRounded-Bold" size:18];

单词的旋转似乎是正确的,位置也正确。现在我需要以某种方式找出字母(及其坐标)应该旋转的位置。我需要一些帮助。

编辑:已修复!看看下面的代码!

- (void) drawStringAtContext:(CGContextRef) context string:(NSString*) text atAngle:(float) angle withRadius:(float) radius
{
CGSize textSize = [text sizeWithFont:self.menuItemsFont];

float perimeter = 2 * M_PI * radius;
float textAngle = textSize.width / perimeter * 2 * M_PI;

angle += textAngle / 2;

for (int index = 0; index < [text length]; index++)
{
NSRange range = {index, 1};
NSString* letter = [text substringWithRange:range];
char* c = (char*)[letter cStringUsingEncoding:NSASCIIStringEncoding];
CGSize charSize = [letter sizeWithFont:self.menuItemsFont];

NSLog(@"Char %@ with size: %f x %f", letter, charSize.width, charSize.height);

float x = radius * cos(angle);
float y = radius * sin(angle);

float letterAngle = (charSize.width / perimeter * -2 * M_PI);

CGContextSaveGState(context);
CGContextTranslateCTM(context, x, y);
CGContextRotateCTM(context, (angle - 0.5 * M_PI));
CGContextShowTextAtPoint(context, 0, 0, c, strlen(c));
CGContextRestoreGState(context);

angle += letterAngle;
}
}

- (UIImage*) createMenuRingWithFrame:(CGRect)frame
{
CGPoint centerPoint = CGPointMake(frame.size.width / 2, frame.size.height / 2);
char* fontName = (char*)[self.menuItemsFont.fontName cStringUsingEncoding:NSASCIIStringEncoding];

CGFloat* ringColorComponents = (float*)CGColorGetComponents(ringColor.CGColor);
CGFloat* textColorComponents = (float*)CGColorGetComponents(textColor.CGColor);

CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef context = CGBitmapContextCreate(NULL, frame.size.width, frame.size.height, 8, 4 * frame.size.width, colorSpace, kCGImageAlphaPremultipliedFirst);

CGContextSetTextMatrix(context, CGAffineTransformIdentity);

CGContextSelectFont(context, fontName, 18, kCGEncodingMacRoman);
CGContextSetRGBStrokeColor(context, ringColorComponents[0], ringColorComponents[1], ringColorComponents[2], ringAlpha);
CGContextSetLineWidth(context, ringWidth);

CGContextStrokeEllipseInRect(context, CGRectMake(ringWidth, ringWidth, frame.size.width - (ringWidth * 2), frame.size.height - (ringWidth * 2)));
CGContextSetRGBFillColor(context, textColorComponents[0], textColorComponents[1], textColorComponents[2], textAlpha);

CGContextSaveGState(context);
CGContextTranslateCTM(context, centerPoint.x, centerPoint.y);

float angleStep = 2 * M_PI / [sections count];
float angle = degreesToRadians(90);

textRadius = textRadius - 12;

for (NSString* text in sections)
{
[self drawStringAtContext:context string:text atAngle:angle withRadius:textRadius];
angle -= angleStep;
}

CGContextRestoreGState(context);

CGImageRef contextImage = CGBitmapContextCreateImage(context);

CGContextRelease(context);
CGColorSpaceRelease(colorSpace);

[self saveImage:[UIImage imageWithCGImage:contextImage] withName:@"test.png"];
return [UIImage imageWithCGImage:contextImage];

}

最佳答案

我改编了 Apple 的 CoreTextArcCocoa 示例项目(Tom H 在 this reply 中提到),并认为我应该在这里分享它。

我还添加了一些其他功能,例如能够将圆弧大小设置为小于 180 的值,以及将文本颜色和偏移量作为属性设置(这样您就不必使用巨大的框架来显示全文)。

 /*

File: CoreTextArcView.m (iOS version)

Abstract: Defines and implements the CoreTextArcView custom UIView subclass to
draw text on a curve and illustrate best practices with CoreText.

