- html - 出于某种原因,IE8 对我的 Sass 文件中继承的 html5 CSS 不友好?
- JMeter 在响应断言中使用 span 标签的问题
- html - 在 :hover and :active? 上具有不同效果的 CSS 动画
- html - 相对于居中的 html 内容固定的 CSS 重复背景?
我正在尝试设计一个界面,当用户单击复选框时,它将在 NSView
框中显示图像。有 12 个复选框,我......在我的脑海中...... if else 语句的布局来处理复选框的所有不同组合。我已经在 -(void)drawRect:(NSRect)rect
声明中放置了 if else 语句,但它们似乎不起作用。 (我没有收到错误)。我发现,当程序首次启动时,它确实正确地评估了 if else 语句。但是,当我单击激活包含“setNeedsDisplay:
”的操作的复选框时,不会重新评估“if else”语句。 (这当然意味着我不完全理解 setNeedsDisplay:
是如何工作的。lol)
我在不同的地方放置了几个 NSLog
语句来查看发生了什么。我在 -(void)drawRect 声明中有一个用于确保 setNeedsDisplay: 正常工作。确实如此。每当我单击复选框时,它就会激活 setNeedsDisplay。我还在“if else”语句中的两个位置放置了 NSLog
:第一部分:
- (void)drawRect:(NSRect)rect {
if ([cNatural state] == NSOnState) {
NSLog(@"C Natural Selected");
NSPoint cNaturalPos;
cNaturalPos = NSMakePoint(35, 0);
NSImage * cNaturalImage;
cNaturalImage = [NSImage imageNamed:@"cNatural.png"];
[cNaturalImage dissolveToPoint:cNaturalPos fraction:(1.0)];}
else
if ([dFlat state] == NSOnState) {
NSPoint dFlatPos;
dFlatPos = NSMakePoint(35, 0);
NSImage * dFlatImage;
dFlatImage = [NSImage imageNamed:@"cSharp.png"];
[dFlatImage dissolveToPoint:dFlatPos fraction:(1.0)];}
else
......................
第一组“if else”条件的末尾有一个:
if ([bNatural state] == NSOnState) {
NSPoint bNaturalPos;
bNaturalPos = NSMakePoint(35, 0);
NSImage * bNaturalImage;
bNaturalImage = [NSImage imageNamed:@"bNatural.png"];
[bNaturalImage dissolveToPoint:bNaturalPos fraction:(1.0)];}
else {
NSLog(@"No First Note Selection.");
NSPoint emptyStaffPos;
emptyStaffPos = NSMakePoint(35, 0);
NSImage * emptyStaffImage;
emptyStaffImage = [NSImage imageNamed:@"emptyStaff.png"];
[emptyStaffImage dissolveToPoint:emptyStaffPos fraction:(1.0)];}
我希望当程序首次加载时,“无第一个音符选择”会出现在我的控制台中。确实如此。没有发生的是,当我激活“cNatural”复选框时,它会在控制台中显示“无第一个音符选择”字符串。就像它没有注册复选框的状态更改一样。
为了确保我在 Interface Builder 中正确连接了复选框,我创建了这行代码,该代码行在切换复选框时激活:(此代码还包括 setNeedsDisplay:
)
- (IBAction)rendStaffCanvas:(id)sender {
[staffDrawingCanvas setNeedsDisplay:YES];
if ([cNatural state] == NSOnState) {
NSLog(@"C Natural checkbox: ON");
}
else {
NSLog(@"C Natural checkbox: OFF");
}
if ([dFlat state] == NSOnState) {
NSLog(@"D Flat checkbox: ON");
}
else {
NSLog(@"D Flat checkbox: OFF");
}
if ([dNatural state] == NSOnState) {
NSLog(@"D Natural checkbox: ON");
}
所有这些都按照我期望的方式在控制台中显示,但是 -(void)drawRect
部分中的“if else”语句似乎没有注册。
我已经到处寻找,但找不到解决方案。任何帮助将不胜感激。
这是我的 .m 文件相当冗长的代码:
#import "StaffCanvas.h"
@implementation StaffCanvas
- (IBAction)rendStaffCanvas:(id)sender {
[staffDrawingCanvas setNeedsDisplay:YES];
if ([cNatural state] == NSOnState) {
NSLog(@"C Natural checkbox: ON");
}
else {
NSLog(@"C Natural checkbox: OFF");
}
if ([dFlat state] == NSOnState) {
NSLog(@"D Flat checkbox: ON");
