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rust - 获取对 Vec 元素的可变引用或创建新元素并获取该引用

转载 作者:行者123 更新时间:2023-12-03 11:41:42 25 4
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我有一个 Vec<State> list 并想要搜索一个元素并获得对它的可变引用。如果不存在,则应创建一个新的默认元素并将其添加到列表中:

struct State {
a: usize,
}

fn print_states(states: &Vec<State>) {
for state in states {
print!("State{{a:{}}} ", state.a);
}
println!();
}

fn main() {
let mut states = vec![State { a: 1 }, State { a: 2 }, State { a: 3 }];

print_states(&states);

let mut state = match states.iter_mut().find(|state| state.a == 2) {
Some(state) => state,
None => {
let new_state = State { a: 3 };
states.push(new_state);
states.last().unwrap()
}
};
state.a = 4;
drop(state);
print_states(&states);
}

这导致:

error[E0594]: cannot assign to `state.a` which is behind a `&` reference
--> src/main.rs:25:5
|
17 | let mut state = match states.iter_mut().find(|state| state.a == 2) {
| --------- help: consider changing this to be a mutable reference: `&mut State`
...
25 | state.a = 4;
| ^^^^^^^^^^^ `state` is a `&` reference, so the data it refers to cannot be written

问题是 None小路。使用 None => panic!() 时如果不创建这个新的默认元素,我可以修改找到的元素

我需要更改什么才能使其正常工作?

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