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python - 我怎样才能让我的子弹看起来像是从我的枪尖中出来的?

转载 作者:行者123 更新时间:2023-12-03 17:04:31 30 4
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enter image description here enter image description here我有一个问题,我的子弹看起来不像是从我的枪里出来的,而是从玩家身上出来的 VIDEO正如你在视频中看到的那样,它在其他地方开枪,或者它的枪在左侧也是一样的,它向上射击很好,向下射击很糟糕VIDEO
enter image description here
我试着把我的枪调到 120,但结果是一切都对右侧有效,而不是左侧VIDEO正如你所看到的,它只是小故障
我的弹丸课

class projectile(object):
def __init__(self, x, y, dirx, diry, color):
self.x = x
self.y = y
self.dirx = dirx
self.diry = diry
self.slash = pygame.image.load("round.png")
self.slash = pygame.transform.scale(self.slash,(self.slash.get_width()//2,self.slash.get_height()//2))
self.rect = self.slash.get_rect()
self.rect.topleft = ( self.x, self.y )
self.speed = 18
self.color = color
self.hitbox = (self.x + -18, self.y, 46,60)



我的射弹是如何附加的

if event.type == pygame.MOUSEBUTTONDOWN:

# this is for the bullets
if len(bullets) < 3:
if box1.health > 25:
mousex, mousey = pygame.mouse.get_pos()

playerman.isJump = True
start_x, start_y = playerman.x - 30, playerman.y - 65
mouse_x, mouse_y = event.pos

dir_x, dir_y = mouse_x - start_x, mouse_y - start_y
distance = math.sqrt(dir_x**2 + dir_y**2)
if distance > 0:
new_bullet = projectile(start_x, start_y, dir_x/distance, dir_y/distance, (0,0,0))
bullets.append(new_bullet)


# this is displaying the bullets for the player
for bullet in bullets[:]:
bullet.move()
if bullet.x < 0 or bullet.x > 900 or bullet.y < 0 or bullet.y > 900:
bullets.pop(bullets.index(bullet))


def draw(self,drawX,drawY):

self.rect.topleft = (drawX,drawY)

# the guns hitbox

# rotatiing the gun
dx = self.look_at_pos[0] - self.rect.centerx
dy = self.look_at_pos[1] - self.rect.centery

angle = (190/math.pi) * math.atan2(-dy, dx)

gun_size = self.image.get_size()
pivot = (8, gun_size[1]//2)


blitRotate(window, self.image, self.rect.center, pivot, angle)

if((angle > 90 or angle < -90) and self.gunDirection != "left"):
self.gunDirection = "left"
self.image = pygame.transform.flip(self.image, False, True)
if((angle < 90 and angle > -90) and self.gunDirection != "right"):
self.gunDirection = "right"
self.image = pygame.transform.flip(self.image, False, True)





我的全枪类
 
class handgun():
def __init__(self,x,y,height,width,color):
self.x = x
self.y = y
self.height = height
self.width = width
self.color = color
self.rect = pygame.Rect(x,y,height,width)


# LOL THESE IS THE HAND
self.shootsright = pygame.image.load("hands.png")
self.image = self.shootsright
self.rect = self.image.get_rect(center = (self.x, self.y))
self.look_at_pos = (self.x, self.y)

self.isLookingAtPlayer = False
self.look_at_pos = (x,y)




self.hitbox = (self.x + -18, self.y, 46,60)


self.gunDirection = "right"
def draw(self,drawX,drawY):

self.rect.topleft = (drawX,drawY)

# the guns hitbox

# rotatiing the gun
dx = self.look_at_pos[0] - self.rect.centerx
dy = self.look_at_pos[1] - self.rect.centery

angle = (120/math.pi) * math.atan2(-dy, dx)

gun_size = self.image.get_size()
pivot = (8, gun_size[1]//2)


blitRotate(window, self.image, self.rect.center, pivot, angle)

if((angle > 90 or angle < -90) and self.gunDirection != "left"):
self.gunDirection = "left"
self.image = pygame.transform.flip(self.image, False, True)
if((angle < 90 and angle > -90) and self.gunDirection != "right"):
self.gunDirection = "right"
self.image = pygame.transform.flip(self.image, False, True)




def lookAt( self, coordinate ):

self.look_at_pos = coordinate



white = (255,255,255)
handgun1 = handgun(300,300,10,10,white)