}
else {
NSLog(@"D Flat checkbox: OFF");
}
if ([dNatural state] == NSOnState) {
NSLog(@"D Natural checkbox: ON");
}
else {
NSLog(@"D Natural checkbox: OFF");
}
if ([eFlat state] == NSOnState) {
NSLog(@"E Flat checkbox: ON");
}
else {
NSLog(@"E Flat checkbox: OFF");
}
if ([eNatural state] == NSOnState) {
NSLog(@"E Natural checkbox: ON");
}
else {
NSLog(@"E Natural checkbox: OFF");
}
if ([fNatural state] == NSOnState) {
NSLog(@"F Natural checkbox: ON");
}
else {
NSLog(@"F Natural checkbox: OFF");
}
if ([gFlat state] == NSOnState) {
NSLog(@"G Flat checkbox: ON");
}
else {
NSLog(@"G Flat checkbox: OFF");
}
if ([gNatural state] == NSOnState) {
NSLog(@"G Natural checkbox: ON");
}
else {
NSLog(@"G Natural checkbox: OFF");
}
if ([aFlat state] == NSOnState) {
NSLog(@"A Flat checkbox: ON");
}
else {
NSLog(@"A Flat checkbox: OFF");
}
if ([aNatural state] == NSOnState) {
NSLog(@"A Natural checkbox: ON");
}
else {
NSLog(@"A Natural checkbox: OFF");
}
if ([bFlat state] == NSOnState) {
NSLog(@"B Flat checkbox: ON");
}
else {
NSLog(@"B Flat checkbox: OFF");
}
if ([bNatural state] == NSOnState) {
NSLog(@"B Natural checkbox: ON");
}
else {
NSLog(@"B Natural checkbox: OFF");
}
}
- (void)drawRect:(NSRect)rect {
if ([cNatural state] == NSOnState) {
NSLog(@"C Natural Selected");
NSPoint cNaturalPos;
cNaturalPos = NSMakePoint(35, 0);
NSImage * cNaturalImage;
cNaturalImage = [NSImage imageNamed:@"cNatural.png"];
[cNaturalImage dissolveToPoint:cNaturalPos fraction:(1.0)];}
else
if ([dFlat state] == NSOnState) {
NSPoint dFlatPos;
dFlatPos = NSMakePoint(35, 0);
NSImage * dFlatImage;
dFlatImage = [NSImage imageNamed:@"cSharp.png"];
[dFlatImage dissolveToPoint:dFlatPos fraction:(1.0)];}
else
if ([dNatural state] == NSOnState) {
NSPoint dNaturalPos;
dNaturalPos = NSMakePoint(35, 0);
NSImage * dNaturalImage;
dNaturalImage = [NSImage imageNamed:@"dNatural.png"];
[dNaturalImage dissolveToPoint:dNaturalPos fraction:(1.0)];}
else
if ([eFlat state] == NSOnState) {
NSPoint eFlatPos;
eFlatPos = NSMakePoint(35, 0);
NSImage * eFlatImage;
eFlatImage = [NSImage imageNamed:@"eFlat.png"];
[eFlatImage dissolveToPoint:eFlatPos fraction:(1.0)];}
else
if ([eNatural state] == NSOnState) {
NSPoint eNaturalPos;
eNaturalPos = NSMakePoint(35, 0);
NSImage * eNaturalImage;
eNaturalImage = [NSImage imageNamed:@"eNatural.png"];
[eNaturalImage dissolveToPoint:eNaturalPos fraction:(1.0)];}
else
if ([fNatural state] == NSOnState) {
NSPoint fNaturalPos;
fNaturalPos = NSMakePoint(35, 0);
NSImage * fNaturalImage;
fNaturalImage = [NSImage imageNamed:@"fNatural.png"];
[fNaturalImage dissolveToPoint:fNaturalPos fraction:(1.0)];}
else
if ([gFlat state] == NSOnState) {
