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python - Python和Pygame:运行时意外崩溃

转载 作者:行者123 更新时间:2023-12-03 17:23:25 25 4
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我目前正在使用Pygame在Python中进行pong克隆。我离编程领域的专家很近,而且遇到了错误。每当我运行我当前拥有的代码时,该代码将在下面以“块引号”分隔开来列出,该程序将冻结,并且不会响应。我所掌握的知识很少,我无法判断问题可能出在哪里。我希望有人能够在这个问题上为我提供帮助。我目前正在使用一个教程来帮助指导我完成该游戏的制作,并且此刻的代码看起来完全相同。我将在教程here中包含一个 super 墨水。我感谢所有反馈。

3000X_runner.py


import GameObj

if __name__ == '__main__':
game = GameObj.Game()
game.run()

PongPaddle.py


import os, pygame

class Paddle(pygame.sprite.Sprite):
def __init__(self, user, xy):
pygame.sprite.Sprite.__init__(self)
if user == 1:
self.image = pygame.image.load(os.path.join("images", "playerPaddle.png"))
else:
self.image = pygame.image.load(os.path.join("images", "opponentPaddle.png"))

self.rect = self.image.get_rect()

self.rect.centerx, self.rect.centery = xy
self.movement_speed = 5
self.velocity = 0

def up(self):
self.velocity -= self.movement_speed

def down(self):
self.velocity += self.movement_speed

def move(self, dy):
if self.rect.bottom + dy > 720:
self.rect.bottom = 720
elif self.rect.top + dy < 0:
self.rect.bottom = 0
else: self.rect.y += dy

def update(self):
self.move(self.velocity)

GameObj.py


import os, pygame, PongPaddle

class Game(object):
def __init__(self):
pygame.init()

#setup screen width/height
self.screen = pygame.display.set_mode((1080, 720))
self.clock = pygame.time.Clock() #setups internal pygame clock

#Mandatory silly name featuring extra numbers for game name
pygame.display.set_caption("Hyper Pong 3000-X")

#create background.
self.background = pygame.Surface((1080, 720))
self.background.fill((0,0,0)) #black background

#draws a white line down the middle of screen
#line(Surface, color, start_pos, end_pos, width=1) -> Rect
pygame.draw.line(self.background, (255, 255, 255), (540, 0), (540, 720), 5)
self.screen.blit(self.background, (0, 0)) #blits to screen

#I shall render all the sprites here:
self.sprites = pygame.sprite.OrderedUpdates()

#setting up the paddles and adding them to my sprite group
self.player_paddle = PongPaddle.Paddle(1, (50, 200))
self.sprites.add(self.player_paddle)
self.opponent_paddle = PongPaddle.Paddle(2, (1030, 200))
self.sprites.add(self.opponent_paddle)

def run(self):
stillPlaying= True
while stillPlaying:
self.clock.tick(30)

#handles our pygame events, giving us a easy to view, clutter free game loop
stillPlaying = self.handleEvents

#updates all of our sprites
for sprite in self.sprites:
sprite.update()

self.sprites.clear(self.screen, self.background)
dirty = self.sprites.draw(self.screen)

pygame.display.update(dirty)

def handleEvents(self):
#here we handle all of our events, such as when either player will
#press a key to move, quit the game, etc etc.
for event in pygame.event.get():
if event.type == pygame.QUIT:
return False
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
return False

#player1 keydown events
if event.key == pygame.K_w:
self.player_paddle.up()
if event.key == pygame.K_s:
self.player_paddle.down()

#player2 keydown events
if event.key == pygame.K_UP:
self.opponent_paddle.up()
if event.key == pygame.K_DOWN:
self.opponent_paddle.down()

elif event.type == pygame.KEYUP:
#player1 keyup events
if event.key == pygame.K_w:
self.player_paddle.down()
if event.key == pygame.K_s:
self.player_paddle.up()

#player2 keyup events
if event.key == pygame.K_UP:
self.opponent_paddle.down()
if event.key == pygame.K_DOWN:
self.opponent_paddle.up()

return True

最佳答案

只是忘了之后在GameObj.py中添加()stillPlaying = self.handleEvents它应该看起来像:stillPlaying = self.handleEvents()

关于python - Python和Pygame:运行时意外崩溃,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/29000217/

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