gpt4 book ai didi

crash - Cocos2D 2 OSX EXC_BAD_ACCESS(SIGSEGV)

转载 作者:行者123 更新时间:2023-12-03 16:54:51 25 4
gpt4 key购买 nike

我正在更新Mac专用的游戏,并且通过XCode运行时更新正常。

我尝试通过开发人员ID签名的应用程序进行分发,这样我可以让一个 friend 对其进行测试,当我运行该应用程序时,还向他们提供该应用程序时,它会在主菜单后崩溃。我导出错误吗?为什么它可以通过XCode正常运行,然后尝试导出它,并且每次都崩溃?

这是我的错误日志:


Crashed Thread: 6 CVDisplayLink



Exception Type:  EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x0000000121028021

VM Regions Near 0x121028021:
CG shared images 000000011f294000-000000011f29c000 [ 32K] r--/r-- SM=SHM
-->
CG shared images 00000001c0001000-00000001c0009000 [ 32K] rw-/rw- SM=SHM

Thread 0:: Dispatch queue: com.apple.main-thread
0 libsystem_kernel.dylib 0x00007fff91ef6686 mach_msg_trap + 10
1 libsystem_kernel.dylib 0x00007fff91ef5c42 mach_msg + 70
2 com.apple.CoreFoundation 0x00007fff8bf01803 __CFRunLoopServiceMachPort + 195
3 com.apple.CoreFoundation 0x00007fff8bf06ee6 __CFRunLoopRun + 1078
4 com.apple.CoreFoundation 0x00007fff8bf066b2 CFRunLoopRunSpecific + 290
5 com.apple.HIToolbox 0x00007fff943620a4 RunCurrentEventLoopInMode + 209
6 com.apple.HIToolbox 0x00007fff94361e42 ReceiveNextEventCommon + 356
7 com.apple.HIToolbox 0x00007fff94361cd3 BlockUntilNextEventMatchingListInMode + 62
8 com.apple.AppKit 0x00007fff961c8613 _DPSNextEvent + 685
9 com.apple.AppKit 0x00007fff961c7ed2 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 128
10 com.apple.AppKit 0x00007fff961bf283 -[NSApplication run] + 517
11 com.apple.AppKit 0x00007fff96163cb6 NSApplicationMain + 869
12 libdyld.dylib 0x00007fff916837e1 start + 1

Thread 1:
0 libsystem_kernel.dylib 0x00007fff91ef86d6 __workq_kernreturn + 10
1 libsystem_c.dylib 0x00007fff8ce15eec _pthread_workq_return + 25
2 libsystem_c.dylib 0x00007fff8ce15cb3 _pthread_wqthread + 412
3 libsystem_c.dylib 0x00007fff8ce00171 start_wqthread + 13

Thread 2:: Dispatch queue: com.apple.libdispatch-manager
0 libsystem_kernel.dylib 0x00007fff91ef8d16 kevent + 10
1 libdispatch.dylib 0x00007fff91fbfdea _dispatch_mgr_invoke + 883
2 libdispatch.dylib 0x00007fff91fbf9ee _dispatch_mgr_thread + 54

Thread 3:
0 libsystem_kernel.dylib 0x00007fff91ef86d6 __workq_kernreturn + 10
1 libsystem_c.dylib 0x00007fff8ce15eec _pthread_workq_return + 25
2 libsystem_c.dylib 0x00007fff8ce15cb3 _pthread_wqthread + 412
3 libsystem_c.dylib 0x00007fff8ce00171 start_wqthread + 13

Thread 4:
0 libsystem_kernel.dylib 0x00007fff91ef86d6 __workq_kernreturn + 10
1 libsystem_c.dylib 0x00007fff8ce15eec _pthread_workq_return + 25
2 libsystem_c.dylib 0x00007fff8ce15cb3 _pthread_wqthread + 412
3 libsystem_c.dylib 0x00007fff8ce00171 start_wqthread + 13