NSPoint fSharpPos;
fSharpPos = NSMakePoint(35, 0);
NSImage * fSharpImage;
fSharpImage = [NSImage imageNamed:@"fSharp.png"];
[fSharpImage dissolveToPoint:fSharpPos fraction:(1.0)];}
else
if ([gNatural state] == NSOnState) {
NSPoint gNaturalPos;
gNaturalPos = NSMakePoint(35, 0);
NSImage * gNaturalImage;
gNaturalImage = [NSImage imageNamed:@"gNatural.png"];
[gNaturalImage dissolveToPoint:gNaturalPos fraction:(1.0)];}
else
if ([aFlat state] == NSOnState) {
NSPoint aFlatPos;
aFlatPos = NSMakePoint(35, 0);
NSImage * aFlatImage;
aFlatImage = [NSImage imageNamed:@"aFlat.png"];
[aFlatImage dissolveToPoint:aFlatPos fraction:(1.0)];}
else
if ([aNatural state] == NSOnState) {
NSPoint aNaturalPos;
aNaturalPos = NSMakePoint(35, 0);
NSImage * aNaturalImage;
aNaturalImage = [NSImage imageNamed:@"aNatural.png"];
[aNaturalImage dissolveToPoint:aNaturalPos fraction:(1.0)];}
else
if ([bFlat state] == NSOnState) {
NSPoint bFlatPos;
bFlatPos = NSMakePoint(35, 0);
NSImage * bFlatImage;
bFlatImage = [NSImage imageNamed:@"bFlat.png"];
[bFlatImage dissolveToPoint:bFlatPos fraction:(1.0)];}
else
if ([bNatural state] == NSOnState) {
NSPoint bNaturalPos;
bNaturalPos = NSMakePoint(35, 0);
NSImage * bNaturalImage;
bNaturalImage = [NSImage imageNamed:@"bNatural.png"];
[bNaturalImage dissolveToPoint:bNaturalPos fraction:(1.0)];}
else {
NSLog(@"No First Note Selection.");
NSPoint emptyStaffPos;
emptyStaffPos = NSMakePoint(35, 0);
NSImage * emptyStaffImage;
emptyStaffImage = [NSImage imageNamed:@"emptyStaff.png"];
[emptyStaffImage dissolveToPoint:emptyStaffPos fraction:(1.0)];}
if ([dFlat state] == NSOnState) {
NSPoint dFlatPos;
dFlatPos = NSMakePoint(70, 0);
NSImage * dFlatImage;
dFlatImage = [NSImage imageNamed:@"cSharp.png"];
[dFlatImage dissolveToPoint:dFlatPos fraction:(1.0)];}
else
if ([dNatural state] == NSOnState) {
NSPoint dNaturalPos;
dNaturalPos = NSMakePoint(70, 0);
NSImage * dNaturalImage;
dNaturalImage = [NSImage imageNamed:@"dNatural.png"];
[dNaturalImage dissolveToPoint:dNaturalPos fraction:(1.0)];}
else
if ([eFlat state] == NSOnState) {
NSPoint eFlatPos;
eFlatPos = NSMakePoint(70, 0);
NSImage * eFlatImage;
eFlatImage = [NSImage imageNamed:@"eFlat.png"];
[eFlatImage dissolveToPoint:eFlatPos fraction:(1.0)];}
else
if ([eNatural state] == NSOnState) {
NSPoint eNaturalPos;
eNaturalPos = NSMakePoint(70, 0);
NSImage * eNaturalImage;
eNaturalImage = [NSImage imageNamed:@"eNatural.png"];
[eNaturalImage dissolveToPoint:eNaturalPos fraction:(1.0)];}
else
if ([fNatural state] == NSOnState) {
NSPoint fNaturalPos;
fNaturalPos = NSMakePoint(70, 0);
NSImage * fNaturalImage;
fNaturalImage = [NSImage imageNamed:@"fNatural.png"];
