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crash - SKScene 无法释放内存导致内存增长受限

转载 作者:行者123 更新时间:2023-12-03 15:24:59 28 4
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我已经为此苦苦挣扎了好几天,由于某种原因,我的 SKScene 没有正确释放,这会导致有限的内存增长,因为每次我退出并进入一个场景时,内存都会跳起来。这意味着在说 10 轮游戏后,应用程序崩溃。据我所知,经过大量检查后,我没有任何保留周期或对场景本身的强引用,虽然我知道纹理在预加载后肯定会被缓存并保存在内存中,但内存不应该每次都增加。

这是我在 View Controller 中设置 skview 和第一个场景的方式:

-(void)loadStartScreen{

SKView *theView = (SKView *) self.view;
theView.showsFPS = YES;
theView.showsNodeCount = YES;
//Sprite Kit applies additional optimizations to improve rendering performance
theView.ignoresSiblingOrder = YES;

// Create and configure the scene.
MainMenuScene *theScene = [MainMenuScene sceneWithSize:theView.bounds.size];
theScene.scaleMode = SKSceneScaleModeAspectFill;
theScene.backgroundColor = [UIColor grayColor];

// Present the scene
[theView presentScene:theScene];

这是我的 MainMenuScene 中用于创建并移动到下一个场景的代码:
 SKScene *theScene;
SKTransition *theTransition;
switch (theTag.intValue) {
case 0: // start game
// stop music
[[appDelegate musicPlayer]stop];
theScene = [[GameLevelScene alloc] initWithSize:self.view.bounds.size];
// transition type
theTransition = [SKTransition fadeWithDuration:1.0];
break;
case 1: // settings
theScene = [[SettingsScene alloc] initWithSize:self.view.bounds.size];
// transition type
theTransition = [SKTransition flipHorizontalWithDuration:1.0];
break;
case 2: // iap
theScene = [[IAPScene alloc] initWithSize:self.view.bounds.size];
// transition type
theTransition = [SKTransition flipHorizontalWithDuration:1.0];
break;
case 3: // unlocks screen
NSLog(@"scene is %@",self.view.scene);
theScene = [[deletmet alloc] initWithSize:self.view.bounds.size];
// transition type
theTransition = [SKTransition flipHorizontalWithDuration:1.0];
NSLog(@"scene is after %@",self.view.scene);
break;
case 4: // level complete
theScene = [[LevelCompleteScene alloc] initWithSize:self.view.bounds.size];
// transition type
theTransition = [SKTransition flipHorizontalWithDuration:1.0];
break;
case 5: // cheats
theScene = [[CheatsScene alloc] initWithSize:self.view.bounds.size];
// transition type
theTransition = [SKTransition flipHorizontalWithDuration:1.0];
break;

default:
break;
}

现在我知道你应该使用 "[self.view presentScene:]"作为 SkView 保存场景,但因为没有任何工作,我一直在尝试看看为什么场景似乎没有解除分配。当我尝试按下案例 2 的按钮时,我得到了结果 NSlog:
[self presentScene:theScene];

NSLOG 结果 = "IAP SCENE DEALLOC"但用户不会被带到下一个场景。
[self presentScene:nil];

NSLOG 结果 = "IAP SCENE DEALLOC"但用户不会被带到下一个场景。
[self.view presentScene:theScene];

即使当前 MainMenuScene 具有用于 dealloc 的 NSLOG,也没有 nslog 结果
[self.view presentScene:nil];

NSLOG 结果 = IAP SCENE DEALLOC 屏幕变灰

现在这一切都非常奇怪,因为当我确实收到一条 DEALLOC NSLOG 消息时,它应该为我提供当前场景 aka MainMenuScene 的解除分配的 NSLOG,而不是它应该加载的场景。

难道我做错了什么?我是否错误地使用了 SKView,任何帮助将不胜感激,因为我已经阅读了各种没有帮助的帖子。
  • 更新:这是我在之间来回移动的每个场景的代码,注意缺少 Action 或对 self 的任何强烈引用:

