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c - 如何使用Libevent检测客户端已连接到服务器

转载 作者:行者123 更新时间:2023-12-03 11:51:50 29 4
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我正在编写使用libevent设置本地主机服务器和本地客户端的程序。而且我需要知道客户端何时连接到服务器。 Libevent为事件回调提供了六个事件信号,分别是BEV_EVENT_READINGBEV_EVENT_WRITINGBEV_EVENT_ERRORBEV_EVENT_TIMEOUTBEV_EVENT_EOFBEV_EVENT_CONNECTED。基本上,我想让客户端进入事件循环,并保持等待服务器在线。如果我只是在没有服务器在线的情况下运行客户端程序,则有时会同时获得BEV_EVENT_READINGBEV_EVENT_CONNECTED标志。 BEV_EVENT_READING的错误是connection refused,这是有道理的,因为服务器处于脱机状态。但是,这种情况下的BEV_EVENT_CONNECTED标志也会被设置,即使我调度它,程序也会立即离开。下面是代码片段

address.sin_family = AF_INET;
address.sin_addr.s_addr = inet_addr("127.0.0.1");
address.sin_port = htons(7777);
buffev_ptr = bufferevent_socket_new(_evbase_ptr, -1, BEV_OPT_CLOSE_ON_FREE);

bufferevent_setcb(buffev_ptr, myread, mywrite, mysignal, NULL);
bufferevent_enable(buffev_ptr, EV_READ | EV_WRITE);

bufferevent_socket_connect(buffev_ptr, (sockaddr_pt)&address, sizeof(address));

因此,对于 mysignal回调,我应该确切写些什么来处理客户端连接的情况?
void_t Client::mysignal(buffev_pt bev, short flag, void_pt user_data) {

// An event occurred during a read operation on the bufferevent.
if(flag & BEV_EVENT_READING) {
}

// An event occurred during a write operation on the bufferevent.
if(flag & BEV_EVENT_WRITING) {
}

// An error occurred during a bufferevent operation.
if(flag & BEV_EVENT_ERROR) {
}

// A timeout expired on the bufferevent.
if(flag & BEV_EVENT_TIMEOUT) {
}

// We got an end-of-line indication on the bufferevent.
if(flag & BEV_EVENT_EOF) {
}

// We finished a requested connection on the bufferevent.
if(flag & BEV_EVENT_CONNECTED) {
}
}

如果我在没有服务器在线的情况下运行客户端程序,则 BEV_EVENT_CONNECTEDBEV_EVENT_ERROR可能同时发生。我以为 BEV_EVENT_CONNECTED仅在客户端连接到服务器时设置,但似乎没有。

最佳答案

这是一个很好的示例页面:http://www.wangafu.net/~nickm/libevent-book/Ref6_bufferevent.html

有几件事:bufferevent_socket_connect可能立即失败[附带说明:套接字已设为非阻塞状态]。处理不正确。它可能同时获得CONNECT和ERROR。我在代码中添加了一些内容并对其进行了注释(请原谅免费的样式清理)。

您的代码只是在处理事件而不跟踪任何“状态”信息,因此我还添加了一个“状态”结构,您可以使用该结构来确定如何处理传入的事件,甚至可以确定连接是否发生以及是否发生连接。可用。远非完美,但可能会有所帮助:

// connection state control
struct privdata {
u32 priv_evseen; // events previously seen
struct trace_buffer *priv_trace; // trace buffer to aid debug (e.g.)
...
};

int
start_connection(...)
{
struct privdata *data;
int err;

address.sin_family = AF_INET;
address.sin_addr.s_addr = inet_addr("127.0.0.1");
address.sin_port = htons(7777);
buffev_ptr = bufferevent_socket_new(_evbase_ptr, -1, BEV_OPT_CLOSE_ON_FREE);

data = calloc(1,sizeof(struct privdata));

bufferevent_setcb(buffev_ptr, myread, mywrite, mysignal, data);
bufferevent_enable(buffev_ptr, EV_READ | EV_WRITE);

// NOTE: this can fail immediately
err = bufferevent_socket_connect(buffev_ptr,
(sockaddr_pt) &address,sizeof(address));

// NOTE: if it fails above, the connection attempt will _not_ be retried by
// libevent -- we _must_ tear down and recreate from scratch (i.e. libevent
// has already released the socket it tried to connect with)
//
// we'll have to decide how/when/if we want to reenter this function to
// try again (e.g. server is offline and we requeue externally to call us
// [say] every 5 minutes, with message "server offline -- will retry in
// 5 minutes")
if (err < 0) {
err = errno;

event_base_free(_evbase_ptr);
free(data);

errno = err;
return -1;
}

event_base_dispatch(base);

return 0;
}

void_t
Client::mysignal(buffev_pt bev, short flag, void_pt user_data)
{
struct privdata *priv;

priv = user_data;

// NOTE: it _is_ possible to get an event that has _both_ CONNNECTED and
// ERROR because when the connection occurs, libevent issues a getsockopt
// to check for errors
//
// we can use our private data to determine if an ERROR occurs at the
// connection point (e.g. priv_evseen does _not_ have CONNECTED set) or
// later during normal socket operation

do {
// wait for connection
// NOTE: this should also handle other errors like timeout
if ((priv->priv_evseen & CONNECTED) == 0) {
switch (flag & (ERROR | CONNECTED)) {
case CONNECTED: // got clean connection -- puppy is happy!
break;

case ERROR: // got error first -- CONNECTED event unlikely
break;

case (CONNECTED | ERROR): // connected with error -- how bad is it?
break;

case 0: // huh? -- the only excuse ...
if (flag & TIMEOUT)
...
break;
}
break;
}

// events that occur during normal operation ...

