- html - 出于某种原因,IE8 对我的 Sass 文件中继承的 html5 CSS 不友好?
- JMeter 在响应断言中使用 span 标签的问题
- html - 在 :hover and :active? 上具有不同效果的 CSS 动画
- html - 相对于居中的 html 内容固定的 CSS 重复背景?
我在其他线程中尝试了一些建议(例如在启动时强制注销),但我还没有找到解决这个问题的方法。问题在于这个弹出窗口:
它似乎非常不一致,很少出现。
我添加了一个 GameHelper.logout()
在我的应用程序中启动以尝试始终显示此消息,但事实并非如此。
通常情况下,它根本不会出现。
调用方法如getGameClient().getCurrentUser().getIconImageUri()
一切正常,我可以以这种方式显示图像。此外,我可以发送邀请,人们会和我一起坐在游戏大厅里。
当他们点击游戏主屏幕上的 Google+ 登录按钮时,我是否可以始终如一地显示此消息?
需要注意的是,我使用的是 LibGDX,BaseGameUtils(GameHelper.java)
和 Google Services
(当然)。
还有其他人有这个问题吗?
谢谢!
最佳答案
好的,所以我将在这里发布我是如何设置的,使用 LibGDX 和 GPGS,并且在注销后登录时显示弹出窗口没有任何问题。
首先是我对我的 Android 项目的声明:
public class MainActivity extends AndroidApplication implements RequestHandler, GameHelperListener,
GoogleInterface, RealTimeMessageReceivedListener, RoomStatusUpdateListener, RoomUpdateListener,
OnInvitationReceivedListener, RealTimeReliableMessageSentListener, OnImageLoadedListener, OnStateLoadedListener, ConnectionCallbacks{
private GameHelper mHelper;
private GameHelperInterface mGHInterface = null;
private ConfirmInterface mConfirmInterface = null;
private Handler libGDXHandler;
.. setup the gameView etc..
mHelper.setup(this, GameHelper.CLIENT_GAMES | GameHelper.CLIENT_APPSTATE | GameHelper.CLIENT_PLUS, null);
mHelper.getPlusClient().registerConnectionCallbacks(this);
@Override
public void onStart(){
super.onStart();
mHelper.onStart(this);
}
@Override
public void onStop(){
super.onStop();
mHelper.onStop();
}
@Override
public void Login() {
libGDXHandler.post(new Runnable() {
@Override
public void run() {
dLog("beginUserInitatedSignIn()");
//mHelper.signOut();
mHelper.beginUserInitiatedSignIn();
}
});
}
@Override
public void LogOut() {
iServerBadAttempts = -1;
mHelper.signOut();
}
@Override
public void onSignInSucceeded() {
dLog("signed in");
mConfirmInterface.googleSucceeded();
if (mHelper.getInvitationId() != null) {
acceptInviteToRoom(mHelper.getInvitationId());
mConfirmInterface.acceptedInvitation();
}
}
09-24 09:14:31.495: I/SplashScreen(6021): Doing Google Login 09-24 09:14:31.495: D/LDGame MainActivity(6021): beginUserInitatedSignIn() 09-24 09:14:31.495: D/Helper(6021): Starting USER-INITIATED sign-in flow. 09-24 09:14:31.495: D/Helper(6021): isGooglePlayServicesAvailable returned 0 09-24 09:14:31.495: D/Helper(6021): beginUserInitiatedSignIn: starting new sign-in flow. 09-24 09:14:31.495: D/Helper(6021): Starting connections. 09-24 09:14:31.495: D/Helper(6021): State change DISCONNECTED -> CONNECTING 09-24 09:14:31.495: D/Helper(6021): connectNextClient: requested clients: 7, connected clients: 0 09-24 09:14:31.495: D/Helper(6021): Pending clients: 7 09-24 09:14:31.495: D/Helper(6021): Connecting GamesClient. 09-24 09:14:31.535: D/Helper(6021): onConnectionFailed 09-24 09:14:31.535: D/Helper(6021): Connection failure: 09-24 09:14:31.535: D/Helper(6021): - code: SIGN_IN_REQUIRED(4) 09-24 09:14:31.535: D/Helper(6021): - resolvable: true 09-24 09:14:31.535: D/Helper(6021): - details: ConnectionResult{statusCode=SIGN_IN_REQUIRED, resolution=PendingIntent{41d914d0: android.os.BinderProxy@41ef40c8}} 09-24 09:14:31.535: D/Helper(6021): onConnectionFailed: since user initiated sign-in, resolving problem. 