[fNaturalImage dissolveToPoint:fNaturalPos fraction:(1.0)];}
else
if ([gFlat state] == NSOnState) {
NSPoint fSharpPos;
fSharpPos = NSMakePoint(70, 0);
NSImage * fSharpImage;
fSharpImage = [NSImage imageNamed:@"fSharp.png"];
[fSharpImage dissolveToPoint:fSharpPos fraction:(1.0)];}
else
if ([gNatural state] == NSOnState) {
NSPoint gNaturalPos;
gNaturalPos = NSMakePoint(70, 0);
NSImage * gNaturalImage;
gNaturalImage = [NSImage imageNamed:@"gNatural.png"];
[gNaturalImage dissolveToPoint:gNaturalPos fraction:(1.0)];}
else
if ([aFlat state] == NSOnState) {
NSPoint aFlatPos;
aFlatPos = NSMakePoint(70, 0);
NSImage * aFlatImage;
aFlatImage = [NSImage imageNamed:@"aFlat.png"];
[aFlatImage dissolveToPoint:aFlatPos fraction:(1.0)];}
else
if ([aNatural state] == NSOnState) {
NSPoint aNaturalPos;
aNaturalPos = NSMakePoint(70, 0);
NSImage * aNaturalImage;
aNaturalImage = [NSImage imageNamed:@"aNatural.png"];
[aNaturalImage dissolveToPoint:aNaturalPos fraction:(1.0)];}
else
if ([bFlat state] == NSOnState) {
NSPoint bFlatPos;
bFlatPos = NSMakePoint(70, 0);
NSImage * bFlatImage;
bFlatImage = [NSImage imageNamed:@"bFlat.png"];
[bFlatImage dissolveToPoint:bFlatPos fraction:(1.0)];}
else
if ([bNatural state] == NSOnState) {
NSPoint bNaturalPos;
bNaturalPos = NSMakePoint(70, 0);
NSImage * bNaturalImage;
bNaturalImage = [NSImage imageNamed:@"bNatural.png"];
[bNaturalImage dissolveToPoint:bNaturalPos fraction:(1.0)];}
else {
NSPoint emptyStaffPos;
emptyStaffPos = NSMakePoint(70, 0);
NSImage * emptyStaffImage;
emptyStaffImage = [NSImage imageNamed:@"emptyStaff.png"];
[emptyStaffImage dissolveToPoint:emptyStaffPos fraction:(1.0)];}
if ([dNatural state] == NSOnState) {
NSPoint dNaturalPos;
dNaturalPos = NSMakePoint(105, 0);
NSImage * dNaturalImage;
dNaturalImage = [NSImage imageNamed:@"dNatural.png"];
[dNaturalImage dissolveToPoint:dNaturalPos fraction:(1.0)];}
else
if ([eFlat state] == NSOnState) {
NSPoint eFlatPos;
eFlatPos = NSMakePoint(105, 0);
NSImage * eFlatImage;
eFlatImage = [NSImage imageNamed:@"eFlat.png"];
[eFlatImage dissolveToPoint:eFlatPos fraction:(1.0)];}
else
if ([eNatural state] == NSOnState) {
NSPoint eNaturalPos;
eNaturalPos = NSMakePoint(105, 0);
NSImage * eNaturalImage;
eNaturalImage = [NSImage imageNamed:@"eNatural.png"];
[eNaturalImage dissolveToPoint:eNaturalPos fraction:(1.0)];}
else
if ([fNatural state] == NSOnState) {
NSPoint fNaturalPos;
fNaturalPos = NSMakePoint(105, 0);
NSImage * fNaturalImage;
fNaturalImage = [NSImage imageNamed:@"fNatural.png"];
[fNaturalImage dissolveToPoint:fNaturalPos fraction:(1.0)];}
else
if ([gFlat state] == NSOnState) {
NSPoint fSharpPos;
fSharpPos = NSMakePoint(105, 0);
