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python - 如何检测pygame中两个矩形对象或图像之间的碰撞

转载 作者:行者123 更新时间:2023-12-03 09:26:39 24 4
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我正在制作一个游戏,玩家必须使用碗来接住掉落的元素。我有一些列表中元素的图像和一个用于捕捉元素的碗的图像。如果项目到达边界(底部边缘),它们会继续下降并重置到屏幕顶部。我完成了这个允许元素掉落的逻辑,但我不知道如何检测碗和元素之间何时发生碰撞。
我的代码:

import math
import pygame
import random


pygame.init()

display_width = 800
display_height = 600

game_display = pygame.display.set_mode((display_width, display_height))
clock = pygame.time.Clock()
pygame.display.set_caption("Catch the Ball")

white = (255, 255, 255)
black = (0, 0, 0)
red = (255, 0, 0)
blue = (0, 255, 0)

player_img = pygame.image.load("Images/soup.png")
thing_imgs = [pygame.image.load('Images/muffin.png'), pygame.image.load('Images/dessert.png'),
pygame.image.load('Images/cheese.png'), pygame.image.load('Images/fruit.png')]


def player(x, y):
game_display.blit(player_img, (x, y))


def things(x, y, img):
game_display.blit(img, (x, y))


def game_loop():
running = True

x = display_width * 0.45
y = display_height * 0.8
x_change = 0

player_width = 64
player_height = 64

things_cor = [[random.randint(0, display_width), 32]]
things_added = [random.choice(thing_imgs)]
thing_height = 32
thing_width = 32
y_change = 5

caught = 0

while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False

if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x_change = -5

if event.key == pygame.K_RIGHT:
x_change = 5

if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
x_change = 0

game_display.fill(white)

player(x, y)
x += x_change

for i in range(len(things_cor)):
thing_x, thing_y = things_cor[i]
things(thing_x, thing_y, things_added[i])

for i in range(len(things_cor)):
things_cor[i][1] += y_change
if things_cor[i][1] > display_height:
things_cor[i][1] = random.randint(-2000, -1000)
things_cor[i][0] = random.randint(0, display_width)
things_added[i] = random.choice(thing_imgs)

things_added.append(random.choice(thing_imgs))

if len(things_added) < 6:
things_cor.append(
[random.randint(0, display_width), -10])

if x < 0:
x = 0
elif x > display_width - player_width:
x = display_width - player_width

clock.tick(60)
pygame.display.update()


game_loop()

最佳答案

使用 pygame.Rect 对象和 colliderect() 检测 2 个对象或 2 个图像的边界矩形之间的碰撞:

rect1 = pygame.Rect(x1, y1, w1, h1)
rect2 = pygame.Rect(x2, y2, w2, h2)
if rect1.colliderect(rect2):
# [...]
如果您需要图像( pygame.Surface 对象),可以通过 get_rect() 获得 的边界矩形,其中 Surface 的位置必须由关键字参数设置,因为返回的矩形总是从 (0, 0) 开始:
(见 Why is my collision test not working and why is the position of the rectangle of the image always wrong (0, 0)?)
def game_loop():
# [...]

while running:
# [...]

player_rect = player_img.get_rect(topleft = (x, y))
for i in range(len(things_cor)):
thing_rect = things_added[i].get_rect(topleft = things_cor[i])

if player_rect.colliderect(thing_rect):
print("hit")

player(x, y)
x += x_change

for i in range(len(things_cor)):
thing_x, thing_y = things_cor[i]
things(thing_x, thing_y, things_added[i])

使用 pygame.time.get_ticks() 将游戏的开始延迟一段时间。 pygame.time.get_ticks()返回自 pygame.init() 以来的毫秒数被称为。例如:
def game_loop():
# [...]

while running:
passed_time = pygame.time.get_ticks() # passed time in milliseconds
start_time = 100 * 1000 # start time in milliseconds (100 seconds)

# [...]

# move player
if passed_time >= start_time:
x += x_change
if x < 0:
x = 0
elif x > display_width - player_width:
x = display_width - player_width

# move things
if passed_time >= start_time:
for i in range(len(things_cor)):
things_cor[i][1] += y_change
if things_cor[i][1] > display_height:
things_cor[i][1] = random.randint(-2000, -1000)
things_cor[i][0] = random.randint(0, display_width)
things_added[i] = random.choice(thing_imgs)

things_added.append(random.choice(thing_imgs))

if len(things_added) < 6:
things_cor.append(
[random.randint(0, display_width), -10])

# draw scene and update dispaly
game_display.fill(white)
player(x, y)
for i in range(len(things_cor)):
thing_x, thing_y = things_cor[i]
things(thing_x, thing_y, things_added[i])
pygame.display.update()
clock.tick(60)

关于python - 如何检测pygame中两个矩形对象或图像之间的碰撞,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/63561028/

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