09-24 09:14:31.535: D/Helper(6021): resolveConnectionResult: trying to resolve result: ConnectionResult{statusCode=SIGN_IN_REQUIRED, resolution=PendingIntent{41d914d0: android.os.BinderProxy@41ef40c8}} 09-24 09:14:31.535: D/Helper(6021): Result has resolution. Starting it. 09-24 09:14:31.615: I/ScreenLog(6021): SCREEN PAUSE: SplashScreen 09-24 09:14:31.615: D/SensorManager(6021): unregisterListener:: Listener= com.badlogic.gdx.backends.android.AndroidInput$SensorListener@41dc06e0 09-24 09:14:31.615: I/AndroidGraphics(6021): paused 09-24 09:14:31.615: D/Sensors(6021): Remain listener = Sending .. normal delay 200ms 09-24 09:14:31.615: I/Sensors(6021): sendDelay --- 200000000 09-24 09:14:31.615: D/SensorManager(6021): JNI - sendDelay 09-24 09:14:31.615: I/SensorManager(6021): Set normal delay = true 09-24 09:14:31.615: D/SensorManager(6021): unregisterListener:: Listener= com.badlogic.gdx.backends.android.AndroidInput$SensorListener@41db99a0 09-24 09:14:31.615: D/Sensors(6021): Remain listener = Sending .. normal delay 200ms 09-24 09:14:31.615: I/Sensors(6021): sendDelay --- 200000000 09-24 09:14:31.620: D/SensorManager(6021): JNI - sendDelay 09-24 09:14:31.620: I/SensorManager(6021): Set normal delay = true 09-24 09:14:31.620: I/AndroidInput(6021): sensor listener tear down 09-24 09:14:32.220: W/IInputConnectionWrapper(6021): showStatusIcon on inactive InputConnection 09-24 09:14:37.010: D/Helper(6021): onActivityResult: req=RC_RESOLVE, resp=RESULT_OK 09-24 09:14:37.010: D/Helper(6021): onAR: Resolution was RESULT_OK, so connecting current client again. 09-24 09:14:37.065: D/LDGame MainActivity(6021): on Activity Result 09-24 09:14:37.065: D/SensorManager(6021): registerListener :: handle = 0 name= LSM330DLC 3-axis Accelerometer delay= 20000 Listener= com.badlogic.gdx.backends.android.AndroidInput$SensorListener@41ef6c38 09-24 09:14:37.070: D/SensorManager(6021): registerListener :: handle = 1 name= AK8975C 3-axis Magnetic field sensor delay= 20000 Listener= com.badlogic.gdx.backends.android.AndroidInput$SensorListener@41ef6f00 09-24 09:14:37.070: I/AndroidInput(6021): sensor listener setup 09-24 09:14:37.100: I/ScreenLog(6021): SCREEN RESIZE: SplashScreen 09-24 09:14:37.100: I/ScreenLog(6021): SCREEN RESUME: SplashScreen 09-24 09:14:37.160: D/dalvikvm(6021): GC_CONCURRENT freed 674K, 13% free 13233K/15047K, paused 7ms+3ms, total 61ms 09-24 09:14:37.160: D/dalvikvm(6021): WAIT_FOR_CONCURRENT_GC blocked 22ms 09-24 09:14:37.180: D/dalvikvm(6021): GC_FOR_ALLOC freed 10K, 13% free 13222K/15047K, paused 18ms, total 18ms 09-24 09:14:37.180: I/dalvikvm-heap(6021): Grow heap (frag case) to 13.932MB for 313374-byte allocation 09-24 09:14:37.200: D/dalvikvm(6021): GC_FOR_ALLOC freed <1K, 