  • 主菜单:
    #import "MainMenuScene.h"
    #import "SKScene+SceneUtils.h"
    #import "GameLevelScene.h"
    #import "SettingsScene.h"
    #import "CreditsScene.h"
    #import "IAPScene.h"
    #import "UnlocksScene.h"
    #import "LevelCompleteScene.h"
    #import "CheatsScene.h"
    #import "AppDelegate.h"
    #import "UserDetails.h"
    #import "ItemBannerLabel.h"
    #import "ItemWindow.h"
    #import "TextureList.h"
    #import "TextureLoader.h"

    @interface MainMenuScene(){

    SKSpriteNode *backgroundImage;
    SKSpriteNode *topBar;
    SKSpriteNode *bottomBar;
    SKSpriteNode *ladybirds;
    SKLabelNode *title;
    SKLabelNode *subtitle;
    SKLabelNode *coffee;
    ItemWindow *settingsWin;
    ItemWindow *iapWin;
    ItemWindow *unlocksWin;
    AGSpriteButton *startButton;
    AGSpriteButton *continueButton;
    AGSpriteButton *settingsButton;
    AGSpriteButton *iapButton;
    AGSpriteButton *unlocksButton;
    SKEmitterNode *theParticles;
    //SKAction *delay;
    //AppDelegate *appDelegate;
    }

    @end

    @implementation MainMenuScene


    #pragma mark - Scene Appears
    -(void)didMoveToView:(SKView *)view {

    // setup UI
    [self createUI];
    // setup view
    [self setupView];
    }
    -(void)willMoveFromView:(SKView *)view{

    }

    #pragma mark - CreateUI
    -(void)createUI{

    // scene size
    self.scene.size = [[TextureList sharedManager]returnTextureSize:@"kMMBg"];
    // background
    self.scene.backgroundColor = [SKColor colorWithRed:0/255.0 green:0/255.0 blue:0/255.0 alpha:1.0];

    // masked background
    backgroundImage = [SKSpriteNode spriteNodeWithTexture:[SKTexture textureWithImageNamed:kMMBg] size:[[TextureList sharedManager]returnTextureSize:@"kMMBg"]];
    backgroundImage.position = screenCenter;
    backgroundImage.zPosition = self.zPosition+1;
    [self addChild:backgroundImage];

    ladybirds = [SKSpriteNode spriteNodeWithTexture:[SKTexture textureWithImageNamed:kMMLadybirds] size:[[TextureList sharedManager]returnTextureSize:kMMLadybirds]];
    ladybirds.position = CGPointMake(CGRectGetMaxX(self.frame)-ladybirds.frame.size.width/2, screenCenter.y);
    ladybirds.zPosition = bottomBar.zPosition+5;
    [self addChild:ladybirds];

    // buttons
    startButton = [[AGSpriteButton alloc]initWithTexture:[SKTexture textureWithImageNamed:kMMStartBtn] color:[UIColor clearColor] size:[[TextureList sharedManager]returnTextureSize:kMMStartBtn]];
    [startButton setLabelWithText:@"" andFont:[UIFont fontWithName:kFontName size:kFontSizeButton] withColor:nil];
    startButton.position = CGPointMake(ladybirds.position.x-ladybirds.frame.size.width/4, ladybirds.position.y-ladybirds.frame.size.height/16);
    startButton.zPosition = ladybirds.zPosition+1;
    [startButton addTarget:self selector:@selector(buttonPressed:) withObject:[NSNumber numberWithInt:0] forControlEvent:AGButtonControlEventTouchUpInside];
    [self addChild:startButton];