Thread 5:
0 libsystem_kernel.dylib 0x00007fff91ef86d6 __workq_kernreturn + 10
1 libsystem_c.dylib 0x00007fff8ce15eec _pthread_workq_return + 25
2 libsystem_c.dylib 0x00007fff8ce15cb3 _pthread_wqthread + 412
3 libsystem_c.dylib 0x00007fff8ce00171 start_wqthread + 13

Thread 6 Crashed:: CVDisplayLink
0 com.lasthaven.wordshufflemac 0x000000010bacc52a -[GameScene scrambleWord:] + 158 (GameScene.m:322)
1 com.lasthaven.wordshufflemac 0x000000010baced36 -[GameScene setupNewWord] + 373 (GameScene.m:878)
2 com.lasthaven.wordshufflemac 0x000000010bacb6c1 -[GameScene initializeGame] + 941 (GameScene.m:112)
3 com.lasthaven.wordshufflemac 0x000000010bacb2fc -[GameScene init] + 428 (GameScene.m:56)
4 com.lasthaven.wordshufflemac 0x000000010baf30c1 +[CCNode node] + 33
5 com.lasthaven.wordshufflemac 0x000000010bacb11b +[GameScene scene] + 62 (GameScene.m:32)
6 com.lasthaven.wordshufflemac 0x000000010bac9f90 -[MenuScene playGame:] + 363 (MenuScene.m:301)
7 com.lasthaven.wordshufflemac 0x000000010baee7e3 -[CCMenu ccMouseUp:] + 112
8 com.lasthaven.wordshufflemac 0x000000010bb177fb -[CCEventDispatcher mouseUp:] + 101
9 com.apple.Foundation 0x00007fff97fa5220 -[NSObject(NSThreadPerformAdditions) performSelector:onThread:withObject:waitUntilDone:modes:] + 212
10 com.apple.Foundation 0x00007fff97fdf8b9 -[NSObject(NSThreadPerformAdditions) performSelector:onThread:withObject:waitUntilDone:] + 122
11 com.lasthaven.wordshufflemac 0x000000010bb17f25 -[CCEventDispatcher dispatchEvent:] + 140
12 com.apple.Foundation 0x00007fff97fab677 __NSThreadPerformPerform + 225
13 com.apple.CoreFoundation 0x00007fff8bee4101 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 17
14 com.apple.CoreFoundation 0x00007fff8bee3a25 __CFRunLoopDoSources0 + 245
15 com.apple.CoreFoundation 0x00007fff8bf06dc5 __CFRunLoopRun + 789
16 com.apple.CoreFoundation 0x00007fff8bf066b2 CFRunLoopRunSpecific + 290
17 com.apple.Foundation 0x00007fff97fb389e -[NSRunLoop(NSRunLoop) runMode:beforeDate:] + 268
18 com.lasthaven.wordshufflemac 0x000000010bb16888 -[CCDirectorDisplayLink getFrameForTime:] + 162
19 com.apple.CoreVideo 0x00007fff8c0c603d CVDisplayLink::performIO(CVTimeStamp*) + 203
20 com.apple.CoreVideo 0x00007fff8c0c52a4 CVDisplayLink::runIOThread() + 632
21 com.apple.CoreVideo 0x00007fff8c0c5013 startIOThread(void*) + 148
22 libsystem_c.dylib 0x00007fff8ce13742 _pthread_start + 327
23 libsystem_c.dylib 0x00007fff8ce00181 thread_start + 13

最佳答案

刮一下。

盯着这条线几个小时后:

0   com.lasthaven.wordshufflemac    0x000000010bacc52a -[GameScene scrambleWord:] + 158 (GameScene.m:322)

我意识到该代码由一个for循环组成,我无法弄清楚它出了什么问题!所以最后我忘了在for循环开始时初始化int i。
 for(int i = 0; i < [word length]; i++ {

}

因此,对于这么简单的事情,它导致了XCode之外的崩溃,但没有崩溃,这让我发疯了!

谢谢阅读!

关于crash - Cocos2D 2 OSX EXC_BAD_ACCESS(SIGSEGV),我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/14246750/

25 4 0
Copyright 2021 - 2024 cfsdn All Rights Reserved 蜀ICP备2022000587号
广告合作:1813099741@qq.com 6ren.com