12% free 13528K/15367K, paused 19ms, total 19ms 09-24 09:14:37.235: D/SensorManager(6021): onAccuracyChanged :: accuracy = 3 09-24 09:14:37.240: D/Helper(6021): onConnected: connected! client=1 09-24 09:14:37.240: D/Helper(6021): Connected clients updated to: 1 09-24 09:14:37.240: D/Helper(6021): connectNextClient: requested clients: 7, connected clients: 1 09-24 09:14:37.240: D/Helper(6021): Pending clients: 6 09-24 09:14:37.240: D/Helper(6021): Connecting PlusClient. 09-24 09:14:37.395: D/dalvikvm(6021): GC_FOR_ALLOC freed 511K, 14% free 13236K/15367K, paused 20ms, total 20ms 09-24 09:14:37.570: D/dalvikvm(6021): GC_CONCURRENT freed 320K, 14% free 13319K/15367K, paused 1ms+1ms, total 34ms 09-24 09:14:37.755: D/dalvikvm(6021): GC_CONCURRENT freed 482K, 14% free 13295K/15367K, paused 12ms+2ms, total 33ms 09-24 09:14:37.840: I/AndroidGraphics(6021): resumed 09-24 09:14:38.055: D/Helper(6021): onConnected: connected! client=2 09-24 09:14:38.055: D/Helper(6021): Connected clients updated to: 3 09-24 09:14:38.055: D/Helper(6021): connectNextClient: requested clients: 7, connected clients: 3 09-24 09:14:38.055: D/Helper(6021): Pending clients: 4 09-24 09:14:38.055: D/Helper(6021): Connecting AppStateClient. 09-24 09:14:38.070: D/LDGame MainActivity(6021): inside on connected 09-24 09:14:38.070: D/LDGame MainActivity(6021): figures 09-24 09:14:38.090: D/Helper(6021): onConnected: connected! client=4 09-24 09:14:38.090: D/Helper(6021): Connected clients updated to: 7 09-24 09:14:38.090: D/Helper(6021): connectNextClient: requested clients: 7, connected clients: 7 09-24 09:14:38.090: D/Helper(6021): Pending clients: 0 09-24 09:14:38.090: D/Helper(6021): All clients now connected. Sign-in successful! 09-24 09:14:38.090: D/Helper(6021): All requested clients connected. Sign-in succeeded! 09-24 09:14:38.090: D/Helper(6021): State change CONNECTING -> CONNECTED 09-24 09:14:38.090: D/Helper(6021): Notifying LISTENER of sign-in SUCCESS 09-24 09:14:38.090: D/LDGame MainActivity(6021): signed in
09-24 09:14:52.145: D/Helper(6021): Clearing default account on PlusClient. 09-24 09:14:52.165: D/Helper(6021): Signing out from GamesClient. 09-24 09:14:52.190: D/Helper(6021): Proceeding with disconnection. 09-24 09:14:52.190: D/Helper(6021): killConnections: killing connections. 09-24 09:14:52.190: D/Helper(6021): Disconnecting GamesClient. 09-24 09:14:52.195: D/Helper(6021): Disconnecting PlusClient. 09-24 09:14:52.195: D/Helper(6021): Disconnecting AppStateClient. 09-24 09:14:52.195: D/Helper(6021): killConnections: all clients disconnected. 09-24 09:14:52.195: D/Helper(6021): State change CONNECTED -> DISCONNECTED
关于android - Google Play 游戏服务 - 欢迎 <名称> 弹出窗口不一致,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/18950780/
我连续有 11 个图像,如果鼠标悬停在其中一个图像上,我希望弹出一个弹出窗口。所以每 11 个图像都有不同的弹出窗口。我已经有一些代码可以执行此操作,但它仅适用于第一张图像。 代码:index.htm
是否可以从 NSColorWell 制作一个 NSColorPanel“弹出”,几乎像一个弹出菜单? 我不喜欢它作为调色板的实现方式,因为有时它与哪个 NSColorWell 关联并不明显。 谢谢!