// An error occurred during a bufferevent operation.
if (flag & ERROR) {
}

// A timeout expired on the bufferevent.
if (flag & TIMEOUT) {
}

// We got an end-of-line indication on the bufferevent.
if (flag & EOF) {
}

// We finished a requested connection on the bufferevent.
// NOTE: this should _never_ happen now
if (flag & CONNECTED) {
}

// An event occurred during a read operation on the bufferevent.
if (flag & READING) {
}

// An event occurred during a write operation on the bufferevent.
if (flag & WRITING) {
}
} while (0);

// remember types we've seen before
priv->priv_seen |= flag;
}

以下是一些相关的libevent来源:
int
bufferevent_socket_connect(struct bufferevent *bev, struct sockaddr *sa, int socklen)
{
struct bufferevent_private *bufev_p = EVUTIL_UPCAST(bev, struct bufferevent_private, bev);

evutil_socket_t fd;
int r = 0;
int result = -1;
int ownfd = 0;

_bufferevent_incref_and_lock(bev);

if (!bufev_p)
goto done;

fd = bufferevent_getfd(bev);
if (fd < 0) {
if (!sa)
goto done;
fd = socket(sa->sa_family, SOCK_STREAM, 0);
if (fd < 0)
goto done;
if (evutil_make_socket_nonblocking(fd) < 0)
goto done;
ownfd = 1;
}
if (sa) {
#ifdef WIN32
if (bufferevent_async_can_connect(bev)) {
bufferevent_setfd(bev, fd);
r = bufferevent_async_connect(bev, fd, sa, socklen);
if (r < 0)
goto freesock;
bufev_p->connecting = 1;
result = 0;
goto done;
}
else
#endif
r = evutil_socket_connect(&fd, sa, socklen);
if (r < 0)
goto freesock;
}
#ifdef WIN32
/* ConnectEx() isn't always around, even when IOCP is enabled. Here, we borrow the socket object's write handler to fall back on a non-blocking connect() when ConnectEx() is unavailable. */
if (BEV_IS_ASYNC(bev)) {
event_assign(&bev->ev_write, bev->ev_base, fd, EV_WRITE | EV_PERSIST, bufferevent_writecb, bev);
}
#endif
bufferevent_setfd(bev, fd);
if (r == 0) {
if (!be_socket_enable(bev, EV_WRITE)) {
bufev_p->connecting = 1;
result = 0;
goto done;
}
}
else if (r == 1) {
/* The connect succeeded already. How very BSD of it. */
result = 0;
bufev_p->connecting = 1;
event_active(&bev->ev_write, EV_WRITE, 1);
}
else {
/* The connect failed already. How very BSD of it. */
bufev_p->connection_refused = 1;
bufev_p->connecting = 1;
result = 0;
event_active(&bev->ev_write, EV_WRITE, 1);
}

goto done;

freesock:
_bufferevent_run_eventcb(bev, BEV_EVENT_ERROR);
if (ownfd)
evutil_closesocket(fd);
/* do something about the error? */
done:
_bufferevent_decref_and_unlock(bev);
return result;
}

/* XXX we should use an enum here. */
/* 2 for connection refused, 1 for connected, 0 for not yet, -1 for error. */
int
evutil_socket_connect(evutil_socket_t * fd_ptr, struct sockaddr *sa, int socklen)
{
int made_fd = 0;

if (*fd_ptr < 0) {
if ((*fd_ptr = socket(sa->sa_family, SOCK_STREAM, 0)) < 0)
goto err;
made_fd = 1;
if (evutil_make_socket_nonblocking(*fd_ptr) < 0) {
goto err;
}
}

if (connect(*fd_ptr, sa, socklen) < 0) {
int e = evutil_socket_geterror(*fd_ptr);

if (EVUTIL_ERR_CONNECT_RETRIABLE(e))
return 0;
if (EVUTIL_ERR_CONNECT_REFUSED(e))
return 2;
goto err;
}
else {
return 1;
}

err:
if (made_fd) {
evutil_closesocket(*fd_ptr);
*fd_ptr = -1;
}
return -1;
}

/* Check whether a socket on which we called connect() is done
connecting. Return 1 for connected, 0 for not yet, -1 for error. In the
error case, set the current socket errno to the error that happened during
the connect operation. */
int
evutil_socket_finished_connecting(evutil_socket_t fd)
{
int e;
ev_socklen_t elen = sizeof(e);

if (getsockopt(fd, SOL_SOCKET, SO_ERROR, (void *) &e, &elen) < 0)
return -1;

if (e) {
if (EVUTIL_ERR_CONNECT_RETRIABLE(e))
return 0;
EVUTIL_SET_SOCKET_ERROR(e);
return -1;
}

return 1;
}

struct bufferevent *
bufferevent_socket_new(struct event_base *base, evutil_socket_t fd, int options)
{
struct bufferevent_private *bufev_p;
struct bufferevent *bufev;