    // emitter
    theParticles = [NSKeyedUnarchiver unarchiveObjectWithFile:[[NSBundle mainBundle] pathForResource:@"FlowerPetalParticle" ofType:@"sks"]];
    theParticles.zPosition = backgroundImage.zPosition+1;
    theParticles.position = CGPointMake((CGRectGetMinX(self.scene.frame)),startButton.position.y);
    theParticles.particlePositionRange = CGVectorMake(0.0, CGRectGetMaxY(self.frame)-topBar.frame.size.height-bottomBar.frame.size.height);
    if ([[[UserDetails sharedManager]userDevice]isEqualToString:@"ipad"]) {
    theParticles.particleLifetime = 8.0;
    theParticles.particleScale = 0.5;
    theParticles.particleScaleRange = 0.2;
    }
    [self addChild:theParticles];

    topBar = [SKSpriteNode spriteNodeWithColor:[UIColor whiteColor] size:[[TextureList sharedManager]returnTextureSize:kMMTopBar]];
    topBar.position = CGPointMake(screenCenter.x, CGRectGetMaxY(self.frame)-topBar.frame.size.height/2);
    topBar.zPosition = theParticles.zPosition+1;
    [self addChild:topBar];

    bottomBar = [SKSpriteNode spriteNodeWithColor:[UIColor whiteColor] size:[[TextureList sharedManager]returnTextureSize:kMMBottomBar]];
    bottomBar.position = CGPointMake(screenCenter.x, CGRectGetMinY(self.frame)+bottomBar.frame.size.height/2);
    bottomBar.zPosition = theParticles.zPosition+1;
    [self addChild:bottomBar];

    settingsWin = [[ItemWindow alloc]initWithImageNamed:kMMCreditsBtn withLabel:@"SETTINGS" setLabelTop:NO];
    settingsWin.theLabel.fontColor = [UIColor blackColor];
    settingsWin.theLabel.fontSize = 15;
    settingsWin.position = CGPointMake(CGRectGetMinX(self.frame)+settingsWin.frame.size.width/2+20, CGRectGetMinY(self.frame)+settingsWin.frame.size.height/2+25);
    settingsWin.zPosition = bottomBar.zPosition+1;
    [self addChild:settingsWin];

    settingsButton = [[AGSpriteButton alloc]initWithTexture:nil color:nil size:CGSizeMake(settingsWin.size.width*2, settingsWin.size.height*2)];
    [settingsButton setLabelWithText:@"" andFont:[UIFont fontWithName:kFontName size:kFontSizeButton] withColor:nil];
    settingsButton.position = settingsWin.position;
    settingsButton.zPosition = settingsWin.zPosition+1;
    [settingsButton addTarget:self selector:@selector(buttonPressed:) withObject:[NSNumber numberWithInt:1] forControlEvent:AGButtonControlEventTouchUpInside];
    [self addChild:settingsButton];

    iapWin = [[ItemWindow alloc]initWithImageNamed:kMMIapBtn withLabel:@"SHOP" setLabelTop:NO];
    iapWin.theLabel.fontColor = [UIColor blackColor];
    iapWin.theLabel.fontSize = 15;
    iapWin.position = CGPointMake(settingsWin.position.x+iapWin.frame.size.width+30, settingsWin.position.y);
    iapWin.zPosition = bottomBar.zPosition+1;
    [self addChild:iapWin];

    iapButton = [[AGSpriteButton alloc]initWithTexture:nil color:nil size:CGSizeMake(iapWin.size.width*2, iapWin.size.height*2)];
    [iapButton setLabelWithText:@"" andFont:[UIFont fontWithName:kFontName size:kFontSizeButton] withColor:nil];
    iapButton.position = iapWin.position;
    iapButton.zPosition = iapWin.zPosition+1;
    [iapButton addTarget:self selector:@selector(buttonPressed:) withObject:[NSNumber numberWithInt:2] forControlEvent:AGButtonControlEventTouchUpInside];
    [self addChild:iapButton];

    unlocksWin = [[ItemWindow alloc]initWithImageNamed:kMMUnlockBtn withLabel:@"UNLOCKS" setLabelTop:NO];
    unlocksWin.theLabel.fontColor = [UIColor blackColor];
    unlocksWin.theLabel.fontSize = 15;
    unlocksWin.position = CGPointMake(iapWin.position.x+unlocksWin.frame.size.width+30, iapWin.position.y);
    unlocksWin.zPosition = bottomBar.zPosition+1;
    [self addChild:unlocksWin];