我正在考虑一个想法,基本上我想要一个带有 NSPopoverController 的 NSStatusItem 。我读到了人们遇到的所有问题,但我只是想尝试一下。现在有干净的方法吗?我见过的所有版本都
如何获取 JS 打开的弹出窗口的 url。这是我的代码: var _url = 'someurlhere'; var popupwindow = window.open(_url, "Popu
我正在设计一个网页,我希望当用户单击链接时,弹出窗口(新窗口)将打开一个链接网页。我的代码如下所示 function win(add,w,h) { window.open(add,"","widt
我正在寻找 C 中的简单堆栈实现,并找到了类似的东西: void pop(struct stack **top) { struct stack *temp; temp = malloc(s
我正在尝试使用 paypal 实现登录,我有 2 个不同的主机域 1- www.example.com 2- www.example.de 对于 paypal,我需要为此目的选择一个返回 URL,我选
我正在尝试找出如何复制此处显示的“弹出式” View 动画:https://imgur.com/a/irFqdiP .我正在使用当前代码来显示我的 viewController,但目前只有一个淡入淡出
有谁知道在 Windows 2000 或更高版本上以编程方式关闭 CD 托盘的方法?打开 CD 托盘存在,但我似乎无法关闭它,尤其是在 W2k 下。 如果可能的话,我特别想从批处理文件中寻找一种方法来
当您访问http://www.daniweb.com时你得到一个弹出窗口,这叫什么 + 知道怎么做吗? 感谢您的回复,只有模态加载动画的最简单方法是什么,即页面加载时动画显示以及动画何时完成? ASP
我正在为 Unity 引擎中的音频过滤器创建一个 C# 脚本。 我的问题是,在通过我的过滤器运行后,生成的音频具有一致且频繁的“咔哒声”、“砰砰声”或“跳过声”。听起来有点像旧 radio 。 我不确
我必须隐藏浏览器的地址栏。我正在使用这段代码: var winFeature = 'location=no,toolbar=no,menubar=no,scrollbars=yes,r
推荐一个button 弹起pickerview的源码,也可以作为工具类使用。 利用inputview 做键盘弹起动画。该如何做呢? 1.继承uiview 2.重写属性&方法
我在这里有一个问题,我已经工作了几个小时。 我正在导入一个 Excel 文件,并使用此代码来执行此操作: Dim objExcel As Excel.Application Di
我基本上是从 UITableViewController 推送 UIView,它包含的只是 UIWebView。但是,当我删除 UIView 以返回到 UITableView 时,应用程序崩溃了。 -
我有几个由导航 Controller 控制的 View Controller 。 例如,viewController A 和 viewController B 都可以将 viewController
我使用新的Gmail API为用户创建草稿。 API响应提供了新创建的消息ID。 然后,我可以使用URL https://mail.google.com/mail/#drafts?compose=[m
Redis列表实现了哪种内部数据结构以实现这一目的?链表将需要O(n)索引,而数组将需要O(n)左/右推/弹出。 最佳答案 根据official documentation,它们被实现为linked
我正在使用 WPF Popup 控件,它显示背景为黑色。我在其中放置了一个 StackPanel 并设置了 Background="Transparent",但这没有帮助。
我希望页面内的容器在事件时占据页面的整个宽度并覆盖在其他所有内容上。这是我目前所拥有的,但它没有按我想要的方式工作: $(function() { $('.main a').click( fu
我是一名优秀的程序员,十分优秀!