gpt4 book ai didi

python - 为什么我的代码无法检测到操纵杆上的按钮按下

转载 作者:行者123 更新时间:2023-12-03 10:01:26 25 4
gpt4 key购买 nike

我正在使用pygame.joystick方法在游戏中使用操纵杆,但是,我的代码只能检测操纵杆的模型,而无法检测到按下了哪些按钮。

import pygame

# Define some colors
BLACK = ( 0, 0, 0)
WHITE = ( 255, 255, 255)

# This is a simple class that will help us print to the screen
# It has nothing to do with the joysticks, just outputting the
# information.
class TextPrint:
def __init__(self):
self.reset()
self.font = pygame.font.Font(None, 20)

def print(self, screen, textString):
textBitmap = self.font.render(textString, True, BLACK)
screen.blit(textBitmap, [self.x, self.y])
self.y += self.line_height

def reset(self):
self.x = 10
self.y = 10
self.line_height = 15

def indent(self):
self.x += 10

def unindent(self):
self.x -= 10


pygame.init()

# Set the width and height of the screen [width,height]
size = [500, 700]
screen = pygame.display.set_mode(size)

pygame.display.set_caption("My Game")

#Loop until the user clicks the close button.
done = False

# Used to manage how fast the screen updates
clock = pygame.time.Clock()

# Initialize the joysticks
pygame.joystick.init()

# Get ready to print
textPrint = TextPrint()

# -------- Main Program Loop -----------
while done==False:
# EVENT PROCESSING STEP
for event in pygame.event.get(): # User did something
if event.type == pygame.QUIT: # If user clicked close
done=True # Flag that we are done so we exit this loop

# Possible joystick actions: JOYAXISMOTION JOYBALLMOTION JOYBUTTONDOWN JOYBUTTONUP JOYHATMOTION
if event.type == pygame.JOYBUTTONDOWN:
print("Joystick button pressed.")
if event.type == pygame.JOYBUTTONUP:
print("Joystick button released.")
print('EVENT')


# DRAWING STEP
# First, clear the screen to white. Don't put other drawing commands
# above this, or they will be erased with this command.
screen.fill(WHITE)
textPrint.reset()

# Get count of joysticks
joystick_count = pygame.joystick.get_count()

textPrint.print(screen, "Number of joysticks: {}".format(joystick_count) )
textPrint.indent()

# For each joystick:
for i in range(joystick_count):
joystick = pygame.joystick.Joystick(i)
joystick.init()

textPrint.print(screen, "Joystick {}".format(i) )
textPrint.indent()

# Get the name from the OS for the controller/joystick
name = joystick.get_name()
textPrint.print(screen, "Joystick name: {}".format(name) )

# Usually axis run in pairs, up/down for one, and left/right for
# the other.
axes = joystick.get_numaxes()
textPrint.print(screen, "Number of axes: {}".format(axes) )
textPrint.indent()

for i in range( axes ):
axis = joystick.get_axis( i )
textPrint.print(screen, "Axis {} value: {:>6.3f}".format(i, axis) )
textPrint.unindent()

buttons = joystick.get_numbuttons()
textPrint.print(screen, "Number of buttons: {}".format(buttons) )
textPrint.indent()

for i in range( buttons ):
button = joystick.get_button( i )
textPrint.print(screen, "Button {:>2} value: {}".format(i,button) )
textPrint.unindent()

# Hat switch. All or nothing for direction, not like joysticks.
# Value comes back in an array.
hats = joystick.get_numhats()
textPrint.print(screen, "Number of hats: {}".format(hats) )
textPrint.indent()

for i in range( hats ):
hat = joystick.get_hat( i )
textPrint.print(screen, "Hat {} value: {}".format(i, str(hat)) )
textPrint.unindent()

textPrint.unindent()


# ALL CODE TO DRAW SHOULD GO ABOVE THIS COMMENT

# Go ahead and update the screen with what we've drawn.
pygame.display.flip()

# Limit to 20 frames per second
clock.tick(20)

# Close the window and quit.
# If you forget this line, the program will 'hang'
# on exit if running from IDLE.
pygame.quit ()

这是我用来测试游戏杆的代码: here
抱歉,我必须将其制作为驱动器文档。

最佳答案

该代码在每个更新循环中初始化操纵杆。只需要初始化一次。我认为最好将所有初始化代码移到一个函数中。我怀疑操纵杆的不断重新初始化会干扰其正常运行。

def initialiseJoysticks():
"""Initialise all joysticks, returning a list of pygame.joystick.Joystick"""
joysticks = [] # for returning

# Initialise the Joystick sub-module
pygame.joystick.init()

# Get count of joysticks
joystick_count = pygame.joystick.get_count()

# For each joystick:
for i in range( joystick_count ):
joystick = pygame.joystick.Joystick( i )
joystick.init()
# NOTE: Some examples discard joysticks where the button-count
# is zero. Maybe this is a common problem.
joysticks.append( joystick )

# TODO: Print all the statistics about the joysticks
if ( len( joysticks ) == 0 ):
print( "No joysticks found" )
else:
for i,joystk in enumerate( joysticks ):
print("Joystick %d is named [%s]" % ( i, joystk.get_name() ) )
# etc.

return joysticks

然后在您的主代码中,在循环外部调用一次此初始化程序。
done = False
all_joysticks = initialiseJoysticks()

# -------- Main Program Loop -----------
while not done:
# EVENT PROCESSING STEP
for event in pygame.event.get(): # User did something
if event.type == pygame.QUIT: # If user clicked close
done=True # Flag that we are done so we exit this loop

# Possible joystick actions: JOYAXISMOTION JOYBALLMOTION JOYBUTTONDOWN JOYBUTTONUP JOYHATMOTION
elif event.type == pygame.JOYAXISMOTION:
axis = [ 'X', 'Y' ]
print( "joystick: %d, movement: %4.2f in the %s-axis" % ( event.joy, event.value, axis[event.axis] ) )
elif event.type == pygame.JOYBUTTONDOWN:
#print( "Joystick button pressed." )
pass
elif event.type == pygame.JOYBUTTONUP:
print( 'joystick: %d, button: %d' % ( event.joy, event.button ) )

# DRAWING STEP
# First, clear the screen to white. Don't put other drawing commands
# above this, or they will be erased with this command.
screen.fill( WHITE )

# Go ahead and update the screen with what we've drawn.
pygame.display.flip()

# Limit to 20 frames per second
clock.tick( 20 )

# exit
pygame.quit()

关于python - 为什么我的代码无法检测到操纵杆上的按钮按下,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/59831409/

25 4 0
Copyright 2021 - 2024 cfsdn All Rights Reserved 蜀ICP备2022000587号
广告合作:1813099741@qq.com 6ren.com