    unlocksButton = [[AGSpriteButton alloc]initWithTexture:nil color:nil size:CGSizeMake(unlocksWin.size.width*2, unlocksWin.size.height*2)];
    [unlocksButton setLabelWithText:@"" andFont:[UIFont fontWithName:kFontName size:kFontSizeButton] withColor:nil];
    unlocksButton.position = unlocksWin.position;
    unlocksButton.zPosition = unlocksWin.zPosition+1;
    [unlocksButton addTarget:self selector:@selector(buttonPressed:) withObject:[NSNumber numberWithInt:3] forControlEvent:AGButtonControlEventTouchUpInside];
    [self addChild:unlocksButton];

    // Labels
    title = [[SKLabelNode alloc]initWithFontNamed:kFontName];
    if ([[[UserDetails sharedManager]userDevice]isEqualToString:@"iphone4"]) {
    title.fontSize = 60;
    }
    else{
    title.fontSize = 75;
    }
    title.fontColor = [UIColor blackColor];
    title.position = CGPointMake(topBar.frame.size.width/4, topBar.position.y-10);
    title.zPosition = topBar.zPosition+1;
    title.text = @"FLOWERS";
    [self addChild:title];

    subtitle = [[SKLabelNode alloc]initWithFontNamed:kFontName];

    if ([[[UserDetails sharedManager]userDevice]isEqualToString:@"iphone4"]) {
    subtitle.fontSize = 24;
    }
    else{
    subtitle.fontSize = 30;
    }
    subtitle.fontColor = [UIColor grayColor];
    subtitle.position = CGPointMake(title.position.x, title.position.y-title.frame.size.height/2-10);
    subtitle.zPosition = topBar.zPosition+1;
    subtitle.text = @"THE BEAUTIFUL MEADOW";
    [self addChild:subtitle];

    AGSpriteButton *testButton3 = [[AGSpriteButton alloc]initWithTexture:[SKTexture textureWithImageNamed:kMMIapBtn] color:[UIColor clearColor] size:[[TextureList sharedManager]returnTextureSize:kMMIapBtn]];
    [testButton3 setLabelWithText:@"" andFont:[UIFont fontWithName:kFontName size:kFontSizeButton] withColor:nil];
    testButton3.position = CGPointMake(bottomRight.x-testButton3.frame.size.width/1.5, bottomRight.y+settingsButton.frame.size.height/1.5);
    testButton3.zPosition = interfaceLayer;
    [testButton3 addTarget:self selector:@selector(buttonPressed:) withObject:[NSNumber numberWithInt:4] forControlEvent:AGButtonControlEventTouchUpInside];
    [self addChild:testButton3];

    AGSpriteButton *testButton4 = [[AGSpriteButton alloc]initWithTexture:[SKTexture textureWithImageNamed:kMMIapBtn] color:[UIColor clearColor] size:[[TextureList sharedManager]returnTextureSize:kMMIapBtn]];
    [testButton4 setLabelWithText:@"" andFont:[UIFont fontWithName:kFontName size:kFontSizeButton] withColor:nil];
    testButton4.position = CGPointMake(testButton3.position.x-testButton4.frame.size.width, bottomCenter.y+settingsButton.size.height/1.5);
    testButton4.zPosition = interfaceLayer;
    [testButton4 addTarget:self selector:@selector(buttonPressed:) withObject:[NSNumber numberWithInt:5] forControlEvent:AGButtonControlEventTouchUpInside];
    [self addChild:testButton4];

    if ([[[UserDetails sharedManager]userDevice] isEqualToString:@"ipad"]) {

    title.fontSize = 105;
    title.position = CGPointMake(topBar.frame.size.width/6+20, topBar.position.y+10);
    subtitle.position = CGPointMake(title.position.x, title.position.y-title.frame.size.height/2-10);
    subtitle.fontSize = 41;

    settingsWin.theLabel.fontSize = 25;
    iapWin.theLabel.fontSize = 25;
    unlocksWin.theLabel.fontSize = 25;

    settingsWin.position = CGPointMake(CGRectGetMinX(self.frame)+settingsWin.frame.size.width/2+20, CGRectGetMinY(self.frame)+settingsWin.frame.size.height+25);
    iapWin.position = CGPointMake(settingsWin.position.x+iapWin.frame.size.width+30, settingsWin.position.y);
    unlocksWin.position = CGPointMake(iapWin.position.x+unlocksWin.frame.size.width+30, settingsWin.position.y);
    }
    }