Based on CoreTextArcView provided by Apple for Mac OS X https://developer.apple.com/library/mac/#samplecode/CoreTextArcCocoa/Introduction/Intro.html

Ported to iOS (& added color, arcsize features) August 2011 by Alec Vance, Juggleware LLC http://juggleware.com/

*/

#import <UIKit/UIKit.h>
#import <CoreText/CoreText.h>


@interface CoreTextArcView : UIView {
@private
UIFont * _font;
NSString * _string;
CGFloat _radius;
UIColor * _color;
CGFloat _arcSize;
CGFloat _shiftH, _shiftV; // horiz & vertical shift

struct {
unsigned int showsGlyphBounds:1;
unsigned int showsLineMetrics:1;
unsigned int dimsSubstitutedGlyphs:1;
unsigned int reserved:29;
} _flags;
}

@property(retain, nonatomic) UIFont *font;
@property(retain, nonatomic) NSString *text;
@property(readonly, nonatomic) NSAttributedString *attributedString;
@property(assign, nonatomic) CGFloat radius;
@property(nonatomic) BOOL showsGlyphBounds;
@property(nonatomic) BOOL showsLineMetrics;
@property(nonatomic) BOOL dimsSubstitutedGlyphs;
@property(retain, nonatomic) UIColor *color;
@property(nonatomic) CGFloat arcSize;
@property(nonatomic) CGFloat shiftH, shiftV;
@end


/*

File: CoreTextArcView.m (iOS version)

*/

#import "CoreTextArcView.h"
#import <AssertMacros.h>
#import <QuartzCore/QuartzCore.h>

#define ARCVIEW_DEBUG_MODE NO

#define ARCVIEW_DEFAULT_FONT_NAME @"Helvetica"
#define ARCVIEW_DEFAULT_FONT_SIZE 64.0
#define ARCVIEW_DEFAULT_RADIUS 150.0
#define ARCVIEW_DEFAULT_ARC_SIZE 180.0



@implementation CoreTextArcView

- (id)initWithFrame:(CGRect)frame {
self = [super initWithFrame:frame];
if (self) {
self.font = [UIFont fontWithName:ARCVIEW_DEFAULT_FONT_NAME size:ARCVIEW_DEFAULT_FONT_SIZE];
self.text = @"Curvaceous Type";
self.radius = ARCVIEW_DEFAULT_RADIUS;
self.showsGlyphBounds = NO;
self.showsLineMetrics = NO;
self.dimsSubstitutedGlyphs = NO;
self.color = [UIColor whiteColor];
self.arcSize = ARCVIEW_DEFAULT_ARC_SIZE;
self.shiftH = self.shiftV = 0.0f;
}
return self;
}

typedef struct GlyphArcInfo {
CGFloat width;
CGFloat angle; // in radians
} GlyphArcInfo;

static void PrepareGlyphArcInfo(CTLineRef line, CFIndex glyphCount, GlyphArcInfo *glyphArcInfo, CGFloat arcSizeRad)
{
NSArray *runArray = (NSArray *)CTLineGetGlyphRuns(line);

// Examine each run in the line, updating glyphOffset to track how far along the run is in terms of glyphCount.
CFIndex glyphOffset = 0;
for (id run in runArray) {
CFIndex runGlyphCount = CTRunGetGlyphCount((CTRunRef)run);

// Ask for the width of each glyph in turn.
CFIndex runGlyphIndex = 0;
for (; runGlyphIndex < runGlyphCount; runGlyphIndex++) {
glyphArcInfo[runGlyphIndex + glyphOffset].width = CTRunGetTypographicBounds((CTRunRef)run, CFRangeMake(runGlyphIndex, 1), NULL, NULL, NULL);
}

glyphOffset += runGlyphCount;
}

double lineLength = CTLineGetTypographicBounds(line, NULL, NULL, NULL);

CGFloat prevHalfWidth = glyphArcInfo[0].width / 2.0;
glyphArcInfo[0].angle = (prevHalfWidth / lineLength) * arcSizeRad;

// Divide the arc into slices such that each one covers the distance from one glyph's center to the next.
CFIndex lineGlyphIndex = 1;
for (; lineGlyphIndex < glyphCount; lineGlyphIndex++) {
CGFloat halfWidth = glyphArcInfo[lineGlyphIndex].width / 2.0;
CGFloat prevCenterToCenter = prevHalfWidth + halfWidth;

glyphArcInfo[lineGlyphIndex].angle = (prevCenterToCenter / lineLength) * arcSizeRad;

prevHalfWidth = halfWidth;
}
}


// ensure that redraw occurs.
-(void)setText:(NSString *)text{
[_string release];
_string = [text retain];

[self setNeedsDisplay];
}

//set arc size in degrees (180 = half circle)
-(void)setArcSize:(CGFloat)degrees{
_arcSize = degrees * M_PI/180.0;
}

//get arc size in degrees
-(CGFloat)arcSize{
return _arcSize * 180.0/M_PI;
}

- (void)drawRect:(CGRect)rect {
// Don't draw if we don't have a font or string
if (self.font == NULL || self.text == NULL)
return;