how my images are blitted





```def blitRotate(surf, image, pos, originPos, angle):

# calcaulate the axis aligned bounding box of the rotated image
w, h = image.get_size()
sin_a, cos_a = math.sin(math.radians(angle)), math.cos(math.radians(angle))
min_x, min_y = min([0, sin_a*h, cos_a*w, sin_a*h + cos_a*w]), max([0, sin_a*w, -cos_a*h, sin_a*w - cos_a*h])

# calculate the translation of the pivot
pivot = pygame.math.Vector2(originPos[0], -originPos[1])
pivot_rotate = pivot.rotate(angle)
pivot_move = pivot_rotate - pivot

# calculate the upper left origin of the rotated image
origin = (pos[0] - originPos[0] + min_x - pivot_move[0], pos[1] - originPos[1] - min_y + pivot_move[1])

# get a rotated image
rotated_image = pygame.transform.rotate(image, angle)

# rotate and blit the image
surf.blit(rotated_image, origin)

我想我想说的是我怎样才能让我的枪完全在我的鼠标位置旋转而没有任何问题
我的完整代码 script

最佳答案

在我看来,你的子弹好像来自玩家坐标而不是枪的边缘。您可能需要将用于枪的相同偏移应用于射弹原点。或者只是在旋转后提取枪的右上角和右下角坐标并将射弹原点设置为等于平均位置。
至于为什么枪好像没有指向指针的方向,坐标原点在物体的左上角而不是中心。将光标对象的位置偏移一半宽度和高度可能会更容易。否则,您需要做一些额外的三角函数来根据到光标的距离调整偏移量。
例子
这是找到 2 个点的一个很好的示例,但请注意,其他 2 个点是镜像的。 (这可以解决,但我没有打扰)
改编自 - How can you rotate an image around an off center pivot in Pygame
来自 - Rotate point about another point in degrees python
在线IDE - https://repl.it/@ikoursh/tracking

import pygame
import math
import time


def rotate(origin, point, angle):
"""
Rotate a point counterclockwise by a given angle around a given origin.
"""
angle = math.radians(angle)
ox, oy = origin
px, py = point

qx = ox + math.cos(angle) * (px - ox) - math.sin(angle) * (py - oy)
qy = oy + math.sin(angle) * (px - ox) + math.cos(angle) * (py - oy)
return [qx, qy]


def blitRotate(surf, image, pos, originPos, angle):
# calculate the axis aligned bounding box of the rotated image
w, h = image.get_size()
sin_a, cos_a = math.sin(math.radians(angle)), math.cos(math.radians(angle))
min_x, min_y = min([0, sin_a * h, cos_a * w, sin_a * h + cos_a * w]), max(
[0, sin_a * w, -cos_a * h, sin_a * w - cos_a * h])

# calculate the translation of the pivot
pivot = pygame.math.Vector2(originPos[0], -originPos[1])
pivot_rotate = pivot.rotate(angle)
pivot_move = pivot_rotate - pivot

# calculate the upper left origin of the rotated image
origin = (
round(pos[0] - originPos[0] + min_x - pivot_move[0]), round(pos[1] - originPos[1] - min_y + pivot_move[1]))

box_rel = [[0, 0], [w, 0], [w, -h], [0, -h]]
box_n_rotate = [rotate(originPos, p, -angle) for p in box_rel] # crete a box with negative rotation
for i in range(len(box_n_rotate)):
box_n_rotate[i][0] += pos[0] - originPos[0]
box_n_rotate[i][1] += pos[1] - originPos[1]

for c in box_n_rotate[:2]:
pygame.draw.circle(screen, (0, 255, 0), [round(c[i]) for i in range(len(c))], 5)

# get a rotated image
rotated_image = pygame.transform.rotate(image, angle)

# rotate and blit the image
surf.blit(rotated_image, origin)


pygame.init()
size = (400, 400)
screen = pygame.display.set_mode(size)
clock = pygame.time.Clock()

image = pygame.image.load('boomerang64.png')
pivot = (48, 21)

angle, frame = 0, 0
done = False
while not done:
clock.tick(60)
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
screen.fill(0)

pos = (200 + math.cos(frame * 0.05) * 100, 200 + math.sin(frame * 0.05) * 50)
blitRotate(screen, image, pos, pivot, angle)

pygame.draw.line(screen, (0, 255, 0), (pos[0] - 20, pos[1]), (pos[0] + 20, pos[1]), 3)
pygame.draw.line(screen, (0, 255, 0), (pos[0], pos[1] - 20), (pos[0], pos[1] + 20), 3)
pygame.display.flip()
frame += 1
angle += 1
# time.sleep(0.2)

pygame.quit()

关于python - 我怎样才能让我的子弹看起来像是从我的枪尖中出来的?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/62010704/

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