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c++ - 使用GLUT中的按键旋转

转载 作者:行者123 更新时间:2023-12-03 07:21:44 30 4
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我创建了一个使用箭头键来移动正方形的。现在,我希望每次按“r”键时,正方形都会在y轴上旋转90度。我已经为箭头键添加了大小写声明,使我的方块可以四处移动。
这是我的程序;

#include "include\freeglut.h"   // OpenGL toolkit - in the local shared folder
#include <cmath>
#include <iostream>

//set up some constants
#define X_CENTRE 0.0 /* centre point of square */
#define Y_CENTRE 0.0
#define LENGTH 5.0 /* lengths of sides of square */


//forward declaration - best in the header
void drawStar(GLfloat radius, GLfloat x, GLfloat y);
void drawSquare(GLfloat length, GLfloat x, GLfloat y);
void drawRect(GLfloat lengthX, GLfloat lengthY, GLfloat x, GLfloat y);
void drawCar(GLfloat length, GLfloat x, GLfloat y);
void greenSquare(GLfloat length, GLfloat x, GLfloat y);


GLfloat red = 1.0, green = 1.0, blue = 1.0;
GLint xmove = -13.0, ymove = -13.5, zmove = 0.0;

static GLfloat spin = 0.0;

GLboolean square = false;









/* reshape callback function
executed when window is moved or resized. This function should be used in Tutorial 1 */
void reshape(int width, int height)
{
GLfloat aspect = (GLfloat)width / (GLfloat)height;

glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION); // To operate on the Projection matrix
glLoadIdentity();

// glOrtho(-10.0, 10.0, -10.0, 10.0, -1.0, 1.0); //sets the x,y,z plane from -1 to 1
if (width <= height) //if aspect is less or equal to 1
glOrtho(-10.0, 10.0, -10.0/aspect, 10.0/aspect, -1.0, 1.0);
else // aspect is greater than 1
glOrtho(-10.0 * aspect, 10.0* aspect, -10.0 , 10.0, -1.0, 1.0);

glMatrixMode(GL_MODELVIEW);
}


/* display callback function
called whenever contents of window need to be re-displayed */
//this is the all important drawing method - all drawing code goes in here
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT); /* clear window */
/*glColor3f(1.0, 1.0, 1.0); /* white drawing objects */

glColor3f(0.0, 0.0, 1.0); /* blue drawing objects */
/* define object to be drawn as a square polygon */



glColor3f(0.3, -3.0, 4.0);
drawSquare(2, -3, 8);

glColor3f(0.3, -1.0, 2.0);
drawSquare(2, -3, 8);

glColor3f(1.0, 0.0, 0.0);
drawSquare(2, -5, -6);

glColor3f(0.0, 1.0, 0.0);
drawSquare(2, 0.0, 0.0);

glColor3f(2.0, 3.0, 1.1);
drawSquare(2, 6.0, 0.0);

glColor3f(0.3, -1.0, 2.0);
drawSquare(2, -6, 5);

glColor3f(0.7, -1.0, 2.0);
drawSquare(2, 5, -5);

glColor3f(0.0, 0.0, 1.0);
drawSquare(2, 4, 6);

glColor3f(1.0, 0.0, 0.0);
drawSquare(5, -8, -12);

glColor3f(0.0, 1.0, 0.0);
greenSquare(5,8,10.5);

if (!square) {
glColor3f(0.75, 0.5, 0.25);
drawCar(1, 0, 0);
}



glFlush(); /* execute drawing commands in buffer */
}


void myMenu(GLint id) {

if (id == 1) {
square = 1.0;
}
else {
square = 0.0;

}
glutPostRedisplay();
}









void drawCar(GLfloat length, GLfloat x, GLfloat y) {
glPushMatrix();
glTranslatef(xmove, ymove, zmove);
//glBegin(GL_TRIANGLES);
////specify the vertices (points in 3D space) of the shape - note that these are 2D points
//glVertex2f(X_CENTRE - LENGTH / 3, Y_CENTRE - LENGTH / 3);
//glVertex2f(X_CENTRE - LENGTH / 3, Y_CENTRE + LENGTH / 3);
//glVertex2f(X_CENTRE + LENGTH / 3, Y_CENTRE + LENGTH / 3);
//glVertex2f(X_CENTRE + LENGTH / 3, Y_CENTRE - LENGTH / 3);
//glEnd();

glRectf(3, 4, 6, 2);
glPopMatrix();
glFlush();

}

//void spinDisplay(void) {
// spin = spin + 90.0;
//
// glutPostRedisplay();
//}
//
//
//void rotate (unsigned char ,GLint x,GLint y){
// switch (x) {
// case 'r':
// glRotatef(spin, 1.0, 90.0, 90.0);
// break;
// }
//
//
//
//}

void keyInput(int z, int x, int y)
{
switch (z)
{
case GLUT_KEY_UP:
ymove++;
if (ymove >= 5) ymove = 5.0;

break;
case GLUT_KEY_DOWN:
ymove--;
// if (ymove <= -5) ymove = 0.0;
break;
case GLUT_KEY_RIGHT:
xmove++;
// if (xmove >= 5) xmove = 0.0;
break;
case GLUT_KEY_LEFT:
xmove--;
// if (xmove <= -5) xmove = 0.0;
break;
}

glutPostRedisplay();
}

void greenSquare(GLfloat length, GLfloat x, GLfloat y) {
//x1,y1 is the top left-hand corner coordinate
GLfloat x1, y1, x2, y2, x3, y3, x4, y4;