NSImage * fSharpImage;
fSharpImage = [NSImage imageNamed:@"fSharp.png"];
[fSharpImage dissolveToPoint:fSharpPos fraction:(1.0)];}
else
if ([gNatural state] == NSOnState) {
NSPoint gNaturalPos;
gNaturalPos = NSMakePoint(105, 0);
NSImage * gNaturalImage;
gNaturalImage = [NSImage imageNamed:@"gNatural.png"];
[gNaturalImage dissolveToPoint:gNaturalPos fraction:(1.0)];}
else
if ([aFlat state] == NSOnState) {
NSPoint aFlatPos;
aFlatPos = NSMakePoint(105, 0);
NSImage * aFlatImage;
aFlatImage = [NSImage imageNamed:@"aFlat.png"];
[aFlatImage dissolveToPoint:aFlatPos fraction:(1.0)];}
else
if ([aNatural state] == NSOnState) {
NSPoint aNaturalPos;
aNaturalPos = NSMakePoint(105, 0);
NSImage * aNaturalImage;
aNaturalImage = [NSImage imageNamed:@"aNatural.png"];
[aNaturalImage dissolveToPoint:aNaturalPos fraction:(1.0)];}
else
if ([bFlat state] == NSOnState) {
NSPoint bFlatPos;
bFlatPos = NSMakePoint(105, 0);
NSImage * bFlatImage;
bFlatImage = [NSImage imageNamed:@"bFlat.png"];
[bFlatImage dissolveToPoint:bFlatPos fraction:(1.0)];}
else
if ([bNatural state] == NSOnState) {
NSPoint bNaturalPos;
bNaturalPos = NSMakePoint(105, 0);
NSImage * bNaturalImage;
bNaturalImage = [NSImage imageNamed:@"bNatural.png"];
[bNaturalImage dissolveToPoint:bNaturalPos fraction:(1.0)];}
else {
NSPoint emptyStaffPos;
emptyStaffPos = NSMakePoint(105, 0);
NSImage * emptyStaffImage;
emptyStaffImage = [NSImage imageNamed:@"emptyStaff.png"];
[emptyStaffImage dissolveToPoint:emptyStaffPos fraction:(1.0)];}
NSLog(@"Redisplayed.");
NSPoint clefPos;
clefPos = NSMakePoint(0, 0);
NSImage * clefImage;
clefImage = [NSImage imageNamed:@"clefStart.png"];
[clefImage dissolveToPoint:clefPos fraction:(1.0)];
}
@end
最佳答案
这不是一个特别好的方法来解决这个问题,因为您将 View 视为模型。如果您还没有阅读过有关 Model View Controller (MVC) 模式的信息,请阅读该内容。
每个开关我都会有一个 bool NSUserDefault 或一个 obj-c 属性,具体取决于您希望它的持久性。
所以用你的开关来烹调你的 XIB,然后将开关的值绑定(bind)(它是检查器中左侧的第四个,带有两个绿色 Blob )开关的值到你的属性。
@class FooController : NSObject
{
BOOL switch1;
BOOL switch2;
}
@property (readwrite,assign) BOOL switch1;
@property (readwrite,assign) BOOL switch2;
然后假设这是 NIB 的所有者对象
@class FooController
@synthesise switch1,switch2;
-(void)awakeFromNib
{
self.switch1 = YES; //switch1 starts on
self.switch2 = NO; //switch2 starts off
[self addObserver:self forKeyPath:@"switch1" options:0 context:NULL];
[self addObserver:self forKeyPath:@"switch2" options:0 context:NULL];
}
- (void)observeValueForKeyPath:(NSString *)keyPath
ofObject:(id)object
change:(NSDictionary *)change
context:(void *)context
{
if([keyPath isEqualToString:@"switch1"]) { //do things related to switch1 }
else if ([keyPath isEqualToString:@"switch2"]) { //do things related to switch2 }
etc...