    #pragma mark - Setup View
    -(void)setupView{
    // setup music players slightly quieter music now
    /*appDelegate = (AppDelegate *)[[UIApplication sharedApplication] delegate];
    [self fadeVolumeIn:[appDelegate musicPlayer] toVolume:0.45];
    [[appDelegate soundFxPlayer]setVolume:0.25];
    [[appDelegate soundFxPlayer]play];

    // no continue if the user has not progressed past level 1
    if ([[UserDetails sharedManager]userCurrentLevel] <= 1) {
    continueButton.userInteractionEnabled = NO;
    continueButton.hidden = YES;
    }
    else{
    continueButton.userInteractionEnabled = YES;
    continueButton.hidden = NO;
    }*/
    }

    #pragma mark - Interaction
    -(void)buttonPressed:(NSNumber*)theTag{

    SKScene *theScene;
    SKTransition *theTransition;
    switch (theTag.intValue) {
    case 0: // start game
    // stop music
    //[[appDelegate musicPlayer]stop];
    theScene = [[GameLevelScene alloc] initWithSize:self.view.bounds.size];
    // transition type
    theTransition = [SKTransition fadeWithDuration:1.0];
    break;
    case 1: // settings
    theScene = [[SettingsScene alloc] initWithSize:self.view.bounds.size];
    // transition type
    theTransition = [SKTransition flipHorizontalWithDuration:1.0];
    break;
    case 2: // iap
    theScene = [[IAPScene alloc] initWithSize:self.view.bounds.size];
    // transition type
    theTransition = [SKTransition flipHorizontalWithDuration:1.0];
    break;
    case 3: // unlocks screen
    theScene = [[UnlocksScene alloc] initWithSize:self.view.bounds.size];
    // transition type
    theTransition = [SKTransition flipHorizontalWithDuration:1.0];
    break;
    case 4: // level complete
    theScene = [[LevelCompleteScene alloc] initWithSize:self.view.bounds.size];
    // transition type
    theTransition = [SKTransition flipHorizontalWithDuration:1.0];
    break;
    case 5: // cheats
    theScene = [[CheatsScene alloc] initWithSize:self.view.bounds.size];
    // transition type
    theTransition = [SKTransition flipHorizontalWithDuration:1.0];
    break;

    default:
    break;
    }

    // play sound
    [self menuButtonPressed];
    [self.view presentScene:theScene transition:theTransition];

    }

    @end

    设置画面:
    #import "SettingsScene.h"
    #import "SKScene+SceneUtils.h"
    #import "AGSpriteButton.h"
    #import "ItemBannerLabel.h"
    #import "TextureList.h"
    #import "UnlockController.h"
    #import "UserDetails.h"
    #import "TutorialFlowerTarget.h"
    #import "CreditsScene.h"

    @interface SettingsScene(){

    AGSpriteButton *backButton;
    AGSpriteButton *resetButton;
    AGSpriteButton *resetTutorialsButton;
    AGSpriteButton *creditsButton;
    ItemBannerLabel *titleLabel;
    SKLabelNode *copyrightLabel;
    UIAlertView *resetGameAlert;
    UIAlertView *resetTutAlert;
    SKScene *theScene;
    SKTransition *theTransition;
    SKSpriteNode *menuBg;
    }

    @end

    @implementation SettingsScene

    #pragma mark - SCENE APPEARS
    -(void)didMoveToView:(SKView *)view {

    // setup UI
    [self createUI];
    }

    #pragma mark - CREATE UI
    -(void)createUI{

    // background
    self.scene.backgroundColor = [UIColor whiteColor];

    menuBg = [[SKSpriteNode alloc]initWithTexture:[SKTexture textureWithImageNamed:kMDBg] color:nil size:[[TextureList sharedManager]returnTextureSize:@"kMDBg"]];
    menuBg.position = screenCenter;
    menuBg.zPosition = self.zPosition+1;
    [self addChild:menuBg];