#ifdef WIN32
if (base && event_base_get_iocp(base))
return bufferevent_async_new(base, fd, options);
#endif

if ((bufev_p = mm_calloc(1, sizeof(struct bufferevent_private))) == NULL)
return NULL;

if (bufferevent_init_common(bufev_p, base, &bufferevent_ops_socket, options) < 0) {
mm_free(bufev_p);
return NULL;
}
bufev = &bufev_p->bev;
evbuffer_set_flags(bufev->output, EVBUFFER_FLAG_DRAINS_TO_FD);

event_assign(&bufev->ev_read, bufev->ev_base, fd, EV_READ | EV_PERSIST, bufferevent_readcb, bufev);
event_assign(&bufev->ev_write, bufev->ev_base, fd, EV_WRITE | EV_PERSIST, bufferevent_writecb, bufev);

evbuffer_add_cb(bufev->output, bufferevent_socket_outbuf_cb, bufev);

evbuffer_freeze(bufev->input, 0);
evbuffer_freeze(bufev->output, 1);

return bufev;
}

static void
bufferevent_writecb(evutil_socket_t fd, short event, void *arg)
{
struct bufferevent *bufev = arg;
struct bufferevent_private *bufev_p = EVUTIL_UPCAST(bufev, struct bufferevent_private, bev);
int res = 0;
short what = BEV_EVENT_WRITING;
int connected = 0;
ev_ssize_t atmost = -1;

_bufferevent_incref_and_lock(bufev);

if (event == EV_TIMEOUT) {
/* Note that we only check for event==EV_TIMEOUT. If event==EV_TIMEOUT|EV_WRITE, we can safely ignore the timeout, since a read has occurred */
what |= BEV_EVENT_TIMEOUT;
goto error;
}
if (bufev_p->connecting) {
int c = evutil_socket_finished_connecting(fd);

/* we need to fake the error if the connection was refused immediately - usually connection to localhost on BSD */
if (bufev_p->connection_refused) {
bufev_p->connection_refused = 0;
c = -1;
}

if (c == 0)
goto done;

bufev_p->connecting = 0;
if (c < 0) {
event_del(&bufev->ev_write);
event_del(&bufev->ev_read);
_bufferevent_run_eventcb(bufev, BEV_EVENT_ERROR);
goto done;
}
else {
connected = 1;
#ifdef WIN32
if (BEV_IS_ASYNC(bufev)) {
event_del(&bufev->ev_write);
bufferevent_async_set_connected(bufev);
_bufferevent_run_eventcb(bufev, BEV_EVENT_CONNECTED);
goto done;
}
#endif
_bufferevent_run_eventcb(bufev, BEV_EVENT_CONNECTED);
if (!(bufev->enabled & EV_WRITE) || bufev_p->write_suspended) {
event_del(&bufev->ev_write);
goto done;
}
}
}

atmost = _bufferevent_get_write_max(bufev_p);

if (bufev_p->write_suspended)
goto done;

if (evbuffer_get_length(bufev->output)) {
evbuffer_unfreeze(bufev->output, 1);
res = evbuffer_write_atmost(bufev->output, fd, atmost);
evbuffer_freeze(bufev->output, 1);
if (res == -1) {
int err = evutil_socket_geterror(fd);

if (EVUTIL_ERR_RW_RETRIABLE(err))
goto reschedule;
what |= BEV_EVENT_ERROR;
}
else if (res == 0) {
/* eof case XXXX Actually, a 0 on write doesn't indicate an EOF. An ECONNRESET might be more typical. */
what |= BEV_EVENT_EOF;
}
if (res <= 0)
goto error;

_bufferevent_decrement_write_buckets(bufev_p, res);
}

if (evbuffer_get_length(bufev->output) == 0) {
event_del(&bufev->ev_write);
}

/*
* Invoke the user callback if our buffer is drained or below the
* low watermark.
*/
if ((res || !connected) && evbuffer_get_length(bufev->output) <= bufev->wm_write.low) {
_bufferevent_run_writecb(bufev);
}

goto done;

reschedule:
if (evbuffer_get_length(bufev->output) == 0) {
event_del(&bufev->ev_write);
}
goto done;

error:
bufferevent_disable(bufev, EV_WRITE);
_bufferevent_run_eventcb(bufev, what);

done:
_bufferevent_decref_and_unlock(bufev);
}

关于c - 如何使用Libevent检测客户端已连接到服务器,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/34112171/

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