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rust - 生成返回字符串的函数时,为什么 wasm-opt 在 wasm-pack 构建中失败?

转载 作者:行者123 更新时间:2023-12-03 11:23:20 31 4
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我正在处理 Rust WASM tutorial for Conway's game of life .
文件中最简单的函数之一叫做 Universe.render (它用于呈现代表游戏状态的字符串)。当我运行 wasm-pack build 时,它会导致错误:

Fatal: error in validating input
Error: failed to execute `wasm-opt`: exited with exit code: 1
full command: "/home/vaer/.cache/.wasm-pack/wasm-opt-4d7a65327e9363b7/wasm-opt" "/home/vaer/src/learn-rust/wasm-game-of-life/pkg/wasm_game_of_life_bg.wasm" "-o" "/home/vaer/src/learn-rust/wasm-game-of-life/pkg/wasm_game_of_life_bg.wasm-opt.wasm" "-O"
To disable `wasm-opt`, add `wasm-opt = false` to your package metadata in your `Cargo.toml`.
如果我删除该函数,则代码构建时不会出错。如果我用以下函数替换它,构建将失败并出现相同的错误:
pub fn wtf() -> String {
String::from("wtf")
}
似乎任何函数都会返回 String导致此错误。为什么?
以下是我的全部代码:
mod utils;

use wasm_bindgen::prelude::*;

// When the `wee_alloc` feature is enabled, use `wee_alloc` as the global
// allocator.
#[cfg(feature = "wee_alloc")]
#[global_allocator]
static ALLOC: wee_alloc::WeeAlloc = wee_alloc::WeeAlloc::INIT;

// Begin game of life impl

use std::fmt;

#[wasm_bindgen]
#[repr(u8)]
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum Cell {
Dead = 0,
Alive = 1,
}

#[wasm_bindgen]
pub struct Universe {
width: u32,
height: u32,
cells: Vec<Cell>,
}

impl fmt::Display for Universe {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
for line in self.cells.as_slice().chunks(self.width as usize) {
for &cell in line {
let symbol = if cell == Cell::Dead { '◻' } else { '◼' };
write!(f, "{}", symbol)?;
}
write!(f, "\n")?;
}

Ok(())
}
}

impl Universe {
fn get_index(&self, row: u32, column: u32) -> usize {
(row * self.width + column) as usize
}

fn live_neighbor_count(&self, row: u32, column: u32) -> u8 {
let mut count = 0;
for delta_row in [self.height - 1, 0, 1].iter().cloned() {
for delta_col in [self.width - 1, 0, 1].iter().cloned() {
if delta_row == 0 && delta_col == 0 {
continue;
}

let neighbor_row = (row + delta_row) % self.height;
let neighbor_col = (column + delta_col) % self.width;
let idx = self.get_index(neighbor_row, neighbor_col);
count += self.cells[idx] as u8;
}
}
count
}
}

/// Public methods, exported to JavaScript.
#[wasm_bindgen]
impl Universe {
pub fn tick(&mut self) {
let mut next = self.cells.clone();

for row in 0..self.height {
for col in 0..self.width {
let idx = self.get_index(row, col);
let cell = self.cells[idx];
let live_neighbors = self.live_neighbor_count(row, col);

let next_cell = match (cell, live_neighbors) {
// Rule 1: Any live cell with fewer than two live neighbours
// dies, as if caused by underpopulation.
(Cell::Alive, x) if x < 2 => Cell::Dead,
// Rule 2: Any live cell with two or three live neighbours
// lives on to the next generation.
(Cell::Alive, 2) | (Cell::Alive, 3) => Cell::Alive,
// Rule 3: Any live cell with more than three live
// neighbours dies, as if by overpopulation.
(Cell::Alive, x) if x > 3 => Cell::Dead,
// Rule 4: Any dead cell with exactly three live neighbours
// becomes a live cell, as if by reproduction.
(Cell::Dead, 3) => Cell::Alive,
// All other cells remain in the same state.
(otherwise, _) => otherwise,
};

next[idx] = next_cell;
}
}

self.cells = next;
}

pub fn new() -> Universe {
let width = 64;
let height = 64;

let cells = (0..width * height)
.map(|i| {
if i % 2 == 0 || i % 7 == 0 {
Cell::Alive
} else {
Cell::Dead
}
})
.collect();

Universe {
width,
height,
cells,
}
}

pub fn render(&self) -> String {
self.to_string()
}
}
只需删除 render此文件底部的函数会导致构建成功。更换 render具有返回 String 的任何函数的函数导致构建失败。为什么?

最佳答案

事实证明,这不是预期的行为;相反 it is a bugwasm-pack .
现在可以通过将以下内容添加到项目的 cargo.toml 来解决该问题。 :

[package.metadata.wasm-pack.profile.release]
wasm-opt = ["-Oz", "--enable-mutable-globals"]

关于rust - 生成返回字符串的函数时,为什么 wasm-opt 在 wasm-pack 构建中失败?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/64507718/

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