    // labels
    titleLabel = [[ItemBannerLabel alloc]initWithBgImageNamed:kMDTitle withLabel:@"GAME SETTINGS" withfont:kFontName withSize:kFontSizeMDTitle];
    titleLabel.position = CGPointMake(topLeft.x+titleLabel.frame.size.width/2+10,topLeft.y-titleLabel.frame.size.height/2-10);
    titleLabel.zPosition = interfaceLayer;
    [self addChild:titleLabel];

    copyrightLabel = [SKLabelNode labelNodeWithFontNamed:kFontName];
    copyrightLabel.text = [NSString stringWithFormat:@"COPYRIGHT © 2015 RICHARD ACHERKI"];
    copyrightLabel.fontSize = kFontSizeMDSmall;
    copyrightLabel.fontColor = [UIColor blackColor];
    copyrightLabel.verticalAlignmentMode = SKLabelVerticalAlignmentModeCenter;
    copyrightLabel.horizontalAlignmentMode = SKLabelHorizontalAlignmentModeCenter;
    copyrightLabel.position = CGPointMake(bottomCenter.x, bottomCenter.y+copyrightLabel.frame.size.height);
    copyrightLabel.zPosition = interfaceLayer;
    [self addChild:copyrightLabel];

    // buttons
    if ([[[UserDetails sharedManager]userDevice]isEqualToString:@"ipad"]) {
    resetTutorialsButton = [[AGSpriteButton alloc]initWithTexture:[SKTexture textureWithImageNamed:kMDButton] color:nil size:CGSizeMake([[TextureList sharedManager]returnTextureSize:kMDButton].width*4, [[TextureList sharedManager]returnTextureSize:kMDButton].height*2)];
    [resetTutorialsButton setLabelWithText:@"RESET TUTORIALS" andFont:[UIFont fontWithName:kFontName size:kFontSizeButton] withColor:[UIColor whiteColor]];
    resetTutorialsButton.position = CGPointMake(screenCenter.x, titleLabel.position.y-titleLabel.frame.size.height/2-resetTutorialsButton.frame.size.height/2-30);
    resetTutorialsButton.zPosition = menuBg.zPosition+1;
    [resetTutorialsButton addTarget:self selector:@selector(buttonPressed:) withObject:[NSNumber numberWithInt:0] forControlEvent:AGButtonControlEventTouchUpInside];
    }
    else{
    resetTutorialsButton = [[AGSpriteButton alloc]initWithTexture:[SKTexture textureWithImageNamed:kMDButton] color:nil size:CGSizeMake([[TextureList sharedManager]returnTextureSize:kMDButton].width*2, [[TextureList sharedManager]returnTextureSize:kMDButton].height)];
    [resetTutorialsButton setLabelWithText:@"RESET TUTORIALS" andFont:[UIFont fontWithName:kFontName size:kFontSizeButton] withColor:[UIColor whiteColor]];
    resetTutorialsButton.position = CGPointMake(screenCenter.x, titleLabel.position.y-titleLabel.frame.size.height/2-resetTutorialsButton.frame.size.height/2-30);
    resetTutorialsButton.zPosition = menuBg.zPosition+1;
    [resetTutorialsButton addTarget:self selector:@selector(buttonPressed:) withObject:[NSNumber numberWithInt:0] forControlEvent:AGButtonControlEventTouchUpInside];
    }
    [self addChild:resetTutorialsButton];