// Initialize the text matrix to a known value
CGContextRef context = UIGraphicsGetCurrentContext();


//Reset the transformation
//Doing this means you have to reset the contentScaleFactor to 1.0
CGAffineTransform t0 = CGContextGetCTM(context);


CGFloat xScaleFactor = t0.a > 0 ? t0.a : -t0.a;
CGFloat yScaleFactor = t0.d > 0 ? t0.d : -t0.d;
t0 = CGAffineTransformInvert(t0);
if (xScaleFactor != 1.0 || yScaleFactor != 1.0)
t0 = CGAffineTransformScale(t0, xScaleFactor, yScaleFactor);

CGContextConcatCTM(context, t0);

CGContextSetTextMatrix(context, CGAffineTransformIdentity);

if(ARCVIEW_DEBUG_MODE){
// Draw a black background (debug)
CGContextSetFillColorWithColor(context, [UIColor blackColor].CGColor);
CGContextFillRect(context, self.layer.bounds);
}

NSAttributedString *attStr = self.attributedString;
CFAttributedStringRef asr = (CFAttributedStringRef)attStr;
CTLineRef line = CTLineCreateWithAttributedString(asr);
assert(line != NULL);

CFIndex glyphCount = CTLineGetGlyphCount(line);
if (glyphCount == 0) {
CFRelease(line);
return;
}

GlyphArcInfo * glyphArcInfo = (GlyphArcInfo*)calloc(glyphCount, sizeof(GlyphArcInfo));
PrepareGlyphArcInfo(line, glyphCount, glyphArcInfo, _arcSize);

// Move the origin from the lower left of the view nearer to its center.
CGContextSaveGState(context);

CGContextTranslateCTM(context, CGRectGetMidX(rect)+_shiftH, CGRectGetMidY(rect)+_shiftV - self.radius / 2.0);

if(ARCVIEW_DEBUG_MODE){
// Stroke the arc in red for verification.
CGContextBeginPath(context);
CGContextAddArc(context, 0.0, 0.0, self.radius, M_PI_2+_arcSize/2.0, M_PI_2-_arcSize/2.0, 1);
CGContextSetRGBStrokeColor(context, 1.0, 0.0, 0.0, 1.0);
CGContextStrokePath(context);
}

// Rotate the context 90 degrees counterclockwise (per 180 degrees)
CGContextRotateCTM(context, _arcSize/2.0);

// Now for the actual drawing. The angle offset for each glyph relative to the previous glyph has already been calculated; with that information in hand, draw those glyphs overstruck and centered over one another, making sure to rotate the context after each glyph so the glyphs are spread along a semicircular path.

CGPoint textPosition = CGPointMake(0.0, self.radius);
CGContextSetTextPosition(context, textPosition.x, textPosition.y);

CFArrayRef runArray = CTLineGetGlyphRuns(line);
CFIndex runCount = CFArrayGetCount(runArray);

CFIndex glyphOffset = 0;
CFIndex runIndex = 0;
for (; runIndex < runCount; runIndex++) {
CTRunRef run = (CTRunRef)CFArrayGetValueAtIndex(runArray, runIndex);
CFIndex runGlyphCount = CTRunGetGlyphCount(run);
Boolean drawSubstitutedGlyphsManually = false;
CTFontRef runFont = CFDictionaryGetValue(CTRunGetAttributes(run), kCTFontAttributeName);

// Determine if we need to draw substituted glyphs manually. Do so if the runFont is not the same as the overall font.
if (self.dimsSubstitutedGlyphs && ![self.font isEqual:(UIFont *)runFont]) {
drawSubstitutedGlyphsManually = true;
}

CFIndex runGlyphIndex = 0;
for (; runGlyphIndex < runGlyphCount; runGlyphIndex++) {
CFRange glyphRange = CFRangeMake(runGlyphIndex, 1);
CGContextRotateCTM(context, -(glyphArcInfo[runGlyphIndex + glyphOffset].angle));

// Center this glyph by moving left by half its width.
CGFloat glyphWidth = glyphArcInfo[runGlyphIndex + glyphOffset].width;
CGFloat halfGlyphWidth = glyphWidth / 2.0;
CGPoint positionForThisGlyph = CGPointMake(textPosition.x - halfGlyphWidth, textPosition.y);

// Glyphs are positioned relative to the text position for the line, so offset text position leftwards by this glyph's width in preparation for the next glyph.
textPosition.x -= glyphWidth;

