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SpriteKit 的 SKPhysicsBody 和多边形辅助工具

转载 作者:行者123 更新时间:2023-12-03 11:43:59 29 4
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我想知道是否有一个工具可以用来在 SpriteKit 中轻松生成复杂的物理体。我想要一个具有多边形形状的基于体积的物理体。 SpriteKit 允许使用该方法创建这样的主体:

+ (SKPhysicsBody *)bodyWithPolygonFromPath:(CGPathRef)path

不幸的是,手动生成此类路径是一项耗时的任务,并且在测试时可能会出现问题。有一个 SpriteHelper 应用程序可让您在易于使用的可视化编辑器中定义 body 形状,但此应用程序无法导出可在此处使用的路径。它是为 cocos2d 制作的,它做了很多我不需要的东西,比如纹理打包等,我不能与 SpriteKit 一起使用。有谁知道一个解决方案,可以轻松定义 CGPath,甚至可以从具有 alpha channel 的 png 图像自动生成它们?虽然根据我的经验,自动生成功能需要优化,因为当纹理可能具有更复杂的形状时, body 形状应该尽可能简单。

最佳答案

这是对 Xelt 在 Swift 3 中的回答的改编。

<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>SpriteKit Tools - SKPhysicsBody Path Generator (Swift version </title>
<link rel="stylesheet" href="//netdna.bootstrapcdn.com/bootstrap/3.0.0/css/bootstrap.min.css">

<style>
/* disable responsive */
.container {
max-width: none;
width: 970px;
}

#sprite {
background-color: #eee;
position: absolute;
}
#path {
cursor: crosshair;
opacity: 0.5;
}
</style>

</head>
<body>
<div class="container">
<h1>SKPhysicsBody Path Generator</h1>
<p class="lead">Want to use SKPhysicsBody(polygonFromPath: path) easier way like me? Here with a small helper for easier path drawing, hope it help others too.</p>
<div class="row">
<div class="col-md-6">
<h5>Basic Instruction</h5>
<ol>
<li><small>Drag and drop the sprite image into drop zone.</small></li>
<li><small>Start drawing path by clicking on coordinates.</small></li>
</ol>
</div>
<div class="col-md-6">
<h5>Some Rules / Known Issue</h5>
<ul>
<li><small>Path need to be as a convex polygonal path with counterclockwise winding and no self intersections. The points are specified relative to the owning node’s origin. <a href="https://developer.apple.com/library/ios/documentation/SpriteKit/Reference/SKPhysicsBody_Ref/Reference/Reference.html#//apple_ref/occ/clm/SKPhysicsBody/bodyWithPolygonFromPath:" target="_blank">(documentation link)</a></small></li>
<li><small>Please use Chrome for best compatibility as I have not tested on other browsers.</small></li>
</ul>
</div>
</div>


<hr>

<div class="btn-group">
<button class="btn btn-primary" type="button" onclick="resetShape()">Reset Shape</button>
<button class="btn btn-primary" type="button" onclick="location.reload()">Reset All</button>
</div>
<input type="checkbox" onclick="toggleRetinaMode()" id="retinaCheckbox" checked> Retina? (please check before declaring path)
<br><br>

<canvas id="sprite" width="940" height="100"></canvas>
<canvas id="path" width="0" height="100"></canvas>

<p class="text-muted"><small>X:<span id="tooltipX">0</span> Y:<span id="tooltipY">0</span></small></p>
<br>

<h5>Output</h5>
<pre>
let sprite = SKSpriteNode(imageNamed: "codeImgName")

let offsetX = sprite.size.width * sprite.anchorPoint.x
let offsetY = sprite.size.height * sprite.anchorPoint.y

let path = CGMutablePath()

<span id="codeCGPath"></span>
path.closeSubpath()

sprite.physicsBody = SKPhysicsBody(polygonFromPath: path)
</pre>

</div>

<script>
// reference from http://davidwalsh.name/resize-image-canvas

var spriteCanvas = document.getElementById('sprite');
var spriteContext = spriteCanvas.getContext('2d');
spriteContext.fillText('Drop Sprite Image Here', 400, 50);

var pathCanvas = document.getElementById('path');
var pathContext = pathCanvas.getContext('2d');

function render(src){
var image = new Image();
image.onload = function(){
spriteContext.clearRect(0, 0, spriteCanvas.width, spriteCanvas.height);
spriteCanvas.width = image.width;
spriteCanvas.height = image.height;
spriteContext.drawImage(image, 0, 0, image.width, image.height);

pathContext.clearRect(0, 0, pathCanvas.width, pathCanvas.height);
pathCanvas.width = image.width;
pathCanvas.height = image.height;
};
image.src = src;
}

function loadImage(src){

if(!src.type.match(/image.*/)){
console.log('Dropped file is not image format');
return;
}

var reader = new FileReader();
reader.onload = function(e){
render(e.target.result);
};
reader.readAsDataURL(src);

var fileName = src.name;
var codeImgName = document.getElementById('codeImgName');
codeImgName.innerHTML = fileName;
}

spriteCanvas.addEventListener('dragover', function(e){
e.preventDefault();
}, true);

spriteCanvas.addEventListener('drop', function(e){
e.preventDefault();
loadImage(e.dataTransfer.files[0]);
}, true);


var retinaMode = true;
function toggleRetinaMode(){
var status = document.getElementById('retinaCheckbox');

retinaMode = status.checked ? true : false;
}



var actualX = 0;
var actualY = 0;
var displayX = document.getElementById('tooltipX');
var displayY = document.getElementById('tooltipY');

pathCanvas.onmousemove = function(e){
actualX = e.pageX - this.offsetLeft;
actualY = e.pageY - this.offsetTop;
displayX.innerHTML = retinaMode ? Math.floor(actualX / 2) : actualX;
displayY.innerHTML = retinaMode ? Math.floor((spriteCanvas.height - actualY - 1) / 2) : spriteCanvas.height - actualY - 1;
}

var pathArray = new Array();
pathCanvas.onclick = function(e){
var coor = {
actualX: actualX,
actualY: actualY,
displayX: displayX.innerHTML,
displayY: displayY.innerHTML,
};
pathArray.push(coor);
refreshShape(pathArray);
}

var codeCGPath = document.getElementById('codeCGPath');
function refreshShape(pathArray){

pathContext.clearRect(0, 0, pathCanvas.width, pathCanvas.height);

pathContext.beginPath();

for(var i in pathArray){
if(i == 0) {
pathContext.moveTo(pathArray[i].actualX, pathArray[i].actualY);
codeCGPath.innerHTML = 'path.move(to: CGPoint(x: '+pathArray[i].displayX+' - offsetX, y: '+pathArray[i].displayY+' - offsetY))<br>';
continue;
}
pathContext.lineTo(pathArray[i].actualX, pathArray[i].actualY);
codeCGPath.innerHTML += 'path.addLine(to: CGPoint(x: '+pathArray[i].displayX+' - offsetX, y: '+pathArray[i].displayY+' - offsetY))<br>';
}

pathContext.closePath();
pathContext.lineWidth = 1;
pathContext.strokeStyle = 'blue';
pathContext.stroke();
pathContext.fillStyle = 'blue';
pathContext.fill();
}

function resetShape(){
pathArray = new Array();
codeCGPath.innerHTML = null;
pathContext.clearRect(0, 0, pathCanvas.width, pathCanvas.height);
}
</script>
</body>
</html>

关于SpriteKit 的 SKPhysicsBody 和多边形辅助工具,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/19040144/

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