    if ([[[UserDetails sharedManager]userDevice]isEqualToString:@"ipad"]) {
    resetButton = [[AGSpriteButton alloc]initWithTexture:[SKTexture textureWithImageNamed:kMDButton] color:nil size:CGSizeMake([[TextureList sharedManager]returnTextureSize:kMDButton].width*4, [[TextureList sharedManager]returnTextureSize:kMDButton].height*2)];
    [resetButton setLabelWithText:@"RESET GAME" andFont:[UIFont fontWithName:kFontName size:kFontSizeButton] withColor:[UIColor whiteColor]];
    resetButton.position = CGPointMake(resetTutorialsButton.position.x,resetTutorialsButton.position.y-resetTutorialsButton.frame.size.height-20);
    resetButton.zPosition = menuBg.zPosition+1;
    [resetButton addTarget:self selector:@selector(buttonPressed:) withObject:[NSNumber numberWithInt:1] forControlEvent:AGButtonControlEventTouchUpInside];
    }
    else{
    resetButton = [[AGSpriteButton alloc]initWithTexture:[SKTexture textureWithImageNamed:kMDButton] color:nil size:CGSizeMake([[TextureList sharedManager]returnTextureSize:kMDButton].width*2, [[TextureList sharedManager]returnTextureSize:kMDButton].height)];
    [resetButton setLabelWithText:@"RESET GAME" andFont:[UIFont fontWithName:kFontName size:kFontSizeButton] withColor:[UIColor whiteColor]];
    resetButton.position = CGPointMake(resetTutorialsButton.position.x,resetTutorialsButton.position.y-resetTutorialsButton.frame.size.height-20);
    resetButton.zPosition = menuBg.zPosition+1;
    [resetButton addTarget:self selector:@selector(buttonPressed:) withObject:[NSNumber numberWithInt:1] forControlEvent:AGButtonControlEventTouchUpInside];
    }
    [self addChild:resetButton];

    if ([[[UserDetails sharedManager]userDevice]isEqualToString:@"ipad"]) {
    creditsButton = [[AGSpriteButton alloc]initWithTexture:[SKTexture textureWithImageNamed:kMDButton] color:nil size:CGSizeMake([[TextureList sharedManager]returnTextureSize:kMDButton].width*4, [[TextureList sharedManager]returnTextureSize:kMDButton].height*2)];
    [creditsButton setLabelWithText:@"CREDITS" andFont:[UIFont fontWithName:kFontName size:kFontSizeButton] withColor:[UIColor whiteColor]];
    creditsButton.position = CGPointMake(resetButton.position.x,resetButton.position.y-resetButton.frame.size.height-20);
    creditsButton.zPosition = menuBg.zPosition+1;
    [creditsButton addTarget:self selector:@selector(buttonPressed:) withObject:[NSNumber numberWithInt:2] forControlEvent:AGButtonControlEventTouchUpInside];
    }
    else{
    creditsButton = [[AGSpriteButton alloc]initWithTexture:[SKTexture textureWithImageNamed:kMDButton] color:nil size:CGSizeMake([[TextureList sharedManager]returnTextureSize:kMDButton].width*2, [[TextureList sharedManager]returnTextureSize:kMDButton].height)];
    [creditsButton setLabelWithText:@"CREDITS" andFont:[UIFont fontWithName:kFontName size:kFontSizeButton] withColor:[UIColor whiteColor]];
    creditsButton.position = CGPointMake(resetButton.position.x,resetButton.position.y-resetButton.frame.size.height-20);
    creditsButton.zPosition = menuBg.zPosition+1;
    [creditsButton addTarget:self selector:@selector(buttonPressed:) withObject:[NSNumber numberWithInt:2] forControlEvent:AGButtonControlEventTouchUpInside];
    }
    [self addChild:creditsButton];

    backButton = [[AGSpriteButton alloc]initWithTexture:[SKTexture textureWithImageNamed:kMDButton] color:nil size:[[TextureList sharedManager]returnTextureSize:kMDButton]];
    [backButton setLabelWithText:@"BACK" andFont:[UIFont fontWithName:kFontName size:kFontSizeButton] withColor:[UIColor whiteColor]];
    backButton.position = CGPointMake(bottomRight.x-backButton.frame.size.width/2-10, bottomRight.y+backButton.frame.size.height/2+10);
    backButton.zPosition = menuBg.zPosition+1;
    [backButton addTarget:self selector:@selector(buttonPressed:) withObject:[NSNumber numberWithInt:3] forControlEvent:AGButtonControlEventTouchUpInside];
    [self addChild:backButton];