CGAffineTransform textMatrix = CTRunGetTextMatrix(run);
textMatrix.tx = positionForThisGlyph.x;
textMatrix.ty = positionForThisGlyph.y;
CGContextSetTextMatrix(context, textMatrix);

if (!drawSubstitutedGlyphsManually) {
CTRunDraw(run, context, glyphRange);
}
else {
// We need to draw the glyphs manually in this case because we are effectively applying a graphics operation by setting the context fill color. Normally we would use kCTForegroundColorAttributeName, but this does not apply as we don't know the ranges for the colors in advance, and we wanted demonstrate how to manually draw.
CGFontRef cgFont = CTFontCopyGraphicsFont(runFont, NULL);
CGGlyph glyph;
CGPoint position;

CTRunGetGlyphs(run, glyphRange, &glyph);
CTRunGetPositions(run, glyphRange, &position);

CGContextSetFont(context, cgFont);
CGContextSetFontSize(context, CTFontGetSize(runFont));
CGContextSetRGBFillColor(context, 0.25, 0.25, 0.25, 0.5);
CGContextShowGlyphsAtPositions(context, &glyph, &position, 1);

CFRelease(cgFont);
}

// Draw the glyph bounds
if ((self.showsGlyphBounds) != 0) {
CGRect glyphBounds = CTRunGetImageBounds(run, context, glyphRange);

CGContextSetRGBStrokeColor(context, 0.0, 0.0, 1.0, 1.0);
CGContextStrokeRect(context, glyphBounds);
}
// Draw the bounding boxes defined by the line metrics
if ((self.showsLineMetrics) != 0) {
CGRect lineMetrics;
CGFloat ascent, descent;

CTRunGetTypographicBounds(run, glyphRange, &ascent, &descent, NULL);

// The glyph is centered around the y-axis
lineMetrics.origin.x = -halfGlyphWidth;
lineMetrics.origin.y = positionForThisGlyph.y - descent;
lineMetrics.size.width = glyphWidth;
lineMetrics.size.height = ascent + descent;

CGContextSetRGBStrokeColor(context, 0.0, 1.0, 0.0, 1.0);
CGContextStrokeRect(context, lineMetrics);
}
}

glyphOffset += runGlyphCount;
}

CGContextRestoreGState(context);

free(glyphArcInfo);
CFRelease(line);



}

-(void)dealloc
{
[_font release];
[_string release];
[_color release];
[super dealloc]
}

@synthesize font = _font;
@synthesize text = _string;
@synthesize radius = _radius;
@synthesize color = _color;
@synthesize arcSize = _arcSize;
@synthesize shiftH = _shiftH;
@synthesize shiftV = _shiftV;

@dynamic attributedString;
- (NSAttributedString *)attributedString {
// Create an attributed string with the current font and string.
assert(self.font != nil);
assert(self.text != nil);

// Create our attributes...

// font
CTFontRef fontRef = CTFontCreateWithName((CFStringRef)self.font.fontName, self.font.pointSize, NULL);

// color
CGColorRef colorRef = self.color.CGColor;

// pack it into attributes dictionary

NSDictionary *attributesDict = [NSDictionary dictionaryWithObjectsAndKeys:
(id)fontRef, (id)kCTFontAttributeName,
colorRef, (id)kCTForegroundColorAttributeName,
nil];
assert(attributesDict != nil);


// Create the attributed string
NSAttributedString *attrString = [[NSAttributedString alloc] initWithString:self.text attributes:attributesDict];

CFRelease(fontRef);

return [attrString autorelease];
}

@dynamic showsGlyphBounds;
- (BOOL)showsGlyphBounds {
return _flags.showsGlyphBounds;
}

- (void)setShowsGlyphBounds:(BOOL)show {
_flags.showsGlyphBounds = show ? 1 : 0;
}

@dynamic showsLineMetrics;
- (BOOL)showsLineMetrics {
return _flags.showsLineMetrics;
}

- (void)setShowsLineMetrics:(BOOL)show {
_flags.showsLineMetrics = show ? 1 : 0;
}

@dynamic dimsSubstitutedGlyphs;
- (BOOL)dimsSubstitutedGlyphs {
return _flags.dimsSubstitutedGlyphs;
}

- (void)setDimsSubstitutedGlyphs:(BOOL)dim {
_flags.dimsSubstitutedGlyphs = dim ? 1 : 0;
}

@end

关于iphone - 现有圆上的曲线文本,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/3841642/

25 4 0
Copyright 2021 - 2024 cfsdn All Rights Reserved 蜀ICP备2022000587号
广告合作:1813099741@qq.com 6ren.com