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javascript - 使用 OOP 方法重新启动 Canvas 动画

转载 作者:行者123 更新时间:2023-12-03 05:44:59 31 4
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我正在创建一个网页,您在键盘上按的每个键都会生成新的声音/动画。我目前只使用第一个键,但遇到一个问题,按下第一个键后,动画就会卡住。矩形(在本例中)将开始闪烁,而不是根据按下的键重新开始动画或开始新的动画。下面是我的一些代码。

class Drawable{
constructor(context, x = 0, y = 0, fillStyle = "#000", strokeStyle = "transparent", lineWidth = 0){
this.context = context;
if(!(this.context instanceof CanvasRenderingContext2D)){
throw new Error("You must provide a valid canvas context to Drawables.");
}
this.x = x;
this.y = y;
this.fillStyle = fillStyle;
this.strokeStyle = strokeStyle;
this.lineWidth = lineWidth;
this.deltas = new Map();

this.limits = {
max: new Map(),
min: new Map()
};
}
draw(){
this.context.save();
this.context.translate(this.x, this.y);
this.context.scale(2,1.5);
this.context.fillStyle = this.fillStyle;
this.context.strokeStyle = this.strokeStyle;
this.context.lineWidth = this.lineWidth;
}
afterDraw(){
this.context.restore();
}
applyAnimation(secondsElapsed){
for(const[propertyName, valueChangePerSecond] of this.deltas){
const changedAmount = secondsElapsed * valueChangePerSecond;
this[propertyName] += changedAmount;
if(this.limits.max.has(propertyName)){
this[propertyName] = Math.min(this[propertyName],this.limits.max.get(propertyName));
} else if(this.limits.min.has(propertyName)){
this[propertyName] = Math.max(this[propertyName],this.limits.min.get(propertyName));
}
}
}
}
class Rectangle extends Drawable{
constructor(context, x = 0, y = 0, fillStyle = "#000", strokeStyle = "transparent", lineWidth = 0, deltas = new Map(), width = 100, height = 100){
super(context, x, y, fillStyle, strokeStyle, lineWidth, deltas);
this.width = width;
this.height = height;
}

draw(){
super.draw();
this.context.fillRect( this.width / -2, this.height / -2, this.width, this.height);
this.context.strokeRect( this.width / -2, this.height / -2, this.width, this.height);
super.afterDraw();
}
loopDraw(){
super.draw();
let rectSize = 30;
for(let i = 0; i < 3; i++){
let yPos = (rectSize - 10)*i;
for(let j = 0; j < 6; j++){
this.context.fillRect((rectSize+10)*j,yPos,this.width/-2,this.height/-2);
this.context.strokeRect(this.width / -2, this.height / -2, this.width, this.height);
}
}
super.afterDraw();
}
}
const canvas = document.getElementById("soundBoardCanvas");
const context = canvas.getContext("2d");
const animationAObjects = new Set();
// Creating the rectangle and setting the animation properties of the rectangle
let animationARect = new Rectangle(context,canvas.width/1.5,canvas.height/2, randomColour(), "transparent", 0, new Map() ,50,50);

animationARect.deltas.set("y",100);
animationARect.deltas.set("height",50);
animationARect.deltas.set("width",50);
animationARect.deltas.set("x",100);
animationARect.limits.max.set("y", canvas.height/2);
animationARect.limits.max.set("x", canvas.width/2.5);
animationARect.limits.max.set("height",randomBetween(100,170));
animationARect.limits.max.set("width",randomBetween(100,170));

animationAObjects.add(animationARect);


function randomBetween(min,max){
let range = max - min;

let random = Math.random();
random = random * (range + 1);
random = random + min;

return random;
}

// Animates all of the objects in the selected set
function animationA(){
requestAnimationFrame(animationA);
context.clearRect(0,0,canvas.width,canvas.height);

const diffSeconds = (Date.now() - lastTime) / 1000;
lastTime = Date.now();

if(diffSeconds > 0){
for(const animationAObject of animationAObjects){
animationAObject.applyAnimation(diffSeconds);
animationAObject.draw();
}
}
}
document.addEventListener("keydown", (e) => {
e.preventDefault();
cancelAnimationFrame(requestId);
if(e.keyCode == 65){
window.requestAnimationFrame(animationA);
}
});

最佳答案

您永远不会创建requestId(甚至在任何地方声明它),因此应该抛出错误(至少在严格模式下)。然后,每次按下 a 时,您都会创建一个新的动画,这可能会相互干扰并导致闪烁(尽管我无法确切说出原因)。

let requestId = 0; // declare this!
let lastTime = Date.now(); // important initialisation

function animationA(){
requestId = requestAnimationFrame(animationA);
// ^^^^^^^^

}
document.addEventListener("keydown", (e) => {
e.preventDefault();
cancelAnimationFrame(requestId);
if (e.keyCode == 65) {
requestId = window.requestAnimationFrame(animationA);
// ^^^^^^^^^
}
});

关于javascript - 使用 OOP 方法重新启动 Canvas 动画,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/40365009/

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