    }

    #pragma mark - BUTTON PRESSED
    -(void)buttonPressed:(NSNumber*)theTag{

    if (theTag.intValue == 0) { // reset tutorials
    resetTutAlert = [[UIAlertView alloc]initWithTitle:@"RESET TUTORIALS" message:@"Are you sure you want to reset tutorials?\nThis will cause all tutorials to show again when playing the game." delegate:self cancelButtonTitle:@"No" otherButtonTitles:@"Yes", nil];
    [resetTutAlert show];
    }
    else if (theTag.intValue == 1) { // reset game
    resetGameAlert = [[UIAlertView alloc]initWithTitle:@"RESET THE GAME" message:@"Are you sure you want to wipe your game progression?\nThis will remove all unlocks, scores and level progression." delegate:self cancelButtonTitle:@"No" otherButtonTitles:@"Yes", nil];
    [resetGameAlert show];
    }
    else if (theTag.intValue == 2) { // credits menu
    // play sound
    [self menuButtonPressed];
    theScene = [[CreditsScene alloc] initWithSize:self.view.bounds.size];
    theTransition = [SKTransition flipHorizontalWithDuration:1.0];
    [self.view presentScene:theScene transition:theTransition];
    }
    else if (theTag.intValue == 3) { // main menu
    // play sound
    [self menuButtonPressed];
    // scene to move to
    theScene = [[MainMenuScene alloc] initWithSize:self.view.bounds.size];
    // transition type
    theTransition = [SKTransition flipHorizontalWithDuration:1.0];
    [self.view presentScene:theScene transition:theTransition];
    }

    }

    #pragma mark - RESET TUTORIALS
    -(void)resetTutorials{

    for (id theObject in [[UserDetails sharedManager]userTutorials]) {
    TutorialFlowerTarget *theTut= [[[UserDetails sharedManager]userTutorials]objectForKey:theObject];
    [theTut setTriggered:NO];
    }
    [[UserDetails sharedManager]saveData];
    }

    #pragma mark - RESET UNLOCKS
    -(void)resetUnlocks{

    [[UnlockController sharedManager]resetGame];
    }

    最佳答案

    我可能是错的,但我怀疑你的按钮类是你的冒犯者。你打电话时...

    [testButton4 addTarget:self selector:@selector(buttonPressed:) withObject:[NSNumber numberWithInt:5] forControlEvent:AGButtonControlEventTouchUpInside];

    您通过 self是那个场景。在按钮类中,方法..
    -(void)addTarget:(id)target selector:(SEL)selector withObject:(id)object forControlEvent:(AGButtonControlEvent)controlEvent
    {
    //check whether selector is already saved, otherwise it will get called twice

    if (marrSelectors == nil)
    {
    marrSelectors = [NSMutableArray new];
    }

    NSMutableDictionary *mdicSelector = [[NSMutableDictionary alloc]init];

    [mdicSelector setObject:target forKey:@"target"];
    [mdicSelector setObject:[NSValue valueWithPointer:selector] forKey:@"selector"];

    if (object)
    {
    [mdicSelector setObject:object forKey:@"object"];
    }

    [mdicSelector setObject:[NSNumber numberWithInt:controlEvent] forKey:@"controlEvent"];

    [marrSelectors addObject:mdicSelector];
    }

    注意这个..
    [mdicSelector setObject:target forKey:@"target"];

    target 是你的场景,它被放入一个字典中,然后放入一个数组中。所以理论上这个按钮现在对你的场景有很强的引用,你的场景也有对那个按钮的引用。

    为了测试这个理论,在调用之前将所有按钮设置为零
    [self.view presentScene:theScene transition:theTransition];

    如果我是对的,那应该打破对彼此的强引用。希望这有帮助,这就是问题所在。

    关于crash - SKScene 无法释放内存导致内存增长受限,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/30218195/

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