}
@end
self 观察 self 的事情看起来有点奇怪,但这意味着当绑定(bind)到相应属性的开关在界面中发生更改时,您就会了解它。而且您无需编写大量的 get/set 方法。
使用此方法同样可以观察 NSUserDefaults 对象
[[NSUserDefaultsController sharedUserDefaultsController] addObserver:self
forKeyPath:@"switch1"
options:(NSKeyValueObservingOptionNew | NSKeyValueObservingOptionOld)
context:NULL];
模型值的任何更改都会反射(reflect)在 View 中,并且 View 中的任何更改都会记录在观察协议(protocol)中
查看此文档 http://developer.apple.com/library/mac/documentation/cocoa/conceptual/KeyValueObserving/
关于Objective-C:在 -(void)drawRect 中使用 "if else"语句来获取复选框状态?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/4997352/
作为作业的一部分,我正在尝试创建一个用户级线程库,如 pthreads。 为了处理线程之间的上下文切换,我使用了“swapcontext”函数。在使用它之前,我必须使用“makecontext”函数创
我是一名初级 C++ 程序员,我正在 Linux 机器上编程。 我遇到了这个错误: cannot convert ‘void* (Network::*)(void*)’ to ‘void* (*)(v
我知道,例如 void *(*myFuncName)(void*) 是一个函数指针,它接受并返回 void*。 这是一个有两个参数的指针吗?void 指针是该类型的另一个返回 void* 和 void
所以我被告知它们彼此几乎相同 void function1 (void(func)(int), int arg){ func(arg); } void function2 (void(*fun
我目前正在 GNU Radio 上开发一个 bloc,我想使用一个线程。该线程用于从 UDP 套接字获取数据,因此我可以在我的 GNU Radio 集团中使用它。 “一般工作”功能是执行所有信号和数据
我正在尝试在主函数中创建一个线程并通过我的线程调用另一个类的函数。 在 main.cpp 中: SocketHandler *callserver; pthread_t thread1; pthrea
我正在使用pthread 为我自己实现线程类。所以,我创建了 Thread 类如下: class Thread { public: Thread() { } virtual void*
我收到上述警告并理解它,但就是不知道如何解决它。我的代码在下面,但基本上我所做的是在结构中存储一个函数指针,并在我从 main.c 调用的另一个函数中初始化该结构。当我将代码与默认函数(即 free(
在我的 android 应用程序中,我在 doInBackground 中执行一些操作通过扩展 AsyncTask类(class)。 (我在这个类中执行任何 UI 都没用) 这是正确使用 AsyncT
我在 GNU 编译器集合中使用 C。所以我需要将函数指针传递给一个函数。现在有两种我想要处理的可接受的函数指针原型(prototype): void function(void); 和 void fu
我正在尝试使用“CameraManager”类创建一个新线程,但出现以下错误: cannot convert '*void(CameraManager:: * )(void*) to void*( *
我想构建一个可以隐藏线程创建的“IThread”类。子类实现“ThreadMain”方法并使其自动调用,如下所示: class IThread { public: void BeginThre
我不明白什么 void (**)(void *, const char *) /* ^^ why are there 2 asterisks here? 意思是,它是一个指向函数的指针,但我失败
我必须将“risposta”类型的参数“r”发送到函数 RispostaServer。编译器给我:invalid conversion void*(*)() to void*(*)(void*) 这是
所以我目前正在使用,或者至少正在尝试编写一个利用 this C pthread threadpool library. 的程序 值得注意的是 thpool.h 中的以下函数: int thpool_a
我正在尝试使用 void* 指针将不同的对象存储在一个全局表中。问题是如何取回 void* 对象。如果我有一个公共(public)基类,比如 Object ,我总是可以将 void* 指针存储为 Ob
我是一名 C 程序员(在 linux 上),但现在我有一个关于 C++ 的项目,并且有一个问题。 这里是示例代码 g_action.sa_sigaction = (void(*)(int,siginf
class Scoreget{ private: //some variables public: Scoreget(){ //
这个问题在这里已经有了答案: Is there a difference between foo(void) and foo() in C++ or C? (4 个答案) func() vs fun
我正在尝试使用 SDL 和 SDL_Mixer 为音频创建一个 C++ 应用程序,并且正在尝试遵循 this教程。但是,使用 SDL_Mixer 的 Mix_HookMusicFinished() 不
我是一名优秀的程序员,十分优秀!