//glColor3f(0.1, 1.0, 0.2);
x1 = x - length / 2;
y1 = y + length / 2;
x2 = x + length / 2;
y2 = y + length / 2;
x3 = x + length / 2;
y3 = y - length / 2;
x4 = x - length / 2;
y4 = y - length / 2;

glBegin(GL_POLYGON);
glVertex2f(x1, y1);
glVertex2f(x2, y2);
glVertex2f(x3, y3);
glVertex2f(x4, y4);
glEnd();

glFlush();
}




void drawSquare(GLfloat length, GLfloat x, GLfloat y)
{
//x1,y1 is the top left-hand corner coordinate
GLfloat x1, y1, x2, y2, x3, y3, x4, y4;

//glColor3f(0.1, 1.0, 0.2);
x1 = x - length / 2;
y1 = y + length / 2;
x2 = x + length / 2;
y2 = y + length / 2;
x3 = x + length / 2;
y3 = y - length / 2;
x4 = x - length / 2;
y4 = y - length / 2;

glBegin(GL_POLYGON);
glVertex2f(x1, y1);
glVertex2f(x2, y2);
glVertex2f(x3, y3);
glVertex2f(x4, y4);
glEnd();

glFlush();
}

void drawRect(GLfloat lengthX, GLfloat lengthY, GLfloat x, GLfloat y)
{
//x1,y1 is the top left-hand corner coordinate
GLfloat x1, y1, x2, y2, x3, y3, x4, y4;

//This example is for a rectangle
x1 = x - lengthX / 2;
y1 = y + lengthY / 2;
x2 = x + lengthX / 2;
y2 = y + lengthY / 2;
x3 = x + lengthX / 2;
y3 = y - lengthY / 2;
x4 = x - lengthX / 2;
y4 = y - lengthY / 2;

glBegin(GL_POLYGON);
glVertex2f(x1, y1);
glVertex2f(x2, y2);
glVertex2f(x3, y3);
glVertex2f(x4, y4);
glEnd();

glFlush();
}

//Draws a 5 pointed star using lines
void drawStar(GLfloat radius, GLfloat x, GLfloat y)
{
//x1,y1 is the top coordinate
//glColor3f(0.0, 1.0, 1.0);

GLfloat x1, y1, x2, y2, x3, y3, x4, y4, x5, y5;

x1 = x;
y1 = y + radius;
x2 = x + 0.90 * radius;
y2 = y + 0.40 * radius;
x3 = x + 0.65 * radius;
y3 = y - 0.55 * radius;
x4 = x - 0.65 * radius;
y4 = y - 0.55 * radius;
x5 = x - 0.90 * radius;
y5 = y + 0.40 * radius;

glLineWidth(1.0);
glBegin(GL_LINES);
glVertex2f(x1, y1);
glVertex2f(x3, y3);
glVertex2f(x1, y1);
glVertex2f(x4, y4);
glVertex2f(x2, y2);
glVertex2f(x4, y4);
glVertex2f(x2, y2);
glVertex2f(x5, y5);
glVertex2f(x3, y3);
glVertex2f(x5, y5);
glEnd();


glFlush();
}


/* graphics initialisation */
void init(void)
{

glClearColor(0.0, 0.0, 0.0, 0.0); //Setting up the background color
}


int main(int argc, char** argv)
{


/* window management code ... */
/* initialises GLUT and processes any command line arguments */
glutInit(&argc, argv);

/* use single-buffered window and RGBA colour model */
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGBA);
glutInitWindowSize(750, 750);

/* window upper left corner at (100, 100) */
glutInitWindowPosition(100, 100);

/* creates an OpenGL window with command argument in its title bar */
glutCreateWindow("Car game");
// glutKeyboardFunc(rotate);
glutSpecialFunc(keyInput);

//Pop menu using with right click
glutCreateMenu(myMenu);
glutAddMenuEntry("Hide Square", 1);
glutAddMenuEntry("Show Square", 2);
glutAttachMenu(GLUT_RIGHT_BUTTON);



init();



glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutMainLoop();
return 0;
}

最佳答案

使用 glRotatef drawCar围绕z轴旋转汽车。 glRotatef的第一个参数是 Angular (以度为单位)。参数2到4指定旋转轴 vector 的x,y和z分量:

GLfloat xmove = -8.5, ymove = -9.0, zmove = 0.0;
GLfloat spin = 0.0;
void drawCar(GLfloat length, GLfloat x, GLfloat y) 
{
glPushMatrix();
glTranslatef(xmove, ymove, zmove);
glRotatef(spin, 0, 0, 1);
glRectf(-1.5, -1, 1.5, 1);
glPopMatrix();
glFlush();
}
更改 rotate中的旋转
void rotate(unsigned char key, GLint x, GLint y){
switch (key) {
case 'r':
spin = spin + 90.0;
break;
}
glutPostRedisplay();
}
int main(int argc, char** argv)
{
// [...]

glutKeyboardFunc(rotate);

// [...]
}

关于c++ - 使用GLUT中的按键旋